191,633 Commits over 3,228 Days - 2.47cph!

7 Months Ago
Basic state handling for chasing and attacking a player Basic monster animations Player looks ready to fight monsters
7 Months Ago
Rework voxel material
7 Months Ago
manual path following test
7 Months Ago
cherry pick 6847
7 Months Ago
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7 Months Ago
Debug build
7 Months Ago
Added "Run in Background" option under Gameplay !release
7 Months Ago
Trim unused gameui stuff Render HUD, UI, VROverlay, DebugOverlay on main thread
7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
merge from hapis
7 Months Ago
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7 Months Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
7 Months Ago
some material tweaks along the way
7 Months Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
7 Months Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
7 Months Ago
Scene2prefab
7 Months Ago
Backup 2022/06/30 13:40:00 UTC
7 Months Ago
Templates added to Addon Creator * Show project templates in the addon creator * Updated game.minimal to use file-scoped namespaces * Templates can provide a list of resource paths to get added to AddonConfig * .addon now gets written after the template is copied over, instead of before https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
7 Months Ago
Cleanup, use ListView<ProjectTemplate>, second order templates alphabetically
7 Months Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
7 Months Ago
deleting obsolete texture
7 Months Ago
Scene2prefab
7 Months Ago
merge from trainyard_update
7 Months Ago
Set shadowproxies of all large structures to the world layer instead of default
7 Months Ago
more texture ordering
7 Months Ago
Fix stone block material (untick NDDL)
7 Months Ago
Update voxels Merge branch 'main' of sbox-corewars
7 Months Ago
Thread safety
7 Months Ago
Order normal textures for atlas
7 Months Ago
Update voxel model
7 Months Ago
Turn it off for translucent voxel as well
7 Months Ago
Turn off Non Directional Diffuse Lighting from voxel.vmat
7 Months Ago
Merge from content_reporting
7 Months Ago
Mats
7 Months Ago
Ignore vmdl_c and vmat_c
7 Months Ago
Fix normals and shading mode shit
7 Months Ago
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
7 Months Ago
Fix normals for valve standard shading
7 Months Ago
updated block ao more _c's
7 Months Ago
Show error message when watching replay from unsubscribed custom stage Fixed case where custom stages would generate some ECS code Ignore command line args in editor Fixed stage progress divergence Added ReplayDiagnostics.Write(double)
7 Months Ago
art drop train wagons
7 Months Ago
loot wagon prefab colliders settings
7 Months Ago
Use editor light for voxel point light
7 Months Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
7 Months Ago
_c's blocks
7 Months Ago
_c's sounds
7 Months Ago
merge from hapis_conversion - startup fix (hopefully)
7 Months Ago
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian
7 Months Ago
Launch fix maybe.