147,623 Commits over 4,444 Days - 1.38cph!

7 Months Ago
merge from deep_sea
7 Months Ago
cake entity fix and krieg shotgun updates
7 Months Ago
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7 Months Ago
bug fixes
7 Months Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
7 Months Ago
merge from deep_sea
7 Months Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
7 Months Ago
Fixed rad volumes still spawning on the exit side of the deep sea
7 Months Ago
Merge from parent
7 Months Ago
merge from naval_update
7 Months Ago
update to lr300 viewmodel with right hand mag release
7 Months Ago
Fixed Spot with inaccurate colliders on cargoship
7 Months Ago
Wetsuit repose
7 Months Ago
base (vanilla) techtree pass
7 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
7 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
7 Months Ago
easier traversal on stairs in WTP
7 Months Ago
glass surface type > glass small on security towers
7 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
7 Months Ago
Merge: from main
7 Months Ago
Adjusted sail transmission colour
7 Months Ago
Boatbuilding station, cannonball and boat planner pass
7 Months Ago
boat building deployables gameplay pass - WIP
7 Months Ago
fixed early culling barricades at trainyard
7 Months Ago
cargoship LOD3 glass is see through now
7 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
7 Months Ago
fixed moved AC tubes in cave_large_sewers
7 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
7 Months Ago
removed renderer batch selectively on floating junkpiles crates
7 Months Ago
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7 Months Ago
Fix NRE when Indirect Instancing is disabled
7 Months Ago
auto updated mats and metas from old versions of editor
7 Months Ago
Include light colour term in thin transmission mode
7 Months Ago
turret_fixes -> naval_update
7 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
7 Months Ago
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7 Months Ago
Fix Indirect Instancing accidentally being enabled by default
7 Months Ago
Resort 50 cal left after the merge
7 Months Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
7 Months Ago
naval_update -> turret_fixes
7 Months Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
7 Months Ago
- More seat adjustments
7 Months Ago
Try out seat relative position re-sync update
7 Months Ago
Merge from boat_building
7 Months Ago
Merge from boat_building/effects
7 Months Ago
Bring down reload to like 14.7
7 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
7 Months Ago
Reorient seat in the turret Better eye pos
7 Months Ago
7 Months Ago
merge from main/naval_update/modular_boat_sounds