221,907 Commits over 3,653 Days - 2.53cph!

7 Months Ago
█▊▇▌▄ ▇▆▄▅ ▌█▌
7 Months Ago
Slot can access private members on Container, all mutative operations are documented as such and call Game.AssertServer()
7 Months Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
7 Months Ago
Testing Deckard Render
7 Months Ago
Start refactoring into Container, handles networking for all contained Slots Containers have IDs, have "ownership" over slots Containers can have names, implement FindFirstEmptySlot, Add, store all containers inside static list on server
7 Months Ago
Coverage query flares working in edit mode
7 Months Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
7 Months Ago
Removed several texture assets from server content.bundle
7 Months Ago
▆▇▌ ▅██▊▄▆▍▉▊▊▄█ ▉▋▄▆ ▋▆▋▇▅ ▊▉▅▋▍▌▌
7 Months Ago
merge from main
7 Months Ago
bugfixes
7 Months Ago
Hook up b_jump Remove AimFireDelay
7 Months Ago
Fix death NRE
7 Months Ago
MP5: Hook up dry fire anim
7 Months Ago
Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) rendersystemvulkan: support raytracing pipelines vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 CRayTraceSceneWorld without lights for now
7 Months Ago
Re-add holster times (but now per weapon) https://files.facepunch.com/tony/1b2411b1/sbox-dev_fd4S1u2qx7.mp4
7 Months Ago
WIP allow creation of SdfWorlds in menu realm Rename Tick to Update
7 Months Ago
Rename Tick to Update
7 Months Ago
Hooked up move_groundspeed, deploy unset, move firing mode to be on cycle instead of all the time
7 Months Ago
Convert everything to use nullables
7 Months Ago
Set up FiringModeParameter
7 Months Ago
v_mp5: added dry fire animation
7 Months Ago
Animgraph: Change how bone merge models are handled so they get morphs inherited
7 Months Ago
WIP allow creation of SdfWorlds in menu realm
7 Months Ago
▍▆▄▆▅▅ ▇▍█▋ ▆▊▄▋▊▋▌▇▌▆▇ ▆▍▆▆▉▅ ▄▄▉▊▍▆▋▌▆▌▌▅▆▅▌▌▉▍▊▌▄▋▌▄ ▉▄█▊▊ ▆▋▍▊▄▆▍▍▄▇█▇▍
7 Months Ago
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
7 Months Ago
adding new zombie model and basic anim rework animation will look somehow broken on some zombie/anim but it's still playable Merge branch 'main' of sbox-sausagesurvivors2
7 Months Ago
Whitespace / debug log cleanup
7 Months Ago
Removing unused variable
7 Months Ago
Removing old server GamePhysics performance workaround
7 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
7 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
7 Months Ago
tyre & steel rim
7 Months Ago
Attack heli now shows damage FX on the rocket pod texture too
7 Months Ago
merge from main
7 Months Ago
upgrade icons icons, change arc shot upgrade balance
7 Months Ago
Fix NRE when trying to mount packages in game menu. Fixes sboxgame/issues#3806 Include token hash in log when unable to find string token
7 Months Ago
▊▄▆▆▌ ▍▄▍▋ ▉▍▋██▌▄▍▋▉▌█▌▉█▌▉▅█▆▆▉_▆
7 Months Ago
▄▌▉▍▇ ▄▊█▊ ▆▆▍▋▍▅▇▉▄██▇▊█▄▋▌▆▋▍█▅▍▆▇▊▉ - █▉
7 Months Ago
merge from ConvexDeployables
7 Months Ago
Use Distance2d, it's cheaper
7 Months Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
7 Months Ago
Merge from main
7 Months Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
7 Months Ago
Increase size of parachute renderer bounds
7 Months Ago
Leaderboard backup, run #5429
7 Months Ago
Fixed the parachute not appearing properly in demos after scrubbing
7 Months Ago
merge from main
7 Months Ago
tweaked door textures, adding floor tile and stairs blendable mat/textures
7 Months Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command