157,977 Commits over 4,566 Days - 1.44cph!

6 Months Ago
Fix oilrigs not having navmesh when outside of map bounds
6 Months Ago
Apartment bed prefabs and lods
6 Months Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
6 Months Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
6 Months Ago
Potential fix for ResetPath error spam
6 Months Ago
merge rust_relay_server -> main
6 Months Ago
edited 3p sprint update anim
6 Months Ago
Update second gingerbread npc, should fix nre
6 Months Ago
Skinning update for wooden armour jacket
6 Months Ago
Update source entity of wolf corpse, should fix broken head trophy
6 Months Ago
Merge from viewmodel_early_disable_fix
6 Months Ago
Move viewmodel clear config file
6 Months Ago
merged main -> rust_relay_server
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
6 Months Ago
Fix the weird input font
6 Months Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
6 Months Ago
Fixed passed/failed filter text width
6 Months Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
6 Months Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
6 Months Ago
Merge from viewmodel_early_disable_fix
6 Months Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
6 Months Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
6 Months Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
Missed file
6 Months Ago
Fix 100 issues with the search bar in the sell order creator
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
encryption changes
6 Months Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
6 Months Ago
merge from main
6 Months Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
6 Months Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
6 Months Ago
Added a test prefab for the LOD Baker tool
6 Months Ago
update manifest
6 Months Ago
added defensive upgrade icon
6 Months Ago
defensive upgrade textures
6 Months Ago
post-merge compile fix
6 Months Ago
merge from custom_item_fixes
6 Months Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
6 Months Ago
merge from main
6 Months Ago
merge from dragbyangle_rebalance2
6 Months Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
6 Months Ago
Update: codegen Tests: none
6 Months Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
6 Months Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
6 Months Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
6 Months Ago
Merge: from main
6 Months Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
6 Months Ago
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