191,579 Commits over 3,228 Days - 2.47cph!

7 Months Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
7 Months Ago
Material fixes follow up
7 Months Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
7 Months Ago
Templates cleanup, removed unnecessary code, sized down template items ty @handsomematt for review
7 Months Ago
Tactical Helmet LODs Lods for Tactical Helmet, up and working!
7 Months Ago
DrawMaterialIcon -> DrawIcon
7 Months Ago
more
7 Months Ago
Show project templates in the addon creator Update game.minimal to use file-scoped namespaces
7 Months Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
7 Months Ago
Tweaked shadow proxy layer settings on a bunch of structures
7 Months Ago
Added soundscapes
7 Months Ago
Remove old log
7 Months Ago
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
7 Months Ago
updated train_wagons_gibs scene
7 Months Ago
Added gibs for the ore wagon, updated prefab
7 Months Ago
piss. fix DrawMaterialIcon -> DrawIcon
7 Months Ago
Add category count / filters to tools console widget so people can see they have errors and easily see them https://files.facepunch.com/matt/1b2911b1/sbox_neEB3rhcQI.png
7 Months Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
7 Months Ago
Voxels submodule
7 Months Ago
Added Simple Soundscape
7 Months Ago
Gave the compound wall its own detail mask, edited materials
7 Months Ago
further tweaks to stairs_ladders and material
7 Months Ago
New Outfit Piece - Tactical Helmet! Very exciting new head piece! Tactical Helmet! LODs to come ASAP. https://files.facepunch.com/daniel/1b2911b1/Photoshop_lfRUolHqEX.png
7 Months Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
7 Months Ago
Backup 2022/06/29 10:50:00 UTC
7 Months Ago
Made terrain splats less glossy
7 Months Ago
Add Alpha Test to voxel.vmat
7 Months Ago
Update Airdrop
7 Months Ago
Register voxel model in OnNewModel
7 Months Ago
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
7 Months Ago
Added ChunkLightMap.GetLightAsVector. Add VoxelWorld.Register/UnregisterVoxelModel (this will update VoxelLight scene object attribute on chunk changes.)
7 Months Ago
Handle DrawText, MeasureText with empty text ClassProperty, StructProperty - update title properly GameResource promises Clear the event loop on shutdown Adding some ambient stings Soundscape supports stings https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
7 Months Ago
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
7 Months Ago
Added HudMenuInput support for input fields
7 Months Ago
Merge from cui_improvements
7 Months Ago
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
7 Months Ago
Set sequence cycle zero time only on first update
7 Months Ago
Update from repository Includes skin icon fix and text vertical overflow
7 Months Ago
Backup 2022/06/29 04:50:00 UTC
7 Months Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
7 Months Ago
Ore plane positioning
7 Months Ago
Assets
7 Months Ago
Don't allow punching when dead
7 Months Ago
Catch a couple of NREs that would come up in RustText and fonts when building manifest
7 Months Ago
- Loot wagon WIP. - New loot crate prefabs for the loot wagon.
7 Months Ago
And the icons...
7 Months Ago
Icon for on & off button
7 Months Ago
Use proper input & output icons Prefab furnace UI for both small & large furnace
7 Months Ago
Dev grid tiled cubes
7 Months Ago
Prevent building ramp and cylinder prefabs