196,587 Commits over 4,110 Days - 1.99cph!

7 Months Ago
Fix wolves slowing down as they flee
7 Months Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
7 Months Ago
Fix wolf jumping into cars
7 Months Ago
Fix wolves jumping into cars
7 Months Ago
Fix wolves jumping into cars
7 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
7 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
7 Months Ago
Merge from main
7 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
7 Months Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
7 Months Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Try to fix linux compile
7 Months Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
7 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
7 Months Ago
merge from fix_monument_scenes_osx -> main
7 Months Ago
█▇▄▄▇▇ `▅▅▄▊_▆▋▋█▋▍▆▇_▅▉▆▉▊█▉_▄▉▇▍▉`'▅ ▆▌▅▅▅▅▉▋ `▊▇▍▍▌▍▉▇▍▉` ▊▌▅ ▇▆ `▇▌▋▉▉.▇▋▌▅▉█▍▍▉▆▊▋▊▉▉▅▇▉▌▉()` ▍▋▊▋ ▆▊ `▍▍▊▋▇.█▉▄█▌▉▋█▇▍▊()` ▋▊ ▍▍▆▊▌ ▄▄▆▍ ▄▉▊▅▄ ▌▍▉▄▇▋▌▆▅ ▊▅▊▊ ▉▅█▊▇▍▍ ▌▇█ ▇▅▉▋▅█▉. █▌▋█▌█▌▍▇ ▍▋▋ ▋▉█▅█▉▄ ██▅ ▊▅▆ ▉█ ▅▍▋▄▋. `▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌). ▊▅▌▌▆█▄▋▌ ▄▅▅ ▄▉▉▇▆▅▋ ▌▇ ▅█▊ ▆▌ ▌▇▇█▄ ▄▋ ▆▇▄▊▌▆▉▌▄ ▋▊▊▋▋ ▅ ▆▌▇█▄▅█ ▉▋▆▊▇, ▉▋▇▇▄▅█▌▆ █▊▇▌ ▅▍▇▇▋▍█▅▋▄.
7 Months Ago
fixed lod1 uv1 for emissive broken
7 Months Ago
ballista - rigged base model export
7 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
7 Months Ago
Implemented new ballista placeholder anims
7 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
7 Months Ago
merge from main -> fix_monument_scenes_osx
7 Months Ago
Restored horse stamina Compile fix
7 Months Ago
ballista - added rigged mesh and anims
7 Months Ago
mini crossbow viewmodel animations edited
7 Months Ago
set up emissives and diffrent light colours + materials
7 Months Ago
qol_vendorlist_virtualitemicon -> main
7 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
7 Months Ago
Phrases rebuild
7 Months Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
7 Months Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
7 Months Ago
weapon mod refresh progress
7 Months Ago
Big code cleanup Ported over condition
7 Months Ago
codegen
7 Months Ago
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7 Months Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
7 Months Ago
siege tower gibs fix. collision for new ladders
7 Months Ago
merge from fix_computer_station_invisible_lods -> main
7 Months Ago
Fix SERVER compile errors
7 Months Ago
Fixed incorrect text showing up on vendor list
7 Months Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
7 Months Ago
7 Months Ago
merge from hackweek_horse_rewrite
7 Months Ago
set viewmodel reinforced woodshield to use metal shield animations
7 Months Ago
codegen