224,083 Commits over 3,684 Days - 2.53cph!

7 Months Ago
Removed renderToCubemap and environmentMaps on camera renderer, not needed for this branch Remove changes to CCameraRenderer::RenderToTexture, not needed for this branch
7 Months Ago
Point light, spot light
7 Months Ago
Updated train tunnel entrance terrain check
7 Months Ago
Train tunnel entrance icon
7 Months Ago
Fix depth count for array texture, doesn't need to be * 6
7 Months Ago
C++20 Support * Using /permissive and /Wv:18 to start * Lots of odd fixes everywhere still coming from c++11 * Update protobuf to 24.3 and remove even older unused versions
7 Months Ago
Clean up
7 Months Ago
Update README.md
7 Months Ago
7 Months Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
7 Months Ago
Updated README.md
7 Months Ago
Updated README.md
7 Months Ago
Updated README.md
7 Months Ago
wall_brick_b_trim_painted
7 Months Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
7 Months Ago
libprotobufd Remove all these unused old protobuf .lib this even older protobuf also wasn't being used
7 Months Ago
Cut, copy, paste actions Scene loading/saving
7 Months Ago
TypeLibrary uses dynamicAssembly to determine if dynamic, instead of checking for "package.*" Add Sandbox.Utility.Parallel Add Paint.LoadImage Can put [EditorForAssetType] on a static method Asset list cleanup
7 Months Ago
Test node library of serialized jigs
7 Months Ago
Fixed remaining tests
7 Months Ago
Some more progress on supporting multiple NodeLibrary instances
7 Months Ago
EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
7 Months Ago
merge from main
7 Months Ago
merge from /main/standard-refraction
7 Months Ago
merge from building_skins_3/building_skins_4
7 Months Ago
merge from building_skins_3/building_skins_4
7 Months Ago
Fixed brutalist still using HQM instead of stone
7 Months Ago
Fix bad lambda capture
7 Months Ago
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7 Months Ago
Fixed shader and script compile errors
7 Months Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg
7 Months Ago
More materials plaster_d wall_brick_d + blend + painted wall_brick_b painted
7 Months Ago
Fix bad dummy work items
7 Months Ago
Leaderboard backup, run #6229
7 Months Ago
Remove metal texture from concrete trim sheet
7 Months Ago
Particle soft fade modulation test for Petur (6point shader)
7 Months Ago
Floor brick blend
7 Months Ago
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests sboxgame/issues/issues/4051
7 Months Ago
Fixed missing rail connections to tunnel entrance after 87807
7 Months Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
7 Months Ago
Train tunnel rail entrance terrain setup
7 Months Ago
Entrance collider
7 Months Ago
merge from main
7 Months Ago
merge from uv123-tangent-basis-fix
7 Months Ago
merge from /building_skins_3/building_skins_4
7 Months Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
7 Months Ago
Set up TypeLibrary when initializing unit tests
7 Months Ago
Remove unused code, documentation pass
7 Months Ago
Cut more code from lightbinner light allocs, means only spots will alloc properly for now but cleans a lot of this, align cbuffers, add ComputeDirectLightingForLight to unify lighting calculation on shader
7 Months Ago
Only use pointer-events on elements we want to click on for SocialBar