135,559 Commits over 4,293 Days - 1.32cph!

7 Months Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
7 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
7 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
7 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
7 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
7 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
7 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
7 Months Ago
Explicitly pull compute shaders into content.bundle
7 Months Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
7 Months Ago
Skin viewer parallax when moving the mouse around
7 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
7 Months Ago
Fix running in editor with use bundles off
7 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
7 Months Ago
Hopefully fix mac path issue Move logging to editor/development builds only
7 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
7 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
7 Months Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
7 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
7 Months Ago
improve code quality and unsubscribe from events
7 Months Ago
fix mesh particle placement and LODS
7 Months Ago
Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Can build 64bit studiomdl 64bit merges studiorender 64bit merges Minor cleanup
7 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
7 Months Ago
Merge from main
7 Months Ago
fix mesh width for clients
7 Months Ago
Fix preview window not redrawing every frame
7 Months Ago
Update icon renderer manifest
7 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
7 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
7 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
7 Months Ago
Re-implemented the skin viewer in item store modal
7 Months Ago
Deleted some stuff I won't need
7 Months Ago
merge from Twitchdropsrender
7 Months Ago
Update iconrenderer_improvements/batch
7 Months Ago
merge from main -> iconrenderer_improvements
7 Months Ago
merge from main
7 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
7 Months Ago
rpg viewmodel animation update setup in unity
7 Months Ago
Moved some files in the right folders
7 Months Ago
Cleaned up store limited modal, tags are working
7 Months Ago
Menu Prefab
7 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
7 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
7 Months Ago
cleanup profile region
7 Months Ago
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7 Months Ago
Underground config.
7 Months Ago
Add support for a subheader
7 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
7 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
7 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
7 Months Ago
merge from main