138,974 Commits over 4,352 Days - 1.33cph!

7 Months Ago
Minor colour changes
7 Months Ago
Updated table lamp icon
7 Months Ago
Fixed bean bag worldmodel being the deployed version
7 Months Ago
Updated table lamp volumes to match the new scale
7 Months Ago
Fixed spotlight worldmodel and repair
7 Months Ago
Full phrase update
7 Months Ago
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7 Months Ago
Rebase on /main
7 Months Ago
Remove dead code and other cleanups from the code review
7 Months Ago
Merge from pickup_toast_translation_fix
7 Months Ago
Rebuild phrases
7 Months Ago
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7 Months Ago
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7 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
7 Months Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
7 Months Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")
7 Months Ago
Prevent players from accidently ent killing important entities (like the deep seas)
7 Months Ago
Move the deep sea entity to it's position before it's spawned instead of inside ServerInit()
7 Months Ago
Get rid of the extra prefab for the "deep sea", instead put everything inside the DeepSea entity - spawn it at 0,0,0 then teleport it to -6000
7 Months Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
7 Months Ago
Fix translations for pickup error toast messages
7 Months Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
7 Months Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
7 Months Ago
Increase network grid area from 8192 -> 16384 so it covers from -8k to +8k - increase cell count to 512 so network grids remain 32m
7 Months Ago
Deep sea is located from -8000 -> -4000 on the map - add 4k area to xAxis of ValidBounds (-4000 -> 4000) into (-8000 -> 4000) - add 4k area to xAxis of physics bounds (-5000 -> 5000) into (-9000 -> 5000)
7 Months Ago
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7 Months Ago
Update manifest
7 Months Ago
Create deep sea manager entity - spawn as an important entity - create center of map so we don't have to worry about bounds Create basic deep sea prefab that contains box colliders around the ocean - entity will spawn the "deep sea" prefab
7 Months Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
7 Months Ago
Refactor server restart message phrases
7 Months Ago
Compile fixes
7 Months Ago
Code gen compile fix following main rebase
7 Months Ago
merge from main
7 Months Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
7 Months Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
7 Months Ago
Fixed string light control box LODs
7 Months Ago
Updated string lights descriptions
7 Months Ago
Restored fairy light emissive
7 Months Ago
Chandelier deploy guide and icon Fixed pooling issue
7 Months Ago
Chandelier cable is swapped to a non cutout mat when >5m away
7 Months Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
7 Months Ago
🎉 Successfully generating accepted protobufs in editor
7 Months Ago
Generate into the data plugin folder as normal
7 Months Ago
Add into codegen Seperate generation code into its old assembly
7 Months Ago
Added support for Deferred Decal rendering in the new render pipeline
7 Months Ago
merge from cctv_helper_convars --> main
7 Months Ago
Codegen after merge conflicts