224,141 Commits over 3,684 Days - 2.54cph!
Cleaned up ProjectController
added shop front building components
created clothes shop sign and added to scene, working on burger sign corner monument
Small delay variance when a crowd member starts jumping
Activity severity & pause on notify support
Asset validate + save
changed award appear sound
Grammar
Fave Games proper
Heap based decision maker modules (among the best picking).
BehaviourChainFilter.FilterBySmartObjectViability validation
more outcome/awards sound stuff
Fixed WakeUp GoalPlan filtering an ability for SmartObject viability
Fixed missing GUI style for AI debugger
outcome text move event/sound
Deleted and reimported post processing stack, leaving in root folder to see if it helps builds because reasons
Bone manipulations on Clientside Models will work first try now
game outcome anim events/sounds wip
Properly fixed Utils.DynamicEaseTo
Remaining caves (for now)
Added content to blog entry
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
Fixed sorting with no id's
datatable uses inputfield
Changelist editor
Fixes
(merged) and Mouse look to middle mouse, middle click to reset now based on viewport %
Fixed Utils.DynamicEaseTo
Fixed missing options toggles
Added rooftop generation
Wall section prefabs
WIP tribe creation and game setup revamp (added scenario and island choices to start new game screen on main menu)
Goal.ModuleWrapper can be null when the GPV is player instigated, so let's check for it.
Remove Module weight from Goal Plan score evaluation.
GPV now holds a CalculateScore() rather than duplicating the formulae all over the place.
Goal Plan's final score is now multiplied by the module weight rather than Goal.
FindBestModule should probably not always return false.
Karma moved to docdb
Analytics graphs, not curved
Drag Sortable links
Fixed "preview blog" showing on published blogs
Save section order on blog
office plastic_panels_b texture set + mats
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Fix DMM GPV and how Agent+DM was interacting with it.
office lift texture set + mats
Probably a good idea to instantiate GPV in DMM.