166,418 Commits over 2,863 Days - 2.42cph!

7 Years Ago
Fixed unreliable API assembly resolution.
7 Years Ago
Reimported all terrain normal+height maps
7 Years Ago
Added all of the variables to Mazing Player state Save/Load
7 Years Ago
Added all of the variables to Mazing Player state Save/Load
7 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
7 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
7 Years Ago
Apparently Jurassic is fixed to work with Mono now.
7 Years Ago
Apparently Jurassic is fixed to work with Mono now.
7 Years Ago
Killed the last walking tree.
7 Years Ago
attack / holster animations for the salvaged_hammer
7 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
7 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
7 Years Ago
Updated .gitignore
7 Years Ago
Updated .gitignore
7 Years Ago
Added Jurassic source.
7 Years Ago
Added Jurassic source.
7 Years Ago
Fixed unreliability of paused games.
7 Years Ago
Fixed unreliability of paused games.
7 Years Ago
Added ragdoll testing scene
7 Years Ago
Going home. In the middle of updating to add calls to road vertex so that they also update. Tangents could do with being changed a bit especially around intersections.
7 Years Ago
Fix for assemblies not being resolved within unity.
7 Years Ago
Fix for assemblies not being resolved within unity.
7 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
7 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
7 Years Ago
Tweaked forest clutter to form nicer clusters
7 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
7 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
7 Years Ago
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
7 Years Ago
Re arranged some the arc code and selectable stuff. Can now split arcs. Can now split road section
7 Years Ago
Added ResourceLibrary project
7 Years Ago
Added ResourceLibrary project
7 Years Ago
Protocol++
7 Years Ago
Fixed bug in AIPart (this explains the teleportation)
7 Years Ago
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
7 Years Ago
updated bota bag vm deploy anim + meta data
7 Years Ago
Added polys to bottom of cork (as it can be seen in shot)
7 Years Ago
Updated bota bag vm anim (more force)
7 Years Ago
Protocol++
7 Years Ago
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
7 Years Ago
Tweaked forest distribution (more snowy trees)
7 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
7 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
7 Years Ago
Reverted spawn debug logs
7 Years Ago
Doubled some forest densities (performance test, requires server restart)
7 Years Ago
Bugged me that this line was there :D
7 Years Ago
Fixed server not saving config files on quit
7 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
7 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
7 Years Ago
Rock hit sounds, screenshake Fixed weapon sounds effects sometimes not playing
7 Years Ago
Added fps.limit X (where X = max fps, default = -1 = no limit)