193,637 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Added "help us" text and steam ID collection to reporter
10 Years Ago
blunt/stab/slash impact decals
10 Years Ago
Started switching to project/publickey system
10 Years Ago
Bug reporter updates
10 Years Ago
- Enemies now do collision damage to player
10 Years Ago
AI can break out of freeze special
10 Years Ago
- Fixed another save/load bug
10 Years Ago
- Objective waypoint arrow now pulses and scales
10 Years Ago
Disable menu when reporter is open
10 Years Ago
Added more analytics
10 Years Ago
- Added RoomSpawner script which is responsible for spawning enemies from the mission's EnemyPack, up to a configurable cost, into the room - The level generation seed is now passed to spawners too, so enemy type and spawn locations can be reproduced
10 Years Ago
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10 Years Ago
snow impact effects no longer look like tiny geysers in shadow.
10 Years Ago
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10 Years Ago
Fixed freeze effect on point reset
bot
10 Years Ago
Linux Build
10 Years Ago
- Made a script tool to select all children of selected objects and deselect selected objects
bot
10 Years Ago
Windows Build
10 Years Ago
Fixed race condition in dev req causing crashes
10 Years Ago
FOR FUCK SAKE factory TileSet scene (collision/minimap pass not done yet)
10 Years Ago
Performance UI widget and misc tweaks
10 Years Ago
Refresh batched collider after building block rotation
10 Years Ago
Various building exploit fixes
10 Years Ago
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10 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
10 Years Ago
Quarry LOD Atlasing (on L2 & L3)
10 Years Ago
meta
10 Years Ago
Removed AssociateWithTribeHub property from BuildingSettingsEditor
10 Years Ago
Fixing bugs with unit pathfinding events and SmartObject interaction position/subscription handling Added OnBehaviourExecuted : UnityEvent<Behaviour>
10 Years Ago
Updates to Owl special smash & serve walks
10 Years Ago
Quarry ladder optimizations, prefab update
10 Years Ago
added new lava lines to court side, and textured court side. tweak material on rocks
10 Years Ago
Feedback prep
10 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
10 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
10 Years Ago
Moved options to main menu (this will get better)
10 Years Ago
Updated OSX build
10 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
10 Years Ago
- More
10 Years Ago
- Prefab script changes
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
10 Years Ago
Fixed delete mismatch in fft destroy Added pooling to device requests to avoid fragmentation
10 Years Ago
- Made an editor tool to help quickly replace baked prefab rooms - Added a scene with all rooms in
10 Years Ago
Warmup tweak
10 Years Ago
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10 Years Ago
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10 Years Ago
Player can trigger 3 different specials
10 Years Ago
Tweaked player corpse bounds
10 Years Ago
Cull twig wall shadow casting mesh when batched