197,738 Commits over 4,140 Days - 1.99cph!

9 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
9 Years Ago
Updated ignore list
9 Years Ago
Added simple networking
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Another compile fix
9 Years Ago
Fixing compile errors
9 Years Ago
-And more templates for Action and Consideration
9 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
9 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
9 Years Ago
Hapis rocks - end
9 Years Ago
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
9 Years Ago
resized textures
9 Years Ago
Hapis rocks - backup
9 Years Ago
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
9 Years Ago
Fix for material setup throwing errors in edit mode
9 Years Ago
Added MaxStatConsideration which takes an array of stats and returns the max value as score Stat implements IComparable Added a Description field to Condition and Consideration Settings
9 Years Ago
deer has a rough ragdoll and test left and right run anims.
9 Years Ago
new core explosion.
9 Years Ago
Semi_auto_rifle - materials and texture plus fbx
9 Years Ago
Fix NRE in BeforeEditorTab related to null elements in GoalSettings.ChildGoals Fixed bad Alive and Sleeping effect values
9 Years Ago
Hapis rocks - backup
9 Years Ago
Switched human movement blend tree to 2d Freeform Cartesian Stopped PlayerController calling SmartObject.TrySubscribe
9 Years Ago
-yam -assigned collider to rock so it doesn't fall through ground.
9 Years Ago
Fixed compile error in PlayerController
9 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
9 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
9 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
9 Years Ago
Asset save
9 Years Ago
fixed human female anims changed sleep anim to hide eyes test anims for human run while leaning left and right removed male prop objects
10 Years Ago
merge from main
10 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
10 Years Ago
5.3.1p1
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
added stone props and bake files
10 Years Ago
WIP radial unfuckery
10 Years Ago
Meta
10 Years Ago
PlayerController refactoring and cleanup Effect and Trigger organisation/cleanup EffectParametesDrawer improvements NestedEditorDrawer supports enum selection of Asset types from abstract base types
10 Years Ago
longsword world prefab update
10 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
10 Years Ago
Initial commit
10 Years Ago
Added source folder
10 Years Ago
Root dir
10 Years Ago
Bit more front end work
10 Years Ago
Allow StatMeasurement to target either Current or Normalized value of a RangedStat (Need, Vital etc)
10 Years Ago
Misc cleanup, comments, summaries in DM classes
10 Years Ago
Protocol++
10 Years Ago
Water treatment plant, added missing escape route for one tank Sat dish material changes on smalled rocks
10 Years Ago
Plugins