225,850 Commits over 3,714 Days - 2.53cph!
m92 pistol viewmodel / worldmodel / sounds
Disabled decals on wreckage
Merging from trunk. Unity 5.5 update.
FOR FUCK SAKE ocean shader
Automated Linux DS Build #497
Automated Windows Build #497
Automated Linux Build #497
Forgot to commit added files
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.
Automated Linux DS Build #496
Automated Windows Build #496
Automated Linux Build #496
Automated Linux DS Build #495
Fixed osx compilation warnings and errors
Automated Windows Build #495
Added 32bit x86 version of Renderer.dll
Added virtually lockless texture/compute-buffer readback functionality
Automated Linux Build #495
Added readback support for compute buffers; renamed to more generic BufferReadback; updated API
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Fixed remaining buffer readback issues in native code; updated dll
Updated compute code to use multiple threads and output a predictable per-byte value
Added missing GL.IssuePluginEvent
Fixed compilation errors in DepthWriteToRT shader
Added native Renderer plugin with readback code
Added native interop classes
Updated compute test to use fast native readback
Updated project to Unity 5.5.0f2
high perf texture readback (wip)