224,841 Commits over 3,714 Days - 2.52cph!

7 Years Ago
started persistence cleanup base setup of sessions (integration with game manager pending)
7 Years Ago
Fixed sensor issue Added tunnel prefabs
7 Years Ago
Fixed NRE in SmartObject.CreateInteractionPositions, spits warnings when an interaction ref is null, also does the same in BaseEntitySettings.OnValidate
7 Years Ago
Buildings now fully replicate.
7 Years Ago
Added more item types
7 Years Ago
merge test
7 Years Ago
FOR FUCK SAKE reverting ship prefab
7 Years Ago
revert this shader because I accidently checked in a broken version
7 Years Ago
Gib fixes
7 Years Ago
Throw error during DoPrepare if gibbable isn't readable
7 Years Ago
Thompson diffuse fix
7 Years Ago
Removed unneeded prefabs
7 Years Ago
Fixed Inverse Exponential function of Response Curve.
7 Years Ago
Vehicle interaction work. Removed the whole concept of a separate "vehicle" camera - players continue to control their own vision directly. Added (placeholder) steering wheel as a HeldItem type, with the intention of it being the "item" selected when driving a vehicle.
7 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
7 Years Ago
FOR FUCK SAKE replacing suimono water mesh/ disabling tesselation FOR FUCK SAKE fix suimono bad UV scale on ocean
8 Years Ago
Icon position fix
8 Years Ago
Simplified workshop icon outline effect
8 Years Ago
Re-enabled pre-processing for server builds
8 Years Ago
Separated out sensors Sensors track both environment and vehicles
8 Years Ago
Project cleanup
8 Years Ago
Disabled dynamic batching
8 Years Ago
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8 Years Ago
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8 Years Ago
Disabled graphics jobs again; causing crashes and breaking deferred lighting...
8 Years Ago
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8 Years Ago
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8 Years Ago
Untitled...
8 Years Ago
Some small spawning fixes.
8 Years Ago
started adding stat comparison with group. fixed exponential curve calculation.
8 Years Ago
Replaced cars. Network++
8 Years Ago
ConsiderationGroupSettings editor
8 Years Ago
Re-worked food AI related to resources/dispensers, humans now take food from dispensers, relying on DM to then eat that food Added DispensablesConditionSettings, for checking if a target Dispenser provides suitable food for a unit's diet
8 Years Ago
Added Consideration Group (needs editor work)
8 Years Ago
vm source
8 Years Ago
Eggs
8 Years Ago
8 Years Ago
More skin types
8 Years Ago
Buildings and interiors now generated on client from proto. Needs seeds.
8 Years Ago
More
8 Years Ago
er
8 Years Ago
Ship tweaks
8 Years Ago
Fixed egg thing because reasons
8 Years Ago
Steamworks update
8 Years Ago
ASE.CustomMaterialInspector error fix
8 Years Ago
Updated ASE
8 Years Ago
CurrentVersionStartup
8 Years Ago
Converted some of xtab's skins to the new system Updated RustBuilder
8 Years Ago
Updated bridge prefabs Fixed no path issue AI can boost Refactored target pos
8 Years Ago
changed hair to new shader