250,076 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Added missing outputs to func_healthcharger in the .fgd Also remove duplicate ClearAllOutputs from the FGD
6 Months Ago
Added COLOR:Lerp "boolean" and "number" support for util.StringToType Improve map NPC name detection further Fixed Alyx's breathing breaking her other voice lines Update surfaceproperties.txt DNumSlider:SetEnabled affects the label as well Fixed DNumSlider default value resetting not working correctly Added string.NiceName Half-Life 2 map categories are done by map names directly Fulfills garrysmod/pull/2091 DLabel text color behavior changes * SetHighlight always overrides SetDark and SetBright * SetBright and SetDark disable each other * Different color for disabled labels Do not replicate certain Sandbox convars Block "Miscellaneous Symbols and Arrows" unicode block in server browser sent_ball Hammer support New env_blood options Improve documentation of "Cast entity shadows" option in Hammer More logical func_button defaults Bump "mat_hdr_level" problem severity Fixed DForm description in code Finger poser updates correctly on entity loss Faceposer flex groups https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg Use string.NiceName where appropriate
6 Months Ago
▆▊▋ ▌██ ▍▇▄▌▌▆▅▅▄ █▋▅ ▋█▉▌▊▋▍ (▆▊▌ ▋▉▍▌▆ ▆ ▋▋▇ █▇▋▌▍ ▇▅▌▉▊▊ ▅▋▉▌▌ ▌▄▇▍▄ ▍▆▌▄▉▉▍?) ▄▍▌▇▇▅▆ ▋▄▊ ▉█▉▍█ ▉▍ ▊▍▍▅ ▄█▆▇▋▇▉▅▍▋▇
6 Months Ago
player_manager.GetPlayerClassTable(Player ply) (#2038) * player_manager.GetPlayerClassTable(Player ply) A method to access a player class table more quickly. While it's nothing new - as we can already access the table of player classes and index it - it's a bit more elegant and performant, as it doesn't have to create a deep copy of the whole table.
6 Months Ago
Prompt before closing scene/prefab tab with unsaved changes
6 Months Ago
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6 Months Ago
▅█▍▄▊▍ ▅▇▉▇▍▄▇▄▆▄▄ ▊▊ ▍▍▌ ▍▇ ▉▊▆▇▊▆█▌▊ ▅▇▉▄▋▋█▋ ▌▅▊▋▄▇▊ ▋▆ ▅▄▍▄▆▆ █▊█ ▍▋▋ ▊▆▍▅▇▅▊▋▍▇ ▍▆ ▅▅▋▇▊▉ ▇▊▉█▅█▌▊▍ ▄▅█▆▋'▋ ▍ ▅▌▋▉▊ ▅▍ ▄▇▋▄▋ ▌▅█▅▍ ▍▊▅▅▆ ▄█▆▋▆ ▉▊█▄▆█▆▍▍ ▉▄▌▅ ▊▉▄▇█▅ ▌▌▊▍ ▉▇▄▉ ▋▍ ▋▆▆▍ ▍▇█▌▋▌▆
6 Months Ago
Blue variant + texture tweaks
6 Months Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)
6 Months Ago
▅▌▉▊▋ ▆▆▇▆ ▊█▉▄▍▌▋▆█▊_▅▋▇▊▊▇
6 Months Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
6 Months Ago
We should be able to null these out
6 Months Ago
death shadow opacity grenade sprite explosion sprite tweak explosion colors magnet sprite soul sprite remove OffsetY exploder wip
6 Months Ago
Travelling Vendor Revisions -> Main
6 Months Ago
Fix possible NRE in OnHostRespawn()
6 Months Ago
Phrases rebuild Adjusted default steering smoothing
6 Months Ago
Add IBytePackConvert support to Component and GameResource
6 Months Ago
Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject.
6 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
6 Months Ago
Missed an angular lock
6 Months Ago
updated tracer visuals
6 Months Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
6 Months Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
6 Months Ago
▋▋▋▊█▄▄▇ ▉ █▅▉▇▋ ▄▄ ▇▋▆▋ ▌▍▆▋▄▇██▆█ ▉▉▆▋▋▌▌ ▌▍▇ ██▍▌ ▆▍▌▇▆▅▆▋▇▋▄▌█▄ ▊▄▉▉, ▄▅▍▉ ▇▉▍ ▅▅▉▋▌ ▆█▄██▄█▅▆▅ ▅▋▆█▋ ▍█▌▆▍▌ ▍▇▋▍▊▊▇ █▄▍▋▄██▉▌▄▉▉▉█ ▆▍▄ ▅▆▌ ▌▄ ▋▇▆ ▌▍▇▅ ▆▉▋█▅▊▆▅▇▋ ▋▍▅▅▇▇▊ ▇█ ▊▇▋▋█▋ ██▆▉█▅█▅ █▉█▋ ▅▇▋ ▄▌▊█ ▉▌▊▌ █▄ ▊▉▉ ▊▋█ ▋▇▊▊▆▍▉▍▉ ▇▌ ▊▉▍▉▉▍▋/▊▉▅▇▌▌ ▋▉ ▌▉▌▊ ▍█▋'▅ ▋▇ █▊ █▄▆▋▌▅▄▄▇▉ █▄▉
6 Months Ago
InputBooleanActionState state is uint32_t for interop
6 Months Ago
Remove unused from filesystem IWorldReference doesn't need to be ref counted Unmount vpk on map unload properly Call ServiceWorldRequests to finish destroying map instance, create HammerSession
6 Months Ago
Added an icon for equip hood radial menu option
6 Months Ago
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6 Months Ago
Only serialize NetworkMode, NetworkInterpolation, NetworkOrphaned and OwnerTransfer in GameObject.Serialize if they are not their default values
6 Months Ago
swaymuzzle tweaks
6 Months Ago
Remove my log
6 Months Ago
Expose per weapon configuration of ironsights fire anim scale
6 Months Ago
Fixed kill command not working for non-host players - route through host
6 Months Ago
Buff the trace size, max range of knives
6 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
6 Months Ago
3p mask updates
6 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
6 Months Ago
Get rid of Scene.Discard
6 Months Ago
Fixed static Authority RPC checking permissions against the wrong attribute and messages should be sent to the host and not broadcast
6 Months Ago
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6 Months Ago
It's possible that PlayerState.Local isn't actually set yet here - so check IsValid
6 Months Ago
Enable sensors for triggers
6 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
6 Months Ago
Check index is >= 0 or <= Count when using ObservableCollection<T>.Insert in NetList - otherwise use Add instead
6 Months Ago
6 Months Ago
Get rid of these single body casts, they're not being used
6 Months Ago
some chain material setups
6 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
6 Months Ago
basic gizmos on constraints