192,973 Commits over 4,049 Days - 1.99cph!

9 Months Ago
Advance Path NRE Fix -> Main
9 Months Ago
Preserve tags when formatting Arabic strings RustText formatting, text auto alignment
9 Months Ago
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
9 Months Ago
▉▋▍▇ ▄▉▄▍▆▊▋█▆█▌'▅ ▌▆▉▊▅▊▄ (▌█▍▆▉▅▊▇▉ ▌▋▆▋▇▌▍▉▉▅▄▌) ▊▆█ ▌█ ▌▇▉ ▇▌▆▍▊ ▅▍ ▅▇█▌ ▉▇▆'▊ ▉▆ ▄▋▍▇ ▍▄ ▍ ▊▆▅▅██▅▇ ▇▌ ▅▍█▆ ▄▆▍ ▌▅▅▇██▇▊▍▉ ▇▄▇▅▇▌▇▇█ ▍▋▊▍ ▇▉▆▉▄▊ ▄▍▍ ▉▍█▌ ▌▉▅ ▋▋██▌▋ ▆▍▊▌▅▄ ▍▊ ▆▆▅ ▆▌▋▆▍ ▇▄▌▉ █▉█▊▉ ▍▋▅ ▋▅▆▅▄▊▆ ▆▌▆█▄ ▄▇▆▋ ▇▉▄▌▍▌█ █▊▇▆▋▉▍▆▆▆▌ ▍▄▍▄▆▅█▍ ▄▄▉ ▌▉▄▆▊▇▍ ▌▍▆▌ ▋▋▉▋ ▇▉▊▍▄ ▆▋▅ █▅ ▌▆▇▌▇ ▍▋ █▍▌▋▆█▌▉▆▇▆ ▊▄▇▅
9 Months Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
9 Months Ago
merge from spectate_blackout_fix
9 Months Ago
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9 Months Ago
merge from tincan_alarm
9 Months Ago
merge from hose_material_fix
9 Months Ago
File org.
9 Months Ago
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
9 Months Ago
Fixed IO hose gray missing material
9 Months Ago
All option menu texts converted to RustText Phrases
9 Months Ago
Phrases
9 Months Ago
Fixed dropdown options not being picked up by phrase updates
9 Months Ago
Started converting options menu legacy and TMP texts to RustText
9 Months Ago
Initial tests at getting the Arabic language to work
9 Months Ago
▆██▌▆▄▇█▍ ▋▍▅▅▆▇▆▄▉▉▄<█> ▄▅▉ ▍█▅▌██ █▆▋▌▍▆▇ ▄▍▊▋█▍▌▅█▉▆▄▅▆<▋>.▍▋▆▆▇▍▌▌() ▌█ ▍█▇▊▇▇ ▆▄▌▄▊▍▇ ▍▄ ▆█ ▉ ▌▌▌▆ ▆▊▇ ▄▉ ▋▍█ ▅▅▋ ▆█▉█▉▄▆▍▍▇ ▅▅▍▇▇▅▄▉▇/▍▍▊
9 Months Ago
Added a blank audio source to the Sound script
9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
Show "Blocked by tree" when blocked by a tree
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
merge from subtract_untangles
9 Months Ago
resubtract 102037 DuplicateGUIDFix
9 Months Ago
reapply 102034
9 Months Ago
reapplying 102026 102036 102037
9 Months Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
9 Months Ago
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9 Months Ago
Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request)
9 Months Ago
Fixed performance degradation with lots of static props
9 Months Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
9 Months Ago
player update. handcuffs setup and anim set export
9 Months Ago
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9 Months Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
9 Months Ago
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9 Months Ago
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9 Months Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
9 Months Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
9 Months Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
9 Months Ago
merge from radtown redux branch
9 Months Ago
Added convar 'global.disable_clouds' to disable clouds
9 Months Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
9 Months Ago
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9 Months Ago
Merge: from main Tests: ran new unit tests - all green
9 Months Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
9 Months Ago
subtracting 102026 102036 102037 reapplying 102046
9 Months Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
9 Months Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green