192,974 Commits over 4,049 Days - 1.99cph!

9 Months Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
9 Months Ago
Deployable industrial fluorescent lights
9 Months Ago
Deployable string lights tests
9 Months Ago
Fixed sorting settings not getting immediately applied on the client side when changed
9 Months Ago
More custom fixes
9 Months Ago
Items not present in the custom snapshot are now last
9 Months Ago
Better handling of blueprints in custom sorting mode
9 Months Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
9 Months Ago
Fix soundtrack not showing as purchased Implement song preview with auto toggle off
9 Months Ago
merge from tincan_alarm
9 Months Ago
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9 Months Ago
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9 Months Ago
Minor code change on the wire deployment following the construction errors refacto
9 Months Ago
merge from main
9 Months Ago
merge from buildingerrors_improvements
9 Months Ago
"Blocked by ore" when placing on ores
9 Months Ago
"Blocked by debris" when placing on debris
9 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
9 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
9 Months Ago
merge from main
9 Months Ago
Wire deploy error fixes
9 Months Ago
Proper toggle setup for playing music
9 Months Ago
Code cleanup
9 Months Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
9 Months Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
9 Months Ago
9 Months Ago
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9 Months Ago
reset scale variance on wood log pile
9 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
9 Months Ago
Added detailed error messages when failing to deploy the tin can alarm wire
9 Months Ago
Fixed tin can alarm wire deployable on terrain holes
9 Months Ago
Merge from hot_reload_unity -> main
9 Months Ago
Commit package-lock
9 Months Ago
merge from main
9 Months Ago
Merge from hot_reload_unity -> main
9 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
9 Months Ago
merge from main
9 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
9 Months Ago
Fixed IO hose grey material fuckery again
9 Months Ago
Merge from main -> monument_scenes
9 Months Ago
Merge from hot_reload_unity -> main
9 Months Ago
compile fix again
9 Months Ago
Merge from main -> hot_reload_unity
9 Months Ago
Merge from main -> hot_reload_unity
9 Months Ago
Compile fix
9 Months Ago
merge from buildingerrors_improvements
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
9 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up