250,285 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Vendor will destroy train cars in its path
7 Months Ago
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7 Months Ago
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7 Months Ago
Reduce pull over check time
7 Months Ago
Fix KillFeed lifetime
7 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
7 Months Ago
fixing some flow issues in small house
7 Months Ago
and world layer
7 Months Ago
adding renderer batch to rain gutters set
7 Months Ago
Add cursors to Resource Files Remove unneeded assets Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt) Added Pause Menu More MainMenu styling, added content-panel for stats Add MainMenu to Battlebugs namespace Added StatsPanel
7 Months Ago
Removed unneeded art
7 Months Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
7 Months Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
7 Months Ago
Retakes: bombsite B spawns
7 Months Ago
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
7 Months Ago
Updated dependencies
7 Months Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
7 Months Ago
TDM layout changes - ignore test textures Merge branch 'main' of sbox-hc1
7 Months Ago
radtown redux S2P
7 Months Ago
set dressing progress backup
7 Months Ago
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7 Months Ago
Hand tracking support Emulate finger curl by calculating distance between palm and finger tip bones
7 Months Ago
reduced draw distance on mesh rubble decals
7 Months Ago
Remove game category facet Asset package type
7 Months Ago
Merge from main
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
7 Months Ago
merge from main
7 Months Ago
Merge Bikes -> main + manifest rebuild
7 Months Ago
Shrunk motorbike gibs to not overlap
7 Months Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
7 Months Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
7 Months Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
7 Months Ago
Regen
7 Months Ago
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7 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
7 Months Ago
Test map prefab fix
7 Months Ago
Manifest, fix missing content
7 Months Ago
Merge main -> Bikes
7 Months Ago
Add algorithmVersion to vtex crc if GGXCubeMapBlur Increment sky shader version, forces material rebuild, which forces a texture rebuild
7 Months Ago
improved collision responses to be resolved positionally without adding velocity into the system
7 Months Ago
Add cl_drawhud cmd
7 Months Ago
Rename bayonet files
7 Months Ago
Retakes: bombsite A spawns
7 Months Ago
Force upload bayonet prefab
7 Months Ago
Update fog.cubemap.scene Update cubemap.dynamic.scene
7 Months Ago
Add dev commands to copy player pos / angle as a spawn point https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
7 Months Ago
Teams can define their own default equipment
7 Months Ago
Fix exception Weapon lab Weapon lab updates Create muzzle.prefab Create ParticleLineRenderer.cs
7 Months Ago
Add knife (M9 bayonet variant)