193,093 Commits over 4,049 Days - 1.99cph!

10 Months Ago
cape cloth prefab setup
10 Months Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
10 Months Ago
exported wolf attack test anim
10 Months Ago
merge from main
10 Months Ago
Travelling Vendor Revisions -> Main
10 Months Ago
Fix bug causing vendor to just sell one item
10 Months Ago
assets gym scene wip
10 Months Ago
updated test scene
10 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
10 Months Ago
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10 Months Ago
Prototype custom networked root motion
10 Months Ago
pickaxe chain controller LODing
10 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
10 Months Ago
corrected LODing on cloth controllers for ghostsheet
10 Months Ago
Heater static prefab lighting tweak
10 Months Ago
Prefab backup
10 Months Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
10 Months Ago
Merge from hood_and_cuffs
10 Months Ago
Merge from force_mount_opt_out
10 Months Ago
merge from admin_panel_fix
10 Months Ago
Merge from surrender_gesture_warning
10 Months Ago
merge from improve_underwater_dropped_items
10 Months Ago
Merge from main
10 Months Ago
merge from conversation_canceldistance
10 Months Ago
merge from firemode_improvements
10 Months Ago
merge from aug_2024_meshlod
10 Months Ago
merge from lodleveldisplay_update
10 Months Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
10 Months Ago
merge from radtown_redux
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
10 Months Ago
Bike passengers now use the same camera roll code as the driver
10 Months Ago
Change convar name of surrender gesture
10 Months Ago
Add a gizmo to ZiplineTargets
10 Months Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
10 Months Ago
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10 Months Ago
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10 Months Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
10 Months Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
10 Months Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
10 Months Ago
Progress backup
10 Months Ago
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10 Months Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
10 Months Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
10 Months Ago
Remove unused field
10 Months Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
10 Months Ago
Merge from vm_rotate_around_modifier (includes changes from main)
10 Months Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
10 Months Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli