255,066 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Compile fix
8 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
8 Years Ago
Merged lighthouse fixes from dungeon_art_3
8 Years Ago
Stricter flyhack detection (RUST-1320)
8 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
8 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
8 Years Ago
manifest manifest compile fix
8 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
8 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++
8 Years Ago
Merge from save135
8 Years Ago
Merge from save135
8 Years Ago
Merge from main
8 Years Ago
double xp, giddy up
8 Years Ago
Added Recycler Added Recycler as public works to most monuments added rope added ducttape added gears added tech parts added tarp added bleach
8 Years Ago
Moved some vehicle code from Cars to general Vehicles
8 Years Ago
Vehicle work
8 Years Ago
Vehicle interaction fixes
8 Years Ago
Added some temp character movement back in just for testing in this branch.
8 Years Ago
Car prefab update
8 Years Ago
merged all building mats
8 Years Ago
lod2 window mat updated
8 Years Ago
Added a new way of finding the radius of a unit collection that first finds the Bounds of the collection, then use that to get the radius via extents magnitude.
8 Years Ago
fixed crash bug
8 Years Ago
extra mats
8 Years Ago
lod2 updated and prefabbed objects
8 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
8 Years Ago
GoalPlan momentum tick is now on game minute, not sim tick, managed by AgentComponentSystem. Debug rejigging
8 Years Ago
Added new industrial props
8 Years Ago
AI Designer no longer displays GoalPlan list in Goal editor DSE data zero consideration validation/flag
8 Years Ago
Fixed lighthouse LOD gaps
8 Years Ago
Relying on assumption of perception data keys in Senses test routines because performance maybe ;x Senses raycast origin, grid position and distance check origin uses collection when Unit is Senses elect
8 Years Ago
people can't become tired when asleep
8 Years Ago
Knowledge fuckery and entity debug tab improvement.
8 Years Ago
Cleaning up unit collection assets and data, all animal collections now used deferred Senses
8 Years Ago
Activated water vis trigger in edit mode only, for testing purposes Fixed tick collision issue properly
8 Years Ago
Cherry picking 16738
8 Years Ago
Making a little test to easily test this stuff.
8 Years Ago
Unit collections can elect a Unit to defer all Senses processing to...
8 Years Ago
Deleted xp dll
8 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
8 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
8 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
8 Years Ago
Paintmode UI started
8 Years Ago
Fixed that certain inland geographical features only existed on larger maps
8 Years Ago
Network++ Save++
8 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse