239,408 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
Windows Build 634
9 Years Ago
Even more blocked convars to prevent servers fucking with players
9 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating
9 Years Ago
Fixed bad desitation in ExecuteBreedingGroup Removing debug Player cannot issues commands to units that are currently in a BehaviourGroup
9 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version
9 Years Ago
Updated ironsights to use new system (so some of them might be wrong)
9 Years Ago
WIP SmartObject InteractionPosition stuff Added Sit By Fire Interaction Human asset updates
9 Years Ago
added second court half to lava court, working on rocks
9 Years Ago
added second lava court half to unity, changed size to match collision
9 Years Ago
EffectRecycle optimizations
9 Years Ago
updates
9 Years Ago
WIP FX
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
System info tweak
9 Years Ago
Fix for hit reach issue in MP
9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
- RoomB and Fill1
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
9 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
9 Years Ago
Reticle position, shader, sprite Mask Clear shader
9 Years Ago
Adjusted network culling grid calculation, adjusted the way level loads on servers.
9 Years Ago
Train crane collision - missing pipe collision detail
9 Years Ago
FPS Added targets to showdown mode
9 Years Ago
drows
9 Years Ago
updates
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing
9 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
9 Years Ago
SmartObject cleanup
9 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
9 Years Ago
Scene stuff. Missing strobelight mats.
9 Years Ago
Scenetoprefab tag fix
9 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
9 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.
9 Years Ago
Trainyard lootcrates and barrels, statics New pipeline piece of greybox
9 Years Ago
Added the shadowless point light back to the furnace.
9 Years Ago
Can wear hats with bandana Weather settings in RustEditor/Environment AK entity scope attachment bone
9 Years Ago
These oaks shouldn't have two-sided bark materials.
9 Years Ago
Manifest.
9 Years Ago
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
bot
9 Years Ago
Windows Build
9 Years Ago
FX WIP
9 Years Ago
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9 Years Ago
FOR FUCK SAKE interior wall + collision
9 Years Ago
Added TribeStartArea component Tribe spawning now handled by TribeStartArea if one is available TribeStartArea places a campfire and spawns 6 adults, 3 of each gender
9 Years Ago
9 Years Ago
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9 Years Ago
Added scope slot Changed how ironsights work Fixed weapon attachments breaking weapons if not changing stats Fixed weapon attachments breaking shoot sound when not silencer
9 Years Ago
Trainyard prefab update