239,405 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Increased loot spawn rate on Savas.
9 Years Ago
Missing loot asset file. Savas cliff topology. (No floating trees and bushes)
9 Years Ago
reduce the idle gesture frequency.
9 Years Ago
F4 = screenshot (saves one with hud and one without) F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render) Added graphics.dof_aper, graphics.dof_blur Tweaked eye materials
9 Years Ago
Slightly less overwhelming bush spawns on Savas. Added a new food crate loot type. Turned one Savas compound into a food town. Built manifest.
9 Years Ago
BehaviourGroup invite tweaks
9 Years Ago
Area2_WIP
9 Years Ago
SavasIsland isn't missing half the decor spawns anymore.
9 Years Ago
Touching ocean shader; because unity
9 Years Ago
Hapis has topomaps for barrel spawnage again.
9 Years Ago
Train crane greybox model Bunch of missing files Bunch of fixes to make powerplant playable troughout Powerplant level ladders
9 Years Ago
If spectating in first person use player eye angles Fixed 3rd person spectator offset In eye view for specator uses correct eye bone Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement camlerp convar alters lerp for dev camera Keypad plus and minus change quality level, multiply toggles HUD Coldbreath only shows when players are close enough to see it
9 Years Ago
Attempt to make SavasIsland playable
9 Years Ago
Simplified amplify color shaders; removed keywords Cleaned up obsolete keywords from some materials; lots of ghost keywords Updated material keyword cleanup tool Removed direct light (sun/moon) specular highlights from water to play nice with TOD's reflection probes
9 Years Ago
Fixed some reconnection bugs and bugs with persistence.
9 Years Ago
BehaviourGroup execution testing
9 Years Ago
Added new quarry stone mesh particle.
9 Years Ago
fixing some missing data refs
9 Years Ago
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9 Years Ago
Fixed attachment points on pump shotgun + thompson
9 Years Ago
Client disconnect error fix
9 Years Ago
Breath fixes
9 Years Ago
- Moved control of enemy pack spawn count to the SpawnLocation component where it should have been all along, so enemy pack size can be controller per level instead of per-pack.
9 Years Ago
Cherry picking sky reflection improvements from water2.5
9 Years Ago
Tweaked viewmodel to reduce jitter
9 Years Ago
9 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
9 Years Ago
Merge from procgen10.1
9 Years Ago
tweaked frosty breath to look less like everyone is smoking weed.
9 Years Ago
Network++ Save++
9 Years Ago
- Town now shows up on main camera
9 Years Ago
Crossbow vm anim source update
9 Years Ago
Lion-El death & win02 anims
9 Years Ago
New cam code and tweaks to main
9 Years Ago
- Added main camera prefab to town
9 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
9 Years Ago
Fixed some missing weapon attachment points Silencer world model Parenting fixes (to help avoid spectator offset fuckups) Fixed not being to drag out of 1st weapon mod slot No crosshair stuff when spectating Server send spectated entity immediately when begin spectating Leave old visgroups AFTER joining new ones
9 Years Ago
Added char alpha shader to Mavis's racket.
9 Years Ago
Adjusted char alpha shader to be doublesided. Added to Elvis's racket string.
9 Years Ago
Temporary cliffside topology generation
9 Years Ago
- More camera code changes
9 Years Ago
Biome-related forest shape, size and frequency tweaks
9 Years Ago
saved out new cloud city collision
9 Years Ago
More awake fixes
9 Years Ago
Stat changes WIP. Tick modifiers almost done.
9 Years Ago
Player spawn fix (Awake isn't called until spawn on the client anymore)
9 Years Ago
Fixed server compile
9 Years Ago
Fix torch attack effect not playing
9 Years Ago
Savas interior reverb pass
9 Years Ago
Shotgun pump sound timing tweak. Fix pump sound playing twice when firing from ironsights