255,331 Commits over 3,990 Days - 2.67cph!
adjusted tech tree
buffed eoka
buffed stone spear
stone spear unlocks earlier
nerfed cost of sword/machette
gain xp for gutting fish
gain xp when cloth/leather is used in a recipie
protocol++
- Deleted unused enemy packs
forgot to disable dev cheats XD
fix for sleepers appearing standing up (until you approach them)
xp when crafting ingredients are used
halved xp when gathering
fixed incendiary rockets not being craftable
research table not craftable
using a repair bench adds the user as a partial owner
fishing traps give xp
lots of ownership sharing for various actions (cooking, smelting, etc )
protocol++
Put the new threat check condition back into the AI Designer
EDITING ALL THE BEHAVIOUR ASSET FILES BY HAND A LIKE A DRUNKEN CUNTWHISTLE TO FIX MY STUPID DATA MIGRATION ERRORS FROM EARLIER THIS EVENING
added code for 3rd person aiming/throwing of 1handed / 2handed weapons
tweaked throw animations
3rd person animations for the player aiming and throwing 1hand or 2hand weapons
Added Condition Trigger.
Moved Alert and Fleeing checks to Conditions.
Added Unit Comparer static class with Hostility check.
Unity's crying over Destroy, wants DestroyImmediate.
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
New XP gain sound. Tweaks to other xp related sounds
office L stair model and collider
dungeons scene and prefab update
stone pickaxe rotation fix
FOR FUCK SAKE asteroid tile model
missing files for no xp from harvesting
harvesting player bodies no longer gives xp
standard bows aren't considered hostile by helicopters anymore
rock entity attack speed reduced, animation made to match
Switched music file compression from Vorbis to ADPCM (test)
Added DecisionContextScope enum for cleaner management of decision scope and weight/multiplier application
Player task animator states, colors and icon swap
latest export of human + merge
more changes not checked in
some changes werent checked in
Ability.SetCombatTarget species comparison condition re-instated to prevent player commanding people to murder each other
UI time toggles animator fix
furnace is lvl 15
pants are lvl 13