239,315 Commits over 3,837 Days - 2.60cph!

9 Years Ago
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9 Years Ago
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed - Made multiple select using left shift key work properly - UnitInteractionStates now duplicates the Unit projector material
9 Years Ago
merge from main
9 Years Ago
Some human test assets
9 Years Ago
Perf stuff
9 Years Ago
AI profiling
9 Years Ago
Unit selection tinkering (multi selection groundwork)
9 Years Ago
added some new intermediary walk/run animations for the bear tweaked the playback speeds for the bear
9 Years Ago
Fixed NRE in triggerBase
9 Years Ago
Fixed NRE on server when reading client empty string
9 Years Ago
Scene cleanup. New foliage prefabs.
9 Years Ago
Tree LOD/texture sizes.
9 Years Ago
backup
9 Years Ago
Goddamit
9 Years Ago
Rename new CRecipientFilter functions to AddPAS and GetCount
9 Years Ago
* Updated BASS.DLL to 2.4.11 * stopsound now also stops all BASS.DLL sounds * Added Panel:GetZPos() * Added CRecipientFilter:AddRecipientsByPAS( vec ) * Added CRecipientFilter:GetRecipientCount() * Added second optional argument to CreateSound() - channel
bot
9 Years Ago
LinuxDS Build 599
bot
9 Years Ago
Windows Build 504
9 Years Ago
Fixed another build error on Linux/OSX
9 Years Ago
wip
9 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
9 Years Ago
backup
9 Years Ago
First pass at campfire and furnace sounds
bot
9 Years Ago
Windows Build 503
9 Years Ago
- Fixed another build error on Linux and OSX - Added Entity.AddSolidFlags(flags), Entity.RemoveSolidFlags(flags), Entity.GetSolidFlags(), Entity.SetSolidFlags(flags) - Added a bunch of IsMarkedForDeletion checks to Entity functions to prevent them from crashing the game when called on an entity that is about to be removed
9 Years Ago
Setting maxTextureSize
9 Years Ago
Mix tweaks
9 Years Ago
some footstep tweaks.
9 Years Ago
Adding a couple of files I missed in the last checkin.
9 Years Ago
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
9 Years Ago
Make hard footsteps sound less stompy
9 Years Ago
backup
9 Years Ago
some tweaks to the footstep impact fx. adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
9 Years Ago
Switched various clothing materials to the standard metallic setup for better compatibility
9 Years Ago
ProjectVersion.txt
9 Years Ago
updated to 5.0.1p2
9 Years Ago
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
9 Years Ago
backup
9 Years Ago
added some new intermediary walk/run animations for the stag and horse tweaked the playback speeds for the stag and horse
9 Years Ago
* Added custom icon for srcds.exe
9 Years Ago
Added Mavis smash, clips, events
9 Years Ago
Updated Mavis serve walk .ma
9 Years Ago
Basics of Networking Items. Need to test 5.1b4
9 Years Ago
started AssetGallery scene
9 Years Ago
Added decor quality slider
9 Years Ago
Fixed Mavis motion bone in meta Added serve walks
9 Years Ago
added fire torches to raft, fixed transparency issues with court fringe, rebuilt materials and added new court shader to fix shadows, tweaked court diffuse
9 Years Ago
Changed special move to attract ball
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build