239,296 Commits over 3,837 Days - 2.60cph!

9 Years Ago
tweaked DOF to not obscure the players or the court
9 Years Ago
head 1 fixed lod uvs.
9 Years Ago
brightened up wild west court a bit, tweaked lighting levels to be more like test court
9 Years Ago
Death ragdoll eyes
9 Years Ago
- Monster arena gameplay work - Patcher enemy tweaks - Patcher glue now ignores walls
9 Years Ago
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
9 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
10 Years Ago
compile error fix
10 Years Ago
merge from main
10 Years Ago
Didn't save
10 Years Ago
Stone/Metal foundation fix Wood breakable meshes & prefab integration
10 Years Ago
Replaced gamma hack darkening with ISO effect
10 Years Ago
Removed some missing script references
10 Years Ago
Merge from main
10 Years Ago
Made non-unique folder meta file GUID unique
10 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
10 Years Ago
Log terrain map allocation sizes
10 Years Ago
Fixed OSX/GL shader compilation errors; fixed parallax Completed switch to 2x4 terrain control on legacy shader set Added particle accum layer to terrain blend shader; deprecated base layer AO
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10 Years Ago
OSX Build
10 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
10 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
10 Years Ago
part 2
10 Years Ago
scene stuff
10 Years Ago
merge from main
10 Years Ago
Draw distance tweaks
10 Years Ago
updated the animal skins to use the PBR shader
10 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
10 Years Ago
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10 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
10 Years Ago
backup
bot
10 Years Ago
LinuxDS Build 424
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10 Years Ago
Windows Build 407
10 Years Ago
Reverting NWVars to the old system
bot
10 Years Ago
Windows Build 406
10 Years Ago
Reverting all FreeType changes, this isn't worth it
10 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
10 Years Ago
Merge from main
10 Years Ago
Updated skinning on head2
10 Years Ago
Reapplied fixes from commit 6783
10 Years Ago
Scene stuff
10 Years Ago
Gameobject cull fix
10 Years Ago
Subtracted commit 6783
10 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
10 Years Ago
Dump memory object information if available
10 Years Ago
Making ConstructionGrade a PrefabAttribute
10 Years Ago
- Level work
10 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
10 Years Ago
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene