198,646 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
11 Months Ago
Fixed problem with blue viper material
11 Months Ago
Merge from main
11 Months Ago
Update: Finalizing StringView - StringView's constructor now follow's Span form (source, start, len) instead of (source, start, end). Fixed updated unit tests. - Reimplemented CompareIgnoreCase via EqualityComparer<T> instead of IEqualityComparer<T> as per MS recommendation. - Annotated every public method with xml docs Test: ran unit tests - all green. Checked ServerBrowser - still good.
11 Months Ago
test commit
11 Months Ago
Updated industrial.ceiling.lamp.compact textures and material
11 Months Ago
Enable read/write on legacy wood pile importer
11 Months Ago
Update: Expanding HashEquality test for StringView To confirm that the required interface is implemented correctly and gets invoked. Tests: Ran the updated unit test
11 Months Ago
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
11 Months Ago
Allow loading fsm scriptable objects into the runtime fsm component
11 Months Ago
Merge: from main Tests: built all modes. Server Browser still works
11 Months Ago
Update: Reimplement tag support in server browser Fixes the break I left when running the experiment with StringView Tests: Clicked through server browser's various filter options
11 Months Ago
World Update 2 -> Legacy Woodpile
11 Months Ago
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11 Months Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
11 Months Ago
Clean up serialized data containing fields that don't exist anymore
11 Months Ago
Generate code and manifest
11 Months Ago
World Update 2 -> Aux2
11 Months Ago
Merge from main
11 Months Ago
Added prevent build volumes to buoys and divesites
11 Months Ago
Divesite underwater check
11 Months Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
11 Months Ago
divesite fixes
11 Months Ago
Wallpaper viewmodel deploy animation when deploying
11 Months Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
11 Months Ago
merge from main
11 Months Ago
Buildfix: Reimplement deleted overload call from last CL Also reduced number of hashset allocations when tags are empty. Tests: Went to server browser to check Nexuses
11 Months Ago
Merge: from main Tests: Built all modes
11 Months Ago
Fixed lift entity getting orphaned if elevator block is destroyed
11 Months Ago
fixed triangle left wall uvs being flipped some precision uv fixes
11 Months Ago
Merge from main
11 Months Ago
removed splat set nodes from coastal cliffs
11 Months Ago
merge from smart_alarm_error_message_fix
11 Months Ago
merge from BikeSpeedo
11 Months Ago
merge from item_pooling
11 Months Ago
merge from hitinfo_pooling
11 Months Ago
Merge from world_update_2
11 Months Ago
Compile fixes
11 Months Ago
merge from fix_cached_browser_query_parallel
11 Months Ago
Forgot to commit lake A
11 Months Ago
Merge from world_update_2
11 Months Ago
S2P all lakes and oases
11 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
11 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
11 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
11 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
11 Months Ago
Fixed being unable to drink from lakes and oases
11 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
11 Months Ago
Merge main -> TrainDecouplingImprovements
11 Months Ago
Merge from main/Wellipets Hat