131,561 Commits over 4,232 Days - 1.30cph!

10 Months Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
10 Months Ago
updated ak47 entity hold info offset
10 Months Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
10 Months Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
10 Months Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
10 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
10 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
10 Months Ago
Fix shields not being usable again if they are fully broken and then repaired
10 Months Ago
Fix capitalization
10 Months Ago
Fixed "removed" section of changelog using bold font
10 Months Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
10 Months Ago
Merge from main attempt 2
10 Months Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
10 Months Ago
merge from primitive
10 Months Ago
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed incorrect label on shield info panel (dmg protection)
10 Months Ago
Fixed typo on catapult ammo item desc, removed extra spaces
10 Months Ago
Fixed propane bomb and firebomb both missing their item information panel
10 Months Ago
Fixed ballista reload animation still playing locally after dismounting
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
10 Months Ago
Cherry pick 112675 - fix medieval barricade unlocking
10 Months Ago
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10 Months Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Updated avatar source for ak anims
10 Months Ago
Added debug anim controller for testing raw anims
10 Months Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
10 Months Ago
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10 Months Ago
Ak and sar customspineoffset updates
10 Months Ago
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10 Months Ago
track the era in analytics
10 Months Ago
Add colors in inventory prefab
10 Months Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
10 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
10 Months Ago
Jungle ground plant progress / arrowroot Arrowroot spawn populations
10 Months Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
10 Months Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
10 Months Ago
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10 Months Ago
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