193,910 Commits over 4,079 Days - 1.98cph!

11 Months Ago
player update. ak47 3p and gun anims updated. Holster position updated too
11 Months Ago
Removed base layers from fur setup
11 Months Ago
Merge from main
11 Months Ago
merged main into wire_slacking
11 Months Ago
Fixed the new 'Invert Mode' input draining batteries
11 Months Ago
player update. m249 3p and gun anims updated. Holster position updated too
11 Months Ago
Merge from nexus/fix_tick_parent_id
11 Months Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
11 Months Ago
Handcuffs block gestures. Codegen.
11 Months Ago
Merge from main
11 Months Ago
player update. military flame thrower 3p anims update
11 Months Ago
Fixed missing translation for the 'attachments' text in tooltip
11 Months Ago
ridding some prefabs from shadow proxies
11 Months Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
11 Months Ago
Merged main
11 Months Ago
Horses will slow down as expected when releasing sprint key while holding a directional key
11 Months Ago
11 Months Ago
Converted some decor prefabs to MeshLOD
11 Months Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
11 Months Ago
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11 Months Ago
Converted small rock formation prefabs to MeshLOD
11 Months Ago
Converted v2 rocks to MeshLOD
11 Months Ago
Converted Rock clutter to MeshLOD
11 Months Ago
merge from treasure_mission_refresh_fix
11 Months Ago
Converted cave segments to MeshLOD
11 Months Ago
merge from polar_bear_cull_fix
11 Months Ago
merge from NVGFix
11 Months Ago
merge from hvrocketsounds
11 Months Ago
merge from wire_slacking/christmaslights
11 Months Ago
merge from fix_teammate_building_guide_lerp
11 Months Ago
merge from techtree_workbench_multi_acces
11 Months Ago
converting prefabs in /static folder for MeshLOD when possible
11 Months Ago
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
11 Months Ago
Fixed the Wildlife Cull mission not registering polar bear kills
11 Months Ago
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11 Months Ago
Show all three tech levels all the time, disable the unavailable trees https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
11 Months Ago
Subtract 74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
11 Months Ago
Fix NRE when teammate's building guide is near certain building blocked volumes
11 Months Ago
Implement lerping to smooth the 10hz update rate of teammates building guide - fix player guides being removed & recreated every update (due to client team comparison) - snap to last position whenever building prefab is changed - fix building guide not disappearing when going to sleep
11 Months Ago
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11 Months Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
11 Months Ago
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11 Months Ago
Similar change for the fuel gauge
11 Months Ago
Removed numbers and 'knots' wording from scrap heli airspeed indicator
11 Months Ago
Subtract my initial fix.
11 Months Ago
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
11 Months Ago
Fixed total required scrap text appearing when opening a tech tree
11 Months Ago
Merge from main
11 Months Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
11 Months Ago
Converted train tunnel train tracks to MeshLods