193,887 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Added CNewParticleEffect.GetRenderBounds Improve consistency of trace surfaceID returns clientside This only relates to usages of PhysicsObject shadows vcollide_wireframe - draw the actual physics object clientside if it exists Test version of clientside model physics scaling Fixed trackspeed only working after ReturnToEyes input (point_viewcontrol) Gibs inherit model scale of scaled props Change clientside physobj scale to trigger from Activate() Fixed scaled props scaling collision bounds twice Added CLuaInterface::RegisterMetaTable Fixed DMenuOptionCVar resetting from cvar too early in certain use cases Fixed crashes due to recent changes to gib system Fix merge errors & some GO TODOs
11 Months Ago
Adjusted slacked wires min and max tesselation values
11 Months Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive)
11 Months Ago
Merge from main
11 Months Ago
Merge RepairBenchSkinName -> main
11 Months Ago
Merge RepairBenchSkinName -> main
11 Months Ago
Complete vphysics sources from 32bit builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well. Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
11 Months Ago
Compile fixes
11 Months Ago
trike lod fix and parenting adjustment
11 Months Ago
Additional sweep over props folder uncovered some left overs
11 Months Ago
Merge from main
11 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
11 Months Ago
Fixed convar defaulting to disabled instead of enabled
11 Months Ago
reapplying 98204, stomped
11 Months Ago
merge from main
11 Months Ago
merge from fix_barricade_building_error
11 Months Ago
merge from fix_icelake_building_blocked_preview
11 Months Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
11 Months Ago
Fix weather effect error on quit
11 Months Ago
Pedal trike driving/physics work
11 Months Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
11 Months Ago
Trike wheels and colliders
11 Months Ago
Better lit PFX normals.
11 Months Ago
Fixed positioning on sand trails.
11 Months Ago
Iterating on trails
11 Months Ago
Additional null checks
11 Months Ago
Add URL support for community market skins from before our newer skin system
11 Months Ago
Merge from techtree_workbench_multi_access
11 Months Ago
Merge from fishing_changes_june_24
11 Months Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
11 Months Ago
Removed excess logs
11 Months Ago
Fixed formatting bugs
11 Months Ago
Ensured translated ammo name and proper type is passed
11 Months Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
11 Months Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
11 Months Ago
Merge main
11 Months Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
11 Months Ago
11 Months Ago
Test map edit
11 Months Ago
Trike DoPrepare + manifest
11 Months Ago
Combine PedalTrike LODGroups
11 Months Ago
Combine PedalBike LODGroups
11 Months Ago
Some initial trike setup
11 Months Ago
Raise water detection level on the push bike
11 Months Ago
Merge main -> Bikes
11 Months Ago
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
11 Months Ago
Applied FX to pedalbike.