251,116 Commits over 3,959 Days - 2.64cph!

8 Months Ago
Clean up character controller scene
8 Months Ago
fix map references for tutorial
8 Months Ago
Fix map references
8 Months Ago
Merge main
8 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
8 Months Ago
Input structs
8 Months Ago
Clean up structs
8 Months Ago
map organization, delete old test maps, update season1maps
8 Months Ago
deleting unused and reorganizing prefabs
8 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
8 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
8 Months Ago
replace stop decal on tutorial, unsaved blender file
8 Months Ago
Clean up When fetching extensions, check if we want to initialise rather than if we have initialised
8 Months Ago
Bradley now destroys barricades in its path
8 Months Ago
Allow demo recorder UI to be visible in debug camera view
8 Months Ago
Port SteamVR actions over to Facepunch.XR format, update fpxr lib
8 Months Ago
Show openxr error if xr operation doesn't succeed Check if parsing json actually worked, if not then show error Create input instance Run OPENXR_CHECK inside input ctor, add comment about some runtimes throwing errors
8 Months Ago
Removed Median Denoising Median denoising proved of no real value, so removed it.
8 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
8 Months Ago
Add ladder
8 Months Ago
Better JumpPosition logic
8 Months Ago
Ladders can be trigger volumes
8 Months Ago
Fix MapCallouts NRE
8 Months Ago
Work in progress - added Laplacian on Gaussian for edge preservation + darkness control + other small changes Ditto
8 Months Ago
Vibration output
8 Months Ago
Map callouts
8 Months Ago
Support more binding types, wrap xr calls in OPENXR_CHECK(...)
8 Months Ago
Hide xhair while dead or we don't have a viewer
8 Months Ago
Make the minimap bigger while the scoreboard is open
8 Months Ago
FPXR returns error codes for various functions now, doesn't use builder pattern for instances FPXR enum update Initial XR input support
8 Months Ago
Use struct constructor instead of builder pattern for instances Remove "reserved" enum entries Add vjson (zpostfacto/vjson) Load action sets, actions, and bindings from actions.json (similar to how steamvr does it)
8 Months Ago
storage building large - wip, material definitions
8 Months Ago
Clear player body's interpolation when setting ragdoll state
8 Months Ago
Clamp minimap coords, use better bbox projection for volumes
8 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
8 Months Ago
Fixed masks not being applied to outfits
8 Months Ago
Fixed potential NRE in scoped weapon
8 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
8 Months Ago
player update. 3p revolver animations edited to match viewmodel
8 Months Ago
Fix spectating players not seeing sniper scope
8 Months Ago
Fix case where you couldn't spectate the remaining player
8 Months Ago
Fixed "launching" text showing when adding a new project (and not launching it)
8 Months Ago
Always show map markers when there's no viewer
8 Months Ago
Prevent players from colliding with weapon pickups
8 Months Ago
Return to menu for now
8 Months Ago
Merge from main
8 Months Ago
Anarchists outfit adjustments
8 Months Ago
Finish Screen
8 Months Ago
Add DiscardCategories, DiscardSubcategories
8 Months Ago
Genericise minimap elements, add dropped c4 marker T Status message when the bomb needs picking back up