130,680 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Fixed catapult colliders scale
10 Months Ago
Siege tower damage renderer Ballista physics mat
10 Months Ago
Compile fix
10 Months Ago
Removed empty spawn in spawn handler (old old horses)
10 Months Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
10 Months Ago
Updated spawn.procmap.v3.prefab
10 Months Ago
Horse audio Some anim improvements and optimisations
10 Months Ago
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10 Months Ago
Horse lateral damping back to 3, reduced when skidding
10 Months Ago
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10 Months Ago
Remove debug logging
10 Months Ago
WIP reload rotation fixes
10 Months Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
10 Months Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
10 Months Ago
Fix strider stomp attack creating invisible ragdoll with Keep Ragdolls Added an ever increasing counter to poster file names Updated C_RPG.MDL to use correct muzzle flash event This fixes a warning that would print when the RPG is fired Allow closecaptions in multiplayer with the cvar set to 1 This means that it will just work in local MP (for the host), on srcds closecaption_mp controls the behavior (defaults to off)
10 Months Ago
Climate update (copying temperate parameters to jungle)
10 Months Ago
RustNative update (jungle biome has forest topology everywhere)
10 Months Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
10 Months Ago
TerrainConfig update (copying temperate parameters to jungle)
10 Months Ago
Sorted most other issues, just left with reload
10 Months Ago
RustNative update (jungle biome baseline)
10 Months Ago
ProceduralMapEmpty fixes
10 Months Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
10 Months Ago
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10 Months Ago
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10 Months Ago
Removed logs in legs animator Comments
10 Months Ago
Added LODs for jungle floor pieces
10 Months Ago
exported updated vm minicrossbow anims
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix compile error from using statement creeping in
10 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
10 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
10 Months Ago
Switched population to use the new horse prefab Ranches as well
10 Months Ago
Same treatment for deploy mask
10 Months Ago
Ensured idle animation mask includes all hand movements
10 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
10 Months Ago
adobe wall texture fixes
10 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
10 Months Ago
Reduce horse skidding sound volume
10 Months Ago
Armor slots UI/interaction
10 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
10 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
10 Months Ago
adjusted horse physics mat
10 Months Ago
horse skidding behaviour fixes and improvements
10 Months Ago
Merge from siegefx
10 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
10 Months Ago
Final prefab & related files.
10 Months Ago
Added jungle ClimateParameters
10 Months Ago
exported vm minicrossbow idle strings drawn back anim
10 Months Ago
Added jungle biome to terrain backend and shaders