193,490 Commits over 4,079 Days - 1.98cph!

1 Year Ago
merge from sks (Sar skin for nomad hazmat pack)
1 Year Ago
merge from external_holdtobuild
1 Year Ago
merge from launch_site_puzzle_loot_fix
1 Year Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
1 Year Ago
Setup for weaponracks
1 Year Ago
Fixed crates spawning inside LS elite spawns on puzzle reset
1 Year Ago
merge from industrial_conveyor_quickmove
1 Year Ago
merge from cargo_double_dock
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
merge from material_reserialize_may_24
1 Year Ago
1 Year Ago
Improve ServerUse for weapons with >0 thickness. Previously a sphercast would find all hits along the bullet's travel, and then hit the first valid solid object. But imagine a theoretical bullet with e.g. 20m thickness, hitting the ground in the middle of a crowd of players. That bullet hits the ground first, so that's considered the canonical hit, and no players take damage at all. In this updated version, we only exit once we've done damage to something that can actually take damage, otherwise we keep looking through all the hits. Since this means we might now find valid hits behind solid static objects, we now also check for visibility of the hit.
1 Year Ago
Minor edit, don't need a separate method here
1 Year Ago
Added a backup generic hit pos so the attack heli rockets crosshair doesn't ever have to reset confusingly to the center of the UI
1 Year Ago
Fix compile error from title being changed to titlePhrase
1 Year Ago
Added a slight level of movement forgiveness when placing external walls, placing should now be possible while perched on something (where for all intents and purposes you're standing still but you might be moving an imperceivable amount per frame) Short Ice Wall now takes 3 seconds to place
1 Year Ago
Get rid of most of the unused commented code
1 Year Ago
Merge from main -> qol_auth_friends_tc
1 Year Ago
Merge from main
1 Year Ago
Fixed cargo ship not remembering which harbor it was docking at if the server was saved mid-dock
1 Year Ago
Fixed the quick move conveyor path leaving 0 quantity items behind when moving items These get cleaned up every second in the item heartbeat but we need it to be faster because electrical furnaces have limited space and the 0 quantity items were making the conveyor think it was full and shut down
1 Year Ago
Merge from main
1 Year Ago
Reserialize all materials (1083 changes)
1 Year Ago
Merge from main
1 Year Ago
Meta deletes
1 Year Ago
Meta updates
1 Year Ago
Merge from main
1 Year Ago
S2P fishing_village_c
1 Year Ago
Slight styling changes
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_scrollablecontainers_54
1 Year Ago
Fixed typo in horizontal scrollbar json read
1 Year Ago
Merge from main
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
Fixed NRE when saving null io line anchors refs
1 Year Ago
cherrypicking 96512 !Removed the 5 scraps you get from recycling a RF Pager (as we removed the tech trash from its recipe)
1 Year Ago
Unity 22 package unity.ai.navigation metas
1 Year Ago
merge from nightlight_workshop
1 Year Ago
merge from pie_menu_phrases_reapply
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
Fix aggregate packets per second not being counted correctly
1 Year Ago
Fix outbound packets not counted correctly
1 Year Ago
Fix network stats not being reset at end of frame
1 Year Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
1 Year Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
1 Year Ago
meta files
1 Year Ago
cherrypicking 96391 physical_keys
1 Year Ago
1 Year Ago
Fixed vanishing industrial pipes due to 96124
1 Year Ago
merge from helk_qol_01 (moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving))