193,484 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Now saves the database somewhere where it won't be wiped on shutdown
1 Year Ago
merge from main
1 Year Ago
Merge bulk_uploader -> analytics_server_profiling
1 Year Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
1 Year Ago
SKS sounds
1 Year Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
1 Year Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
1 Year Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
1 Year Ago
Scene + asset backups
1 Year Ago
Fixed monuments static IO lines spawned at world origin
1 Year Ago
Fixed NRE when updating wires attached to null entities
1 Year Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
1 Year Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
1 Year Ago
Manifest
1 Year Ago
Code gen + protobuf
1 Year Ago
Fix NREs
1 Year Ago
merge from main
1 Year Ago
More basic stats More profiler markers that are exposed in release builds
1 Year Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
1 Year Ago
vm sks updates
1 Year Ago
Cleanup
1 Year Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
1 Year Ago
Serialize invoke stats in data points
1 Year Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
1 Year Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
1 Year Ago
Cargo ship sound updates
1 Year Ago
Vending machine translation token now routed through protobuf
1 Year Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
1 Year Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
1 Year Ago
double cover model and wip prefab
1 Year Ago
vm sks updates
1 Year Ago
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1 Year Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
1 Year Ago
backup latest wip
1 Year Ago
merge from main
1 Year Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
1 Year Ago
Removed #ifdef'd sections, un #ifdef'd timing
1 Year Ago
Server compile fix
1 Year Ago
Cherry pick 95093
1 Year Ago
Got biome tinting in
1 Year Ago
Cherry pick 95091 + fixes after rebase
1 Year Ago
Subtract 95056
1 Year Ago
Merge from main
1 Year Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
1 Year Ago
Set phrases for all npc vendors
1 Year Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
1 Year Ago
Added backend support to allow localisation to npc vending machines
1 Year Ago
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1 Year Ago
Merged main into RF_craftingcosts
1 Year Ago
exported viewmodel anim set and started setting up blunderbus in unity