248,620 Commits over 3,928 Days - 2.64cph!

29 Days Ago
Some networking fixes, implement halves. Initial round loop is implemented
29 Days Ago
Use custom functions instead of GJK to bake physics shapes into the navmesh Baking a physics shape now takes sub 100μs in most scenarios.
29 Days Ago
Tutorial Art Tutorial Scene
29 Days Ago
Merge from simple_upgrade
29 Days Ago
▅▊▉ ▇▊█▅▆▆▆▌ ▇▍▇▌▊ ▄▇▉▍▌▍▅▌ ▉█▋ ▉▌▌▉▉▋▊▉▉ ▄▌▅▋▉▄▍ ▆▇▆▆ ▄▋▊▋▌▍▇▆▆▉▋▌▅ ▋▊ █▇▊▇▊▇▋▇ ▊▆▆▌█▌▍▌ ▉▇▆▊▋▆▄▋▉█▇▇▍
29 Days Ago
Fix NRE on start
29 Days Ago
set ID
29 Days Ago
Merge: from main Tests: none, no conflicts
29 Days Ago
Simple basic recoil
29 Days Ago
Merged from siege_weapons
29 Days Ago
Camera.hlsl and Time.hlsl stubs
29 Days Ago
Broadcast tracers Show health in hud
29 Days Ago
removing old autospawn cliff related prefab folders
29 Days Ago
Player damage
29 Days Ago
merge ice_sculptures->main
29 Days Ago
merge from main
29 Days Ago
added ice block to iconrender scene's ice sculpture
29 Days Ago
removing some incomplete unused content folder
29 Days Ago
removing old cliffs, old formations except types still in use, test folders
29 Days Ago
Fix not switching assembly during hotload
29 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
29 Days Ago
Merge from simple_upgrade
29 Days Ago
blendable: vertex paint tint masks apply per layer https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
29 Days Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
29 Days Ago
Frisbee blockout
29 Days Ago
Server sends code archive instead of assembly Client compiles code archives
29 Days Ago
Don't try to compile code archives on local packages
29 Days Ago
tint test map
29 Days Ago
Merge from launcher reload bug
29 Days Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
29 Days Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
29 Days Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
29 Days Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
29 Days Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
29 Days Ago
merge from main
29 Days Ago
▍▉▍▋▊▇ ▆▋▇▌▄▅▊▅▅▆▄ ▄▋▍▋▆▍▍█▉▄
29 Days Ago
█▆▆█▅ █▋▆▆ █▆▇▍▊█▊▉█▋_▉▉▄▋▊▇▌▅_▊▄▄▋▅▌▌_█▅█▄▊
29 Days Ago
▍▄▉▆▋▉▇▋ ▅▄ ▉▊▇▅▋▄ ▅▌ ▊▅ █▌▉ ▆▆▆▇▄▋▆ ▇▌█▌▄ ▄▊ ▇█▍▅▌▄▉▍ ▅▍▉ █▆ ▍▍▍▊▊ ▅█▆▍█▆▆▍▌▋▊
29 Days Ago
update particle rework scene
29 Days Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
29 Days Ago
Pool for menu options
29 Days Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
29 Days Ago
Fix compile error in none.
29 Days Ago
Remove some randomly added Usings
29 Days Ago
Remove redundant check
29 Days Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
29 Days Ago
Additional checks
29 Days Ago
▋▄▉▅▅▌ ▌▊▍ ▇▅▋█▍▋▌▍ ▊█▆▅▇ ▌▋▆▋▋▌▍▅ ▊▆█▉ ▉▊▇▉▋▆▉▄▇▇ ▊▇▉█▉▍ ▋█▋▉▊▇ ▅▋▌█▄▍▋ ▋▋ ▍▇▌▇ ▄██▍ ▅▋▄▄█▅▍▆▇ ▇▄█▆▉
29 Days Ago
Ice shader tessellation with phong and bezier smoothing options
29 Days Ago
Merge from main (keeping main changes to external wall prefabs)