248,624 Commits over 3,928 Days - 2.64cph!

31 Days Ago
merge from queue_improvements -> aux3
31 Days Ago
Fix compile error by adding missing namespace
31 Days Ago
Fixed player spawn assignment Menu styling
31 Days Ago
Delete .private files
31 Days Ago
Undo the subtract
31 Days Ago
Additional spawn
31 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
31 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
31 Days Ago
Don't perform round loop spawner if we're the editor
31 Days Ago
Arena one map
31 Days Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
31 Days Ago
Phase sounds
31 Days Ago
merge from main
31 Days Ago
Fixed HUD colors
31 Days Ago
UI styling
31 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
31 Days Ago
Docs, player HP, fixed round_loop prefab having two combat managers
31 Days Ago
better gibs and saved better icon position
31 Days Ago
player_model prefab work
31 Days Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
31 Days Ago
Remove now uneeded sound defs.
31 Days Ago
Start prep phase when enough players join Flow into combat
31 Days Ago
Fix double ifdef
31 Days Ago
Optimize by caching GJK simplexes when rasterizing obstacles
31 Days Ago
Refactor to remove duplication.
31 Days Ago
Show player count and required player count
31 Days Ago
Effects
31 Days Ago
vpk
31 Days Ago
Forgot to delete this
31 Days Ago
Update .gitattributes
31 Days Ago
Test arena map
31 Days Ago
Round UI, scene camera
31 Days Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
31 Days Ago
Show building blocked message in upgrade menu.
31 Days Ago
Event decides where player spawns Use a scene tag to define if a scene is an arena, create prefab instead of holding stuff in each scene
31 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
31 Days Ago
Fixed SceneInformation not saving SceneTags metadata
31 Days Ago
merge ice_sculpture -> main
31 Days Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
31 Days Ago
Don't spawn the player until we hit combat phase, kill local player if we exit combat phase
31 Days Ago
Catapult projectiles cleanup
31 Days Ago
Added new ballista bolt items
31 Days Ago
Compile fix
31 Days Ago
ice sculpture pedestal gibs first pass
31 Days Ago
Ammo in hud
31 Days Ago
re-baked construction guide mesh
31 Days Ago
Fixed multiplayer
31 Days Ago
update deployment bounds
31 Days Ago
Layer exclusions when upgrading
31 Days Ago
mesh collision for ice sculpture pedestal