193,449 Commits over 4,079 Days - 1.98cph!

35 Days Ago
Added panther to large hunting trophy Snake hunting trophy fixes
35 Days Ago
Merge from mipmap_gen_fix
35 Days Ago
Merge from main
35 Days Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
35 Days Ago
Transferred lods to outbreak sprayer entity
35 Days Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
35 Days Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
35 Days Ago
Fixed exception when reskinning snowmobile
35 Days Ago
Transferred backpack lods Deleted some unused files
35 Days Ago
merge frpm workshop__normal_and_compression_fix
35 Days Ago
merge from workshop_qol
35 Days Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
35 Days Ago
merge from largewoodbox_transparency
35 Days Ago
merge from woodenbox_uvs
35 Days Ago
merge from lr300_dustcover_fix
35 Days Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
35 Days Ago
fixed wrong material on dbs main body and checked skins are correct
35 Days Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
35 Days Ago
merge from dbs_3p_sights
35 Days Ago
merge from main
36 Days Ago
Merge from jungle_update (better croc underwater behaviours)
36 Days Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
36 Days Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
36 Days Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
37 Days Ago
Fixed server sending repair blocked errors in english instead of using the client language
37 Days Ago
merge from softcore_update
37 Days Ago
merge from main
37 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
37 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
37 Days Ago
Reduce tiger damage, but have it inflict bleed
37 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
37 Days Ago
Add wake disturbance to croc
37 Days Ago
merge from fix_ownership_tape_recorder -> main
37 Days Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
37 Days Ago
Fix croc spamming turn anim
37 Days Ago
Add some more placeholder audio to croc
37 Days Ago
water mask culling progress
37 Days Ago
Jungle river overrides.
37 Days Ago
merge from fix_deployable_corpse_place_lock -> main
37 Days Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update/deployable_corpse
37 Days Ago
Fixed vending machine gibs not using skins
37 Days Ago
Combined gibs mesh for all corpses Cleanup, fixes
37 Days Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
37 Days Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
37 Days Ago
Removed GibsSimulator component on retro tc corpse (editor component)
37 Days Ago
Added vending machine corpse
37 Days Ago
Enabled GPU instancing.
37 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)