223,508 Commits over 3,684 Days - 2.53cph!

35 Days Ago
merge main -> full_server_demos network++
35 Days Ago
merge packet_ordering_2 -> full_server_demos
35 Days Ago
Post Processing console cmd
35 Days Ago
Merge harbor tweaks to Aux2
35 Days Ago
updated santa beard to use the newer burlap sack world model when dropped
35 Days Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
35 Days Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
35 Days Ago
Fix rotations for Bradley and Heli crates
35 Days Ago
Sks update - removed unnecessary files (test mat & obj)
35 Days Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
35 Days Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
35 Days Ago
Fixed smart switch handles not working
35 Days Ago
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35 Days Ago
Merged property node definitions Upgrader simplifications Version 6 upgrader Test fixes
35 Days Ago
added padlock_b also tweaks to padlock_a vmdl
35 Days Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
35 Days Ago
player update. exported anim set and setting up divers and fire torches
35 Days Ago
Leaderboard backup, run #10335
35 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
35 Days Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
35 Days Ago
very first pass getting model in game
35 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
35 Days Ago
35 Days Ago
Merge from main -> rpc refactor_2
35 Days Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
35 Days Ago
padlock_a asset world+view texture sets
35 Days Ago
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35 Days Ago
Merge from main -> rpc refactor_2
35 Days Ago
Compile fixes
35 Days Ago
Merge from main
35 Days Ago
Merged electricity_power_fixes/ceilinglight to Aux2
35 Days Ago
Merged electricity_power_fixes to Aux2
35 Days Ago
merge from harbor_tweaks_4_cargoship
35 Days Ago
collision/surface pass on curtain assets
35 Days Ago
missing file
35 Days Ago
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35 Days Ago
swing bridge updatr
35 Days Ago
merge from harmony2_3 -> aux2
35 Days Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
35 Days Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
35 Days Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
35 Days Ago
fixed the last lod of black lorry trailer being white
35 Days Ago
Flagging more IO prefabs as snappable
35 Days Ago
Fixed cargo NRE if theres no harbors in the world
35 Days Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
35 Days Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
35 Days Ago
player update. finished setup of the 2 guitars and bass instruments
35 Days Ago
New Crowdin translations by GitHub Action