224,127 Commits over 3,684 Days - 2.53cph!

33 Days Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
33 Days Ago
merge from editor_compare_client_server_fields
33 Days Ago
Add a crush trigger to the bottom of the harbor containers when descending
33 Days Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
33 Days Ago
Snowmobile orientation fix
33 Days Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
33 Days Ago
LODs progress
33 Days Ago
More upgrade testing
33 Days Ago
More Dummy ui
33 Days Ago
Bullet tracers, can't sprint and attack at same time
33 Days Ago
Viewmodel animator
33 Days Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
33 Days Ago
Modular Weapon Component
33 Days Ago
Fixed misaligned harbor drop points
33 Days Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
33 Days Ago
Cam presets missing meta
33 Days Ago
Cam presets
33 Days Ago
Unsaved cine mat setups for minigun
33 Days Ago
Merge from minigun_2024
33 Days Ago
Merge from 94459 + 94561
33 Days Ago
Materials
33 Days Ago
Handling tweaks
33 Days Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
33 Days Ago
Further handling work. No longer need smoothSteerAngle var.
33 Days Ago
Merge from harbor_tweaks_4_cargoship
33 Days Ago
Merge from main
33 Days Ago
Undo acciddental bootstrap physics edit
33 Days Ago
Improved bike handling
33 Days Ago
Add sidecar bike to my test map
33 Days Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
33 Days Ago
Push prefab
33 Days Ago
Added a more accessible harbor 2 cargo path
33 Days Ago
fixed ramp/bridge mesh overlapping when rotating
33 Days Ago
updated swing bridge
34 Days Ago
Leaderboard backup, run #10539
34 Days Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
34 Days Ago
Border colour for rarity
34 Days Ago
Added the component if is a special item + loop through all the upgrades
34 Days Ago
Make Items more modular
34 Days Ago
Better starting state
34 Days Ago
Mesh Editor: Add snap to vertex
34 Days Ago
Leaderboard backup, run #10533
34 Days Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
34 Days Ago
Mesh Editor: Add new faces to selection on DetachFaces
34 Days Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
34 Days Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
34 Days Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
34 Days Ago
Refactor how viewmodels are made, to work in multiplayer
34 Days Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
34 Days Ago
progress