248,620 Commits over 3,928 Days - 2.64cph!
Art setup, icon
Move category to fun
Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
merge from qol_rad_pills_buff -> main
Bullet size can be modified by event
Can also override bullet tracer FX
Adjust bandit buy value to 10 scrap per anti-radiation pills
Increase radiation decrease amount from 25 -> 75
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
- Get best sold items now works correctly
- Ordered recent transactions properly
Separate rcon logic and serverinfo loop out of ConsoleInputBar and into separate class CommandManager. Swapped out usages in RunServer.cs. Finished up the CheckForServerRestart functionality. Confirmed the project still builds
Decrease rad pill water consumption from 10 -> 5
Increase buy value at bandit camp from 1 -> 12 scrap
Removed useless override in base siege weapon
merge from qol_junkpile_despawn -> main
Fix all junkpiles despawning instead of only looted / empty ones
Fix navmesh generator pool disposal
Correctly dispose of native tile cache resources
merge from main -> qol_junkpile_despawn
menu changes
enemy cheer sfx
change kill heal status, etc
charm stuff
Use the correct given amount
merge from battery_fullcharge_slot
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Restored medium battery power in slot importance
siege tower construction mesh lods. lod fixes. guide mesh.
Setup with 4 spine bones (same as main)
Tool/Constraint blockout meshes update and upload
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Small PVC Pipe set
trimsheet blockout
start the timer 10 minutes after the server is up and repeat every 5 minutes
WIP restart server at 4am local machine time, check for >=22 hour server uptime and do not restart Staging servers (env || hostname)
Headers for identifying each player's hand
Scene view: disable gizmo interactions while doing camera movement
Implement weapon modifier events, works for targeted card and global
Remove box from navmesh debug draw
Fix some NREs when accessing colliders from navmesh components
Add PauseInPreparationPhase convar, rename double_speed prefab
Define API for weapon modifiers
Ensure navmesh area stays in sync when linked collider changes
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869
merge from battery_fullcharge_slot
Merge: from soundmodulator_leak
Hopefully improving stuttering audio for ModularCrane in bad server conditions
Tests: while connected to a local staging server moved the arm and rotated the cabin
Make sure the aux output drain can’t exceed 1
Update: simplify MagnetCrane's audio handling
- this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice
Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
Added knight armour assets and set up prefabs.