142,698 Commits over 2,406 Days - 2.47cph!

2 Months Ago
do not rebuild all skins when a panel gets its skin set Added surface.Get*
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2 Months Ago
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
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2 Months Ago
Merge from flare_optimizations
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2 Months Ago
Fix to stop CoverageQueries registering and unregistering too often.
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2 Months Ago
Fixed race condition Lua errors with spawnmenu dupes/saves
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2 Months Ago
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
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2 Months Ago
subtracting 53975
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2 Months Ago
skin approval + pre approval
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2 Months Ago
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2 Months Ago
Merge from main
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2 Months Ago
Merge from flare_optimizations
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2 Months Ago
Merge from main
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2 Months Ago
Possible fix for a rare exception
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2 Months Ago
Upgrade to Unity 2019.3.14f1 Removed replay diagnostic injection for now Asset changes after upgrade Made sure unwanted post-processing effects are disabled Profiling simplification Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3 Merge branch 'unity2019.3' into asset-bundles
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2 Months Ago
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2 Months Ago
Merge from main
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2 Months Ago
unit status effect unit slow status Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more precise unit delay timer unit intangible, opacity multiplier mods unit.FlashRandomPixel new unit.GetRandomPixel and legacy version Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
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2 Months Ago
Fixed RectLine rendering
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2 Months Ago
Fixed NRE when updating some quads
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2 Months Ago
merge from searchlight_electric
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2 Months Ago
Fix debug camera jitter
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2 Months Ago
Added deploy guide mesh for searchlight. Moved searchlight into electrical category.
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2 Months Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
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2 Months Ago
Merge Glass -> Main. Modular car cockpits now have glass.
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2 Months Ago
More scene backups
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2 Months Ago
Adjust glass strength on cockpit modules
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2 Months Ago
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2 Months Ago
Damage texture now correctly handles renderers with multiple materials
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2 Months Ago
client.connect will now fill in the connection screen properly and add the server to your history
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2 Months Ago
Prefab updates
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2 Months Ago
Restore missing glass impact prefab
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2 Months Ago
Merge from voiceprops
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2 Months Ago
Added new glass particle FX and assigned them to the car window glass
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2 Months Ago
Merge from main
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2 Months Ago
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2 Months Ago
Merge from main
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2 Months Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
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2 Months Ago
Merge from Main -> Glass
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2 Months Ago
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2 Months Ago
Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
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2 Months Ago
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
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2 Months Ago
Color( ... ) to color where possible and similar things Hopefully nothing broke in the process Disabled DToolTip skin inheritance this is temporary Fix for wheel indicator angle This fix is ugly AF, I am sorry Fixed TOOL.ServerConVar not doing anything Presets for Weld and Camera tools Copy to clipboard for Playermodel Selector Fixed draw.RoundedBox(Ex) corner overflow Fixed DNumberScratch text overflow kinda meh fix, probably should've used the texture tiling thing from derma skins for the background DTextEntry.OnGetFocus is called when focus is actually got
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2 Months Ago
Same treatment for the gamemodes/ folder (excluding TTT)
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2 Months Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing mech easy balance, powerup text to string file mech laser ring timings easy shield destroys nearby bullets clamp turret to bounds better, player cant push turret while faded mech diff scaling fuse, trench diff balance onion font, balance, etc onion halves balancing hard/easy, halves.2 pattern changed locked level icon fix pixelgroup dependence divergence onion diff balance Made sure unwanted post-processing effects are disabled Profiling simplification Merge tag 'before-upgrade' into asset-bundles Ensured some post-processing effects are disabled Fixed warning related to Stage_Song Added stage json override prefixes support Example override suffix some hunter tweaks Implemented override directories Override directory finishing touches Example override directory Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles merge merge meta files Fixed ambiguity between DataPaths relative to a file or a directory Testing relative paths Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
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2 Months Ago
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
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2 Months Ago
Update dalphabar.lua (#1708)
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2 Months Ago
Experiments & files. Backup.
comment2 Comments
2 Months Ago
Fixed ambiguity between DataPaths relative to a file or a directory Testing relative paths
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2 Months Ago
2 Months Ago