193,509 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Missed prefab
1 Year Ago
Removed SkinViewer's old built-in UI
1 Year Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
1 Year Ago
Improving some skin viewer item layout
1 Year Ago
Materials
1 Year Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
1 Year Ago
Flamethrow WIP
1 Year Ago
Add support for connecting to servers using SRV DNS records
1 Year Ago
Merge from tutorial_island
1 Year Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
1 Year Ago
More merge fixes
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Disable global networked bases until we get a fully custom rendering pipeline
1 Year Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
1 Year Ago
Compile fixes, manifest, codegen
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
1 Year Ago
Remove unintended change to ClientsideModel
1 Year Ago
Ran "Prepare all prefabs"
1 Year Ago
Full manifest rebuild, lots of stuff needs rebuilding
1 Year Ago
Converted textures and material from deprecated core shader setup, to rust standard
1 Year Ago
Merge optimize_build_prefab_process -> Main
1 Year Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Year Ago
compile fix
1 Year Ago
nightlight convars
1 Year Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
1 Year Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
1 Year Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
1 Year Ago
Item Store Headers category rough styling
1 Year Ago
Redo header
1 Year Ago
Subtract 93194
1 Year Ago
ItemList Headers
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
1 Year Ago
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1 Year Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
1 Year Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
1 Year Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
1 Year Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
1 Year Ago
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1 Year Ago
merge from fix_convar_property_nre
1 Year Ago
merge from static_elevator_door_fix
1 Year Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
1 Year Ago
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