198,635 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed eggs spawning disabled after warmup
1 Year Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
1 Year Ago
Fix for spawning a single scientist when all of them have been previously killed.
1 Year Ago
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1 Year Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
1 Year Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
1 Year Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
1 Year Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
1 Year Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
1 Year Ago
merge from main
1 Year Ago
Merge main
1 Year Ago
Merged main
1 Year Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
1 Year Ago
Replaced brutalist church model with the prefab on the scene
1 Year Ago
Brutalist church progress
1 Year Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
1 Year Ago
final planter fix pls
1 Year Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
1 Year Ago
fix material on the bathtubplanter
1 Year Ago
merge from main
1 Year Ago
Fix text on a few views, punctuation and wrong descriptions
1 Year Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
1 Year Ago
Scientist count bump. Additional AI data.
1 Year Ago
Add 3rd variant to Frontier Planter prefab
1 Year Ago
Fix Abyss text sizing bug
1 Year Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Merge from debugging
1 Year Ago
Init/get order fix
1 Year Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
1 Year Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
1 Year Ago
Remove some debug. Movement delay fix.
1 Year Ago
fixed ChickenCostume related errors on CraggyIsland
1 Year Ago
phrases
1 Year Ago
Merge main -> store-ui
1 Year Ago
WIP suspension
1 Year Ago
merge from tutorial_island/server_opt_in_support
1 Year Ago
merge from tutorial_island/auto_opt_out
1 Year Ago
merge from vendor_ui_fixes_4
1 Year Ago
merge from tutorial_island
1 Year Ago
merge from fadeoutnre_fix
1 Year Ago
merge from store-ui branch
1 Year Ago
merge from RidingChickenCostume
1 Year Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
1 Year Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
1 Year Ago
Revert back to harmony 1.2 to fix aux2
1 Year Ago
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
1 Year Ago
Bike is now mountable, some basic functions working
1 Year Ago
Update containers with a static version of the double door prefab