193,692 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Cinematic 4k Textures/Materials for: -HuntingTrophy_Fish -HuntingTrophy_Large -HuntingTrophy_Small
1 Year Ago
A bit faster optional argument handling Also nicer code internally Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable Update gm_construct.nav Added walkable drop down only areas to elevated areas, such as roofs of certain buildings Added some navarea functions Added CNavArea.GetIncomingConnectionDistances Added CNavArea.GetAdjacentAreaDistances Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas. OnEntityCreated is now also called for clientside only entities Add .gma to file.Write whitelist Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook. CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path Added optional filter option to both EmitSound functions Added new RichText panel methods Added GetLineHeight Added SetLineHeight - values below zero mean no override Added AppendTextWithURLs Added model file types to file.Write whitelist Reduce .gma whitelist for data_static/ folder Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc. Clean ups Added navmesh.FindInBox
1 Year Ago
Mirror pickup Mirror no longer default and requires DLC to unlock Mirror damage setup Mirror crafting setup
1 Year Ago
Added Cinematic 4K Textures for : - Bath Tub Planter - Minecart Planter - Rail Road Planter
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from scope_laser_mismatch
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from mfm1
1 Year Ago
Debug command comments
1 Year Ago
Spawn conflict fix
1 Year Ago
Protobuf & code gen
1 Year Ago
Disallow bathtub and minecart planters placement under half hight floors
1 Year Ago
Merge from main
1 Year Ago
merge from main (with conflicts)
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from save243 - Staging wipe
1 Year Ago
network++ save++
1 Year Ago
merge from rail_network_link
1 Year Ago
Minor rail road planter fixes: -Adjust prevent building volume to match regular planter exactly -Moved colliders out of the art root, as that only exsits on the cilent -Fixed incorrect repair target -Fixed incorrect item icon -Auto assigned box gibs -Put colliders on Deployable layer
1 Year Ago
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
1 Year Ago
Compile fix, don't save headshot locally
1 Year Ago
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
1 Year Ago
Adjust wanted poster positioning
1 Year Ago
Marge main -> experimental
1 Year Ago
Merge DroppedItemsOnVehicles -> Main
1 Year Ago
Turns out I was actually correct the first time about parent rigidbody behaviour for non-kinematic rigidbodies, but kinematic rigidbodies behave differently. BaseEntity.Parenting now handles both cases.
1 Year Ago
The torch holder now emits the same amount of light regardless of what torch is inserted into it Involved prefab changes to all torches
1 Year Ago
Merge main -> experimental
1 Year Ago
Merge DroppedItemsOnVehicles -> main
1 Year Ago
Increase torch holder deploy height again
1 Year Ago
Fixed inventory player model not resuming animations after a headshot is taken
1 Year Ago
Fixed duplicated sketches across deferred mesh decals
1 Year Ago
Fixed incorrect velocity adjustment when rigidbodies enter or leave parent triggers. With a much better testing setup now, I was able to see that it didn't behave as I thought.
1 Year Ago
Show nametag on large trophy Show translated animal name on trophy
1 Year Ago
Show count of trophy on the name tag Fixed some scientist submit issues
1 Year Ago
Merge from main
1 Year Ago
Test map wagons and stuff
1 Year Ago
Remove tracking every item on the server Instead, get the ammo count from the held entity when calling Item.Save()
1 Year Ago
Fixed poster sketch tinted red
1 Year Ago
Fixed server not loading wanted posters
1 Year Ago
Show all contacts in the wanted poster popup, not just contacts marked hostile
1 Year Ago
Reapply right foot ik curve to kick anim Exposed and renamed fields on double door (KickAnimationDelay, PushAnimationDelay) Added and exposed a delay if the player is holding something (WeaponAdditveDelay)
1 Year Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
1 Year Ago
Added rail topology to train tunnels entrance
1 Year Ago
Spawn tweak
1 Year Ago
Merge from main -> ammo_count_in_chests
1 Year Ago
Add radiation to oil rig to prevent players camping and preventing crate from respawning Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset S2P both oil rigs Codegen PLACEHOLDER VALUES: - starts 45min after crate starts being hacked - ramps up to 100 rads over 5 minutes
1 Year Ago
railrod planter icon, rebuilt manifest