198,635 Commits over 4,140 Days - 2.00cph!
Fix NRE if trying to send inventory update while dead
merge from cluter_selector_drawfix
merge from binoculars_rangefinder_polish
merge from vendor_ui_fixes_4
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Cap player egg spawns, recycle oldest egg on new spawn
Imported Updated Minigun World Model and LODS
Added Minigun Combined Textures and Material
Applied Combined Minigun Material to Minigun World Model
Merge from bradley_scientists
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subracting server_tags_autocorrect
merge from server_tags_autocorrect
merge from tutorial_island
merge from fix_pickafriend_blue_name
merge from fadeoutnre_fix
Fixed tutorial supply box sometimes not populating with the correct item list
Fixed floating dressing/props
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
Extremely cool and realistic motorbike with sidecar
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Apply the same fix to the ore tip, it had the same issue
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked!
Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
Bike setup work for wheels and chassis visuals + other bits and pieces
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Subtract
93681, wouldn't compile on server and too risky of a change this late
Don't send teammate position if the teammate is doing the tutorial
Don't allow building blocks to decay on the tutorial island
Equip clothing mission step will now check what clothing you have on when it starts
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Added baked LOD4 for brutalist church
Plastic ignore client.serverlist SQLite DB and server_demos folder
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
Simplify bandwidth calculations
Try to upload demo in 5m and any backlogged demos within 15m
Add a few retries when uploading demos
moonpool progress wip, basic test lighting
Added Portal Cores to spawnmenu
Update some portal map icons that have turrets
Also updated portal turret NPC spawnmenu icon
Added Portal Camera to spawnmenu
Added "trace" console command
This is just a convenience for me, it's serverside and limited to singleplayer/local server host
Update TTT (Community Contributions)
Update Turkish language
Optimized radar ping network traffic
Fix Portal Rocket Turret not respecting ai_disabled
Fixed a crash with prop_vehicle_crane and map cleanups
Disable hidden convar setting by the Options menu
con_enable, hud_quickswitch, hud_fastswitch
Added text entry for FPS Limiter in Options
Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector
Fixed Nextbot Paths failing to generate
Also added console warnings when this happens, for debugging purposes.
Fixed RPG behavior in 3rd person in multiplayer
This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity
Remove redundant cast from weapon RPG primary attack code
Fixed TOOL:Reload inconsistent trace code with left/right clicks
Was accidentally rolled back to use TraceLine
Fixed Lua Effects changing their entity table if accessed too early
Weapons and SENTS already had this fixed ages ago
Let's try adding an error on invalid input to PropSelect.AddModel
Added Portal Cores to spawnmenu
Update some portal map icons that have turrets
Also updated portal turret NPC spawnmenu icon
Added Portal Camera to spawnmenu
Added "trace" console command
This is just a convenience for me, it's serverside and limited to singleplayer/local server host
Update TTT (Community Contributions)
Update Turkish language
Optimized radar ping network traffic
Update TTT (Community Contributions)
Update Turkish language
Optimized radar ping network traffic
Added Portal Cores to spawnmenu
Update some portal map icons that have turrets
Also updated portal turret NPC spawnmenu icon
Added Portal Camera to spawnmenu
Added "trace" console command
This is just a convenience for me, it's serverside and limited to singleplayer/local server host
Easier to fix merge conflicts manually
Merge fix_recording_disconnects -> full_server_demos
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
Added colliders to brutalist church