193,741 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Merge from main
1 Year Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
1 Year Ago
More foliage tests
1 Year Ago
Some progress bars
1 Year Ago
Fix cell size of backpack inventory
1 Year Ago
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
1 Year Ago
Merge rail_network_link -> Aux2
1 Year Ago
Fixed train signal lights at low LODs
1 Year Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
1 Year Ago
Try commiting GameUI.Inventory again
1 Year Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
1 Year Ago
Add BackpackInventoryPanel Set backpack panel to resizable
1 Year Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
1 Year Ago
TrainSignal class cleanup
1 Year Ago
Merge from tutorial_island/foliage
1 Year Ago
Reduced garbage gen in RefreshLightState to zero
1 Year Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
1 Year Ago
Heli wreckage & related files.
1 Year Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
1 Year Ago
Terrain detailing.
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
1 Year Ago
Set occupationOver of backpack to back
1 Year Ago
Cherrypick "prevent parenting"
1 Year Ago
Reassign entityPrefab of backpack wearable
1 Year Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
1 Year Ago
Source, detection and UI basics.
1 Year Ago
Splat updates for 8 channels. Scene org & heightmap polish.
1 Year Ago
Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable
1 Year Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
1 Year Ago
exported new player crouch set of unarmed anims
1 Year Ago
Merge from parent
1 Year Ago
Added console command to set player health, food and hydration.
1 Year Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
1 Year Ago
Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment
1 Year Ago
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1 Year Ago
Attempt at fixing contacts Graphics.CopyTexture error
1 Year Ago
exported new player rifle run and crouch animations
1 Year Ago
Added hide sash convar. Will work on alive players and corpses.
1 Year Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
1 Year Ago
Basic initial item/prefabs setup
1 Year Ago
Improve look hit detection for custom weapon racks
1 Year Ago
legacy wood shelter final art / basic deployable prefab setup
1 Year Ago
merge from main
1 Year Ago
merge from water-camera-fixes
1 Year Ago
merge from 88496