130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                 merge from samsite_togglemode
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from attachments_translation
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_ladders_monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_barricade_show_building_blocked
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_mixing_table_console_spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix console spam from mixing table loot panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent barricades, seeds & ladders from showing the building blocked outline around monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ladders being placeable inside monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UnmountServerAddons not working without gmod_unload_test
Change where clientside think is called from
This does NOT affect the Think/Tick hooks clientside, but DOES affect the following Lua systems:
* timers
* HTTP requests
* async file reads
* net messages
Ideally there should be no noticeable changes, but these systems will now run correctly when not receiving pakcets from the server.
Fix filesystem not being able to seek above 2GB in a file
Error out and do not mount addons over 4GB
Everything under should work with previous commit.
Block servers from modifying fov_desired
Warning on model scales of 0 or below
Fixed gibs clientside not initializing their scale to 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. eoka 3p shoot anim updated.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                pedal bike and trike gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. ak47 3p and gun anims updated. Holster position updated too
 
                
                
                
                
                
             
         
        
            
            
            
                
                radtown sign change and converted lod to rendererlod
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merged main into wire_slacking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the new 'Invert Mode' input draining batteries
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. m249 3p and gun anims updated. Holster position updated too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from nexus/fix_tick_parent_id
 
                
                
                
                
                
             
         
        
            
            
            
                
                Items can now be flagged to block map use.
Prisoner hood blocks map use.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handcuffs block gestures.
Codegen.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                player update. military flame thrower 3p anims update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing translation for the 'attachments' text in tooltip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converting light fixtures prefabs to MeshLOD when possible
Monument lighting prefabs links check
 
                
                
                
                
                
             
         
        
            
            
            
                
                ridding some prefabs from shadow proxies
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Horses will slow down as expected when releasing sprint key while holding a directional key
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Converted some decor prefabs to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Converted small rock formation prefabs to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted v2 rocks to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted Rock clutter to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from treasure_mission_refresh_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted cave segments to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from polar_bear_cull_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from hvrocketsounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wire_slacking/christmaslights
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_teammate_building_guide_lerp
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from techtree_workbench_multi_acces
 
                
                
                
                
                
             
         
        
            
            
            
                
                converting prefabs in /static folder for MeshLOD when possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the Wildlife Cull mission not registering polar bear kills
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Show all three tech levels all the time, disable the unavailable trees
https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Subtract 
74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when teammate's building guide is near certain building blocked volumes