130,558 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple)
Start adding convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> qol_show_teammate_building_guide
 
                
                
                
                
                
             
         
        
            
            
            
                
                added inverse mask for concrete edging cutouts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an UI information panel showing flamethrowers damage and range values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce F15 flyby volume by 45%
 
                
                
                
                
                
             
         
        
            
            
            
                
                added first pass roofing asphalt mat for Radtown use.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finally fix building blocked guides not showing in standalone builds
- find the largest volume before PreProcess destroys the heirarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> qol_building_blocked_visual
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated large medkit description to include the 100% chance of recovery from wounded state
 
                
                
                
                
                
             
         
        
            
            
            
                
                radtown gate bug fixes, collision, lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Structures folder, converting to MeshLOD, Removing some Material Setup components
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from samsite_togglemode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Props folder, second pass converting to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked the new input behaviour
- no power -> switch to the mode set manually
- powered -> swith to the other mode
https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4
Also renamed both modes for clarity:
'Enable Defender Mode' ->  'Defender Mode'
'Disable Defender Mode' -> 'Target All'
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Correctly hide the progress bar when unlock minigame finishes successfully
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ItemModForceWearFromBelt, added it to prisoner hood.
Prisoner hood is now force worn when added to a handcuffed player's belt bar.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix framerate dropping to near zero when painting quick long strokes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▊▌▋▄▍ ▄▆█▅▋ ▍▊█▌▉ (▋▋▆ ▍█▅▄▄▉ ▇▊▉▍▍▍▇), ▄▊▍ ▅▇▅▉▋▄▇▍ '--▊█-▉█▍██▌-▊▊▆█▋▊▋▅▊' ▇▉▇▉▆█▍-▄█▊▆ ▉▅█▌▄▅▇▊▄ ▍▋ ▄█▄▇▊▋▆ ▆▉▊▄▌█ ▉▄▇█▄▉▇█▌ ▆▆ █▅▇▇▉▆▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Props folder, fist pass converting to MeshLOD
Removing MaterialSetup components for snow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Active held entities are notified when owner dies.
Unlock handcuffs on death, releasing player limitations for when they respawn.
 
                
                
                
                
                
             
         
        
            
            
            
                
                textured tricycle with LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handcuff statuses are now correctly applied when handcuffes are placed during wounded state.
Locked handcuffs can't be removed from belts.
Added ItemModRestraint
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                update no build volume at train_tunnel_double_entrance_b
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from meshlod converter
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from ShelterColliderFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ScrapHeliSpeedoFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from solarpanel_damagepickup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from teslacoil_clippingexploit_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from meshlod converter
 
                
                
                
                
                
             
         
        
            
            
            
                
                RendererLOD conversion fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ItemModForceSelectFromBelt and related implementation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow handcuffs to be applied to wounded players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fishing_changes_june_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Revert the chair prefabs, they were just for demonstration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters
Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets
Fixed both menu options not working Undo properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scrap Transport Heli speed on the airspeed gauge now matches actual speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> HeliDrivingImprovements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fish trap not being able to accept whole fish as bait
Fish trap can no longer catch the same fish being used as bait
Fixed fish trap result item not stacking correctly
 
                
                
                
                
                
                    
    
        
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