130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Converted deployables prefabs to MeshLOD when possible to do so
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed convar defaulting to disabled instead of enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                reapplying 
98204, stomped
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_barricade_building_error
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_icelake_building_blocked_preview
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix weather effect error on quit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pedal trike driving/physics work
 
                
                
                
                
                
             
         
        
            
            
            
                
                debug.FakeSpeechPlayer now works in live gameplay (still admin only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trike wheels and colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed positioning on sand trails.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add URL support for community market skins from before our newer skin system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from techtree_workbench_multi_access
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fishing_changes_june_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trout and yellow perch bait value reverted to 10, 1 stack size
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ensured translated ammo name and proper type is passed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value)
Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
 
                
                
                
                
                
                    
    
        
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                Tech tree panel changes
Rename the tabs from Tier 1/2/3 to Level 1/2/3
Reduced the size of the close text slightly
Don't show the button at all for tech trees that the current workbench can't access
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ammo count and type of ammo is now visible in the tooltips of vending machines
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Trike DoPrepare + manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combine PedalTrike LODGroups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combine PedalBike LODGroups
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Raise water detection level on the push bike
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed pedal bike right pedal rotation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Also make sure the renderer is disabled on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instead of leaving largest collider null, remove from the static list
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix icelake showing a 1m red sphere in middle
- caused by no buillding blocked for the "monument" so it defaults to 1m instead of being disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show "Can't place on monument" when trying to place barricades onto concrete inside monument instead of `Failed Check: Sphere Test ( "assets/blah/blah/blah" )`
- work with detailed error mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> fix_barricade_building_error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix barricades showing the long debug error of "Not In Terrain" to normal players
- switch from admin check to convar`detailed_building_errors` to turn on debug building error messages
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_invoke_profling_nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from horse_state_transition_fixes