223,469 Commits over 3,684 Days - 2.53cph!
Tutorial island exist beyond ValidBounds
Only interp here if we're a proxy?
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
Test comment something out
Remove these editor checks, we want to still update the mesh while playing
Initial commit to fix interp issues and ownership change
Polygon mesh and mesh component
Reset scientist spawn count to max when Bradley heals after inaction.
Better & simpler motor control
Impulse trigger preview
Haptic editor - Play -> Preview
Fixed eggs spawning disabled after warmup
Imported Updated Mushroom World Model FBX
Setup Both Mushroom World Model Prefab Variations
Updated Mushroom World Model LOD Distance
Fix for spawning a single scientist when all of them have been previously killed.
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
Imported Mushroom World Models
Basic Setup of World Model Prefabs
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
handlebar_moustache fbx test
Added deployed timer.
Don't count alive scientists until they've all finished spawning.
Persist number of alive scientists between deployments.
Initial logic for recalling scientists and starting to move again.
Fixed testing scene/map missing models and incorrect rotations
Motor frequency emulation
Remove unused
PWM fixes
Cleanup
Update Facepunch.ActionGraphs
Allow [InitializedBy( null )]
Fixed AG undo/redo regression
IResourceEditor.Changed event
Fix save button not enabling for custom editors
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Replaced brutalist church model with the prefab on the scene
Brutalist church progress
Component definition event dispatching
https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
player update. stone pickaxe entity edited so weapon holster and held postion is correct
fix material on the bathtubplanter
Fix text on a few views, punctuation and wrong descriptions
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
Scientist count bump.
Additional AI data.
Add 3rd variant to Frontier Planter prefab
Fix Abyss text sizing bug
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
Override brain and npc movement tick delays for Bradley spawned scientists.