124,937 Commits over 4,171 Days - 1.25cph!

48 Days Ago
Reduce texture size and/or enable compression on some textures
48 Days Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
48 Days Ago
Premium icon doesnt use global mip map limits
48 Days Ago
New scene2prefab flatten hierarchy logic that actually flattens things
48 Days Ago
Fixed orientation breaking bits of it.
48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
merge from new_menu
48 Days Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
48 Days Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
49 Days Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
49 Days Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
49 Days Ago
Fixed editor perf issue with UI blur material
49 Days Ago
Restored sofa and retro toolcupboard store page assets
49 Days Ago
Store analytics, added sources on all item grids
49 Days Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
49 Days Ago
Restored sofa store assets
49 Days Ago
don't interpolate atmosphere density stuff when live editing
49 Days Ago
Added store.printGeneralStore
49 Days Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
49 Days Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
49 Days Ago
Chandelier - Added blockout models to deployable prefab
49 Days Ago
merge from main
49 Days Ago
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49 Days Ago
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49 Days Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
49 Days Ago
Restored missing video miniature in store pages
49 Days Ago
Wider scroll hitbox for the general store
49 Days Ago
merge from new_menu
49 Days Ago
Fixed a typo in the store search menu
49 Days Ago
make cloud haze configurable completely separately from atmosphere fog
49 Days Ago
Updated discord logo compression
49 Days Ago
Add a direct link to the changelog on news
49 Days Ago
Fixed some minor animation issues with the general store tab nav
49 Days Ago
3p mp5 anims updated so finger presses the trigger on shoot
49 Days Ago
Removing custom spine offset on spear gun
49 Days Ago
setup mp5 3p anims,entity and and override controller
49 Days Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
49 Days Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
49 Days Ago
new_menu -> main
49 Days Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
49 Days Ago
Setting up 3p spear gun anims, entity and override controller
49 Days Ago
Merge: from main
49 Days Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
49 Days Ago
Updated general store sub navigation, much better
49 Days Ago
Main cam contrast thing. Vcloud clear shape tweaks.
49 Days Ago
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49 Days Ago
Vizdev test FBXs for floating food market
49 Days Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
49 Days Ago
more media, go through