223,469 Commits over 3,684 Days - 2.53cph!

44 Days Ago
Tutorial island exist beyond ValidBounds
44 Days Ago
Only interp here if we're a proxy?
44 Days Ago
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
44 Days Ago
Test comment something out
44 Days Ago
Remove these editor checks, we want to still update the mesh while playing
44 Days Ago
Initial commit to fix interp issues and ownership change
44 Days Ago
Polygon mesh and mesh component
44 Days Ago
Use audio materials
44 Days Ago
Reset scientist spawn count to max when Bradley heals after inaction.
44 Days Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
44 Days Ago
Fixed eggs spawning disabled after warmup
44 Days Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
44 Days Ago
Fix for spawning a single scientist when all of them have been previously killed.
44 Days Ago
Partial rewrite
44 Days Ago
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44 Days Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
44 Days Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
44 Days Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
44 Days Ago
handlebar_moustache fbx test
44 Days Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
44 Days Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
44 Days Ago
Component editor
44 Days Ago
Fixed testing scene/map missing models and incorrect rotations
44 Days Ago
Motor frequency emulation Remove unused PWM fixes
44 Days Ago
merge from main
44 Days Ago
Merge main
44 Days Ago
Merged main
44 Days Ago
Cleanup Update Facepunch.ActionGraphs Allow [InitializedBy( null )]
44 Days Ago
Fixed AG undo/redo regression IResourceEditor.Changed event Fix save button not enabling for custom editors
44 Days Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
44 Days Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
44 Days Ago
Replaced brutalist church model with the prefab on the scene
44 Days Ago
Brutalist church progress
44 Days Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
44 Days Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
44 Days Ago
final planter fix pls
44 Days Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
44 Days Ago
fix material on the bathtubplanter
44 Days Ago
merge from main
44 Days Ago
Fix text on a few views, punctuation and wrong descriptions
44 Days Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
44 Days Ago
Scientist count bump. Additional AI data.
44 Days Ago
Add 3rd variant to Frontier Planter prefab
44 Days Ago
Fix Abyss text sizing bug
44 Days Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
44 Days Ago
Merge from main
44 Days Ago
merge from main
44 Days Ago
Merge from debugging
44 Days Ago
Init/get order fix
44 Days Ago
Override brain and npc movement tick delays for Bradley spawned scientists.