221,907 Commits over 3,653 Days - 2.53cph!

41 Days Ago
More linter base fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView More robust Elastic value calculations, does not rely on integers for boolean inputs Removed usage of some deprecated functions
41 Days Ago
Add text with tabs test
41 Days Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
41 Days Ago
Fix NRE Order revokes by last seen
41 Days Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
41 Days Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
41 Days Ago
Hide the settings option in the launcher to stop people obsessing over it
41 Days Ago
Fix exceptions in NavMeshToolbarWidget
41 Days Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
41 Days Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
41 Days Ago
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41 Days Ago
Velocity alignment jitter fix & tone improvements
41 Days Ago
Make RPC errors more useful
41 Days Ago
Fix project changes not saving
41 Days Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
42 Days Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
42 Days Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning Fix tests strip unused Remove unused
42 Days Ago
Forgot the actual script
42 Days Ago
added decal_brick_damage_a + b
42 Days Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
42 Days Ago
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42 Days Ago
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42 Days Ago
Let sbox-dev.exe -test pass through
42 Days Ago
Fixed table.Add infinite loop (#2055) Putting the same table twice in table.Add will freeze the game forever.
42 Days Ago
Fixed ActionGraphResource
42 Days Ago
S2P all
42 Days Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
42 Days Ago
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42 Days Ago
Test scene improvements.
42 Days Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
42 Days Ago
Fix footer links Make review styles less terrible Change revoke time to 5 months
42 Days Ago
Remove broken (deleted) projects from the ProjectList
42 Days Ago
Prevented vendor network id keys from being duplicated
42 Days Ago
Added potential fix for NPC vendor shops
42 Days Ago
Harbor 1 vertex color and dressing progress
42 Days Ago
Component editor
42 Days Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
42 Days Ago
Fix hotloading action graphs
42 Days Ago
Fix hotloading action graphs Some generated component hotload safety
42 Days Ago
Copy tags from GameObject for Legacy Particle System -> SceneObject In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject Internal ReadOnlyTagSet Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags Copy tags from SceneObjects to MapObjectComponent GameObject Add some default tag from Hammer, light, text, particles Fix NRE Set some default tags for Particle and Light and Skybox components Better light tags
42 Days Ago
Don't load global projects from addon.json anymore
42 Days Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
42 Days Ago
Add up/down movement to gizmo FirstPersonCamera
42 Days Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types Avoid deserializing ActionGraph bodies while generating types
42 Days Ago
NodeBinding.FromSerializedActionGraph
42 Days Ago
42 Days Ago
Delete cloud assets that we can't trace back to a package
42 Days Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
42 Days Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site