159,613 Commits over 2,741 Days - 2.43cph!

2 Months Ago
Add ModelBuilder.AddBone
2 Months Ago
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2 Months Ago
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2 Months Ago
Forgot about this Merge branch 'master' of sbox
2 Months Ago
Finalize modelbuilder properly
2 Months Ago
Add BlendIndices and BlendWeights vertex attribute type
2 Months Ago
Lots of generated ECS job merging Merge branch 'master' of SpaceUsurperUnity
2 Months Ago
Grenadier requires Pyrotechnics research to train
2 Months Ago
Added SunMeshBrightnessMultiplier, MoonMeshBrightnessMultiplier and AtmosphereBrightnessMultiplier to EnvironmentVolumePropertiesCollection
2 Months Ago
Re-compiled all .sound files
2 Months Ago
Changed unit sound volume to 0.5 for each one. Added the BaseGrenadeAbility and MolotivAbility and updated Grenadier to have it. Fixed namespace issues. Fixed issues with units not interacting with target buildings due to collision size changes. Merge branch 'master' of sbox-rts
2 Months Ago
util.GetModelMeshes is now also available serverside.
2 Months Ago
Update game screen Merge branch 'master' of sbox-game
2 Months Ago
Improved Large Explosion Improved Large Explosion Particle made less noisy.
2 Months Ago
Only delete children if they're client only
2 Months Ago
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2 Months Ago
Don't manually destroy cars client side models, this is handled now
2 Months Ago
Destroy client side children on non client only entities
2 Months Ago
Improved Ground Explosion Improved Ground Explosion particle. Merge branch 'master' of sbox-rts
2 Months Ago
Added the Grenade entity (throwable with callback for hit), added Grenadier (basic) unit, implemented particles for trail + explosion on grenade, and added Bezier.Calculate to Gamelib Merge branch 'master' of sbox-rts
Sam
2 Months Ago
Compile new volumetric fog with TAA Stub lightcookie atlas generator shader and it's compute shader variant Finish cookieslice shader
2 Months Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
2 Months Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
2 Months Ago
EMP Grenade trail Basic EMP Grenade trail Ice Grenade trail Basic Ice Grenade trail Molotov Ground Burning Scalable Molotov burning, Use CP1 X axis to scale the effect. https://files.facepunch.com/louie/1b1911b1/particles_weapons_molotov_molotov_base.vpcf%202021-07-19%2013-36-56.mp4
Sam
2 Months Ago
Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget
2 Months Ago
Commented out code to cull particle effects
2 Months Ago
Revert "Hacky fix for Visual Studio not triggering recompile consistently" This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
2 Months Ago
merge from //bypass_tunnels
2 Months Ago
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
2 Months Ago
Update models_base.fgd
2 Months Ago
2 Months Ago
asset tagging Include tags in the api Include daily users in results Merge branch 'master' of Web
2 Months Ago
Rocket Trail Particle Basic Rocket Trail Particle
2 Months Ago
merge from submarine
2 Months Ago
plastic bench wip
2 Months Ago
Grenade Trail Particle Basic grenade trail particle
2 Months Ago
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2 Months Ago
Optimised Particles Optimised all particles, reduced loaded by 50%+ on most of them
2 Months Ago
Don't decay the deployed boom box while it plays audio
2 Months Ago
Fish can now swim away from player while being caught Tweaked resistance values
2 Months Ago
fix orb speech grammar mistake Merge branch 'master' of SpaceUsurperUnity nightmare tentacle sometimes shoots multiple sniper fix quad rings pattern switching player targets nightmare trench spinner pattern tweaks tweak nightmare trench surrounding patterns
2 Months Ago
Shake viewmodel when line is strained via code (animator layer is still there, still unused) Reduced reel in speed
2 Months Ago
Sub prefab update
2 Months Ago
Fix exterior dive bubbles playing when player first dismounts. Set all sub FX to not autoplay on show.
2 Months Ago
Removed some distortion when connecting/disconnecting
2 Months Ago
Disable the exterior FX that aren't hooked up yet
2 Months Ago
Hooked up the exterior versions of the ambient bubbles, dive bubbles, cabin lights
2 Months Ago
Potentially figured out syncing multiple boom box's to the same URL
2 Months Ago
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2 Months Ago
Merge Main->Submarine