129,391 Commits over 4,201 Days - 1.28cph!

35 Days Ago
Codegen
35 Days Ago
merge from main (needs codegen)
35 Days Ago
Merge from parent
35 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
35 Days Ago
centered pivot of medical barge
35 Days Ago
merge from cargopath_map_smooth2
35 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
35 Days Ago
Clean codegen
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
35 Days Ago
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35 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
35 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
35 Days Ago
Tweaks & inst flips.
35 Days Ago
Polish
35 Days Ago
Ground clutter
35 Days Ago
Merge from main
35 Days Ago
Setup shader params on the terrain mesh.
35 Days Ago
Another fresh attempt at new avoidance logic
35 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
35 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
35 Days Ago
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35 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
35 Days Ago
merge from naval_update/deep_sea
35 Days Ago
Codegen
35 Days Ago
merge from naval_update
35 Days Ago
Codegen
35 Days Ago
merge from main
35 Days Ago
merge from cargopath_map_smooth2
35 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
35 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
35 Days Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
35 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
35 Days Ago
merge from cargo_oilrig_path_fix
35 Days Ago
merge from modding_can_throw -> main
35 Days Ago
more progress
35 Days Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
35 Days Ago
Cleanup & spawn fixes.
35 Days Ago
Spawns
35 Days Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
35 Days Ago
merge from fix_sam_site_reload -> main
35 Days Ago
merge from hackweek_crosshair_customization
35 Days Ago
Fix crosshair not getting initialized correctly with the settings
35 Days Ago
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35 Days Ago
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write
36 Days Ago
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36 Days Ago
Cargoship path no longer goes around oil rigs
36 Days Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo