126,145 Commits over 4,171 Days - 1.26cph!

49 Days Ago
Fixed the missing texts on store heroes (regression from the store)
49 Days Ago
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
49 Days Ago
Add a message to the companion page to ensure you've signed into the app if its not installed (hopefully that encourages people to relog if having issues)
49 Days Ago
Added retro material to the helmet
49 Days Ago
Update: reimplement how occlusion treats overrides - this is a reimplementation of 118512 Allows to further simplify OcclusionLineOfSight code - enables removal of OcclusionPlayerFound/Lost Tests: on craggy with 2 players, ran behind the hill, disappeared, turned on occlusion override - player appeared
49 Days Ago
Updated pilot hazmat holster offsets
49 Days Ago
merge from new_menu2
49 Days Ago
LODs and collision for food market display
49 Days Ago
Updated featuring header style Black box and pistol in general store categories
49 Days Ago
Updated pilot pack cover assets
49 Days Ago
merge from pilotpack_storepage
49 Days Ago
Fixed featured items ordering
49 Days Ago
merge overflowing weapon stats fix
49 Days Ago
Fix for overflowing weapon stat values
49 Days Ago
setup t1 smg anims, entity and override controller
49 Days Ago
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
49 Days Ago
new_menu2 -> main
49 Days Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
49 Days Ago
Missed files
49 Days Ago
Texture fix for Pilothazmat Backpack
49 Days Ago
PilotHazmat backpack textures updated
49 Days Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
49 Days Ago
updated cinematic backpack textures
49 Days Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
49 Days Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
49 Days Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
49 Days Ago
Reset active item when disconnecting from the server.
49 Days Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
49 Days Ago
renamed flight recorder box to black box again
49 Days Ago
Update some tooltips to the new menui2 ones
49 Days Ago
▄▌▋ ▄▊ ▍▉▍ █▅▌▊▍ ▆▄▉ ▅▆▊▊▅▆
49 Days Ago
Pilot pack store page
49 Days Ago
Replaced blockout food display counter
49 Days Ago
call init on vhacd Paramters props to get legit default values
49 Days Ago
pilot pack sitem description
49 Days Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
49 Days Ago
new_menu2 -> main
49 Days Ago
Proposed fix for notifications
49 Days Ago
Remove logs for main
49 Days Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
49 Days Ago
new_menu2 -> main
49 Days Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
49 Days Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
49 Days Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
49 Days Ago
Cherrypicked 127704
49 Days Ago
restore m_EnterPlayModeOptions
49 Days Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
49 Days Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
49 Days Ago
Adding extra bone to pilot hazmat mask tube
49 Days Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam