223,493 Commits over 3,684 Days - 2.53cph!

43 Days Ago
reapplying 93880 vendor_ui_emoji_support
43 Days Ago
Keys
43 Days Ago
Fixed demo map using old stuff
43 Days Ago
Fixed compile clothing error
43 Days Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
43 Days Ago
Fix showing project launch errors
43 Days Ago
merge from fix_tut_lag
43 Days Ago
merge from fix_tut_lag
43 Days Ago
splat some shit
43 Days Ago
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43 Days Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
43 Days Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
43 Days Ago
Actually do whitelist disabling right omg
43 Days Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
43 Days Ago
Change how we disable whitelist for recursed folders
43 Days Ago
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43 Days Ago
Added gamemode and entities to whitelist Also disable whitelist for subfolders once a folder passes whitelist
43 Days Ago
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43 Days Ago
Let's try applying a whitelist of folder names to file watchers
43 Days Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
43 Days Ago
Menu compile fix
43 Days Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
43 Days Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
43 Days Ago
mege from main
43 Days Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png
43 Days Ago
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43 Days Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
43 Days Ago
Merge from tutorial_island_cmd_rate_limit
43 Days Ago
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
43 Days Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
43 Days Ago
merge from main
43 Days Ago
Added a new blooded version of the burlap sack world model for the Head Bag
43 Days Ago
Added network_group_debug convar (default false)
43 Days Ago
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43 Days Ago
More recall logic/testing.
43 Days Ago
Hair & Beard Tinting (Test)
43 Days Ago
Replace sounds for GrenadeBeam.HitSound to existing ones Added "Use" input to the base fgd
43 Days Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
43 Days Ago
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43 Days Ago
Lets add these incase they're needed
43 Days Ago
Fixed a boo boo
43 Days Ago
Added icon for broken items
43 Days Ago
Bug fixes
43 Days Ago
Add AudioMixer, Reflection performance graph
43 Days Ago
Fixed tutorial island missing terrain splats
43 Days Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
43 Days Ago
Condition is now displayed if its less than max on the vendor UI
43 Days Ago
performance tweaks
43 Days Ago
Tentative fix for #1492 This might lead to it falling back to normal hotloads more often, but at least it shouldn't throw.