183,207 Commits over 3,136 Days - 2.43cph!

50 Days Ago
Merge from avatar_switcher
50 Days Ago
Merge from furnace_ui_rework -> aux2 (kept furnace ui loot panel prefabs)
50 Days Ago
Merge from harcore -> aux2 (fixes compile errors)
50 Days Ago
Fix making bed public & count of active bags in message
50 Days Ago
fixed tiny speedo number in corner
50 Days Ago
Game loop cleanup, fixed losing score not being submitted. Non-VR players get chucked into spectators, unless the host is running in tools.
50 Days Ago
StashableIcon -> ItemIcon Dedicated panel for item tooltips
50 Days Ago
Merge Main -> TrainWorkContinued
50 Days Ago
Fixed all remaining Hapis cliff hole issues on the big list.
50 Days Ago
Fixed messages not being sent when placing bags Fixed error when assigning bag
50 Days Ago
Remove driver before grabbing input so car doesn't drive by itself
50 Days Ago
Add item rarity StashableDetailData -> ItemData
50 Days Ago
Shuffled around #if SERVER to fix compile errors in BaseGameMode-Vanilla.cs
50 Days Ago
RelationshipManager.contacts is replicated convar rather than server (fixes compile error)
50 Days Ago
Give cap & shield implicit armor
50 Days Ago
Add CanBuildEntity & CanAssignBed to gamemode Can only have 5 bags, will get a message for each one you add when: - placing - assign bag - take over public bed - make bed private
50 Days Ago
ImplicitAffixData -> ImplicitStat User friendly display of implicits and explicits in item tooltip
50 Days Ago
merge from main
50 Days Ago
Inherit collision attributes of first shape on a body when adding new ones dynamically
50 Days Ago
Always override loop settings, we don't care about loop settings in the wav file
50 Days Ago
old window - texture tweaks Merge branch 'master' of sbox
50 Days Ago
try / catch in CommentCollection.Download try / catch in CommentCollection.Add !release
50 Days Ago
Maximum 5 bags shown on respawn screen
50 Days Ago
Fix links not parsing in heading etc Make links actually clickable instead of just embedding the URL in the text (which can't even be copied) Hopefully fix layout issue causing the text blocks in news to be so long it looks like its just cut off after the first paragraph
50 Days Ago
Removed placeholder "beds must be placed further than 250m away"
50 Days Ago
Layout fixes
50 Days Ago
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
50 Days Ago
Item Implicit affixes Give items their own seed on generation, apply implicits on equip
50 Days Ago
Increase underlay image alpha
50 Days Ago
Rename `AssemblyRegistation` to `AssemblyRegistration`
50 Days Ago
only clear inventory on rail tag
50 Days Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl
50 Days Ago
Fixed layout of arrows & fixed clicking on icons changing background image
50 Days Ago
Fixed game window not being resizable when switching to windowed mode Fixes #413
50 Days Ago
Added arrow to UI
50 Days Ago
Merge from rail_network_4
50 Days Ago
Another NRE edge case fix
50 Days Ago
Animgraph: Do a fully copy of parameter properties
50 Days Ago
Delete all weapon entities when a player dies and re-initialize the weapon items in the hotbar when they respawn
50 Days Ago
Add tintable core icon Add TeamCoreList to show which teams still have their cores remaining in the bottom right
50 Days Ago
Merge from terrain_anchor_radius
50 Days Ago
Added Movement Hints settings https://files.facepunch.com/louie/1b1511b1/sbox-dev_rPKOR9VT6R.png
50 Days Ago
Gizmo
50 Days Ago
tv aerial - lods
50 Days Ago
merge from save_228
50 Days Ago
network++ save++
50 Days Ago
A batch of cliff gap fixes.
50 Days Ago
merge from save_228
50 Days Ago
merge from /main/hardcore
50 Days Ago
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