124,931 Commits over 4,171 Days - 1.25cph!

46 Days Ago
fixes after merge
46 Days Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
46 Days Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
46 Days Ago
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46 Days Ago
PlayerBoat prefab cleanup
46 Days Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
46 Days Ago
Moved all overlay modals in the canvas overlay parent
46 Days Ago
center FP logo more
46 Days Ago
Hazing iteration for distance.
46 Days Ago
cannon materials, textures and gibs
46 Days Ago
All popups background scale to fit 21:9+ ratios
46 Days Ago
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46 Days Ago
merge from main
46 Days Ago
Shockbyte localization fixes
46 Days Ago
turn off toggles for flashlight, fog, and rain before screenshots
46 Days Ago
Merge from parent
46 Days Ago
Merge from main
46 Days Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
46 Days Ago
Notification Clean up
46 Days Ago
Merge from parenting_trigger_tests
46 Days Ago
NRE and localization fixes
46 Days Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
46 Days Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
46 Days Ago
Removed hero logs
46 Days Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
46 Days Ago
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46 Days Ago
Initial experimental set dressing of food market
46 Days Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
46 Days Ago
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46 Days Ago
Tooltips for gamemodes and modes
46 Days Ago
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46 Days Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
46 Days Ago
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46 Days Ago
update from main
46 Days Ago
Setting up nailgun anims, entity and override controller
46 Days Ago
Home button wont open the home page if we are in game (session instead)
46 Days Ago
Network max health, add debug.setmaxhealth convar.
46 Days Ago
TMP margin fixes
46 Days Ago
Connect modal can respond to larger length server names better
46 Days Ago
Removed unused loading spinner in the generic item modal
46 Days Ago
Reconnect button now works when trying to reconnect to a disconnected server
46 Days Ago
Ensured the needs curosr logic is turned on and off propely
46 Days Ago
Loading screen no longer steals the cursor
46 Days Ago
Social text supports up to 3 digits again
46 Days Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
46 Days Ago
Setting up m39 anims, entity and override controller
46 Days Ago
merge from main
46 Days Ago
Adding a favourite forces the favourites tab to refresh
46 Days Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap