134,357 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Merge from main
2 Months Ago
Fixed tech tree editor window populate buttons not working
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Optim for OcclusionV2 - remove extra hash lookup in a busy loop Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around
2 Months Ago
Merge from fix_use_bundles
2 Months Ago
Optim: OcclusionV2 - skip resetting lastPlayerVisibility every frame Turns out didn't need to make the other half of changes Tests: used invis close and far away
2 Months Ago
Update: UseOcclusionV2 - simplify toggling invis - when enabling invis, notify occlusion tracking that we destroyed entity on subscriber's end - when disabling invis, skip sending snapshots - occlusion will handle it Halfway to remove the constant hashSet.Remove calls in GatherPairs loop Tests: UsePlayerUpdateJobs 2, toggled invis in front of player. went invis, flew outside network range, flew back, disabled invis - spawned correctly.
2 Months Ago
Fix compile error
2 Months Ago
merge from fix_dynamic_occlusion_pooling -> main
2 Months Ago
Fix pooling issue with dynamic occlusion pausing - was assuming the entity wasn't parented by default, so dynamic = false by default - however wasn't resetting the bool in ResetState() causing pooling errors - even if it was, the old code was updating batching + occlusion every time the parent changed so we want to follow suit
2 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
2 Months Ago
Balloon stuff WIP/backup
2 Months Ago
Show CPU time vs total warmup time when logging time taken to warmup steam item definitions - only shown in editor - the numbers were correct, it's actually really slow to warmup steam items on main thread
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators - Bugfix for leaking players in occlusion groups Tests: spectated players from far away. Inspected server state after killing a sleeper
2 Months Ago
Bugfix: ServerOcclusion - clean up players from all of their occlusion groups on server destroy Turns out we were leaving a lot of "zombie" players once sleepers were killed. This would slow down server occlusion eventually. Tests: on Craggy, killed a sleeper, moved to a different network group, and checked in debugger if the occlusion group only contains my player
2 Months Ago
merge from puzzle_reset_changes -> main
2 Months Ago
Fix radiation trigger not being multiplied by 2 (extents vs size)
2 Months Ago
merge from puzzle_reset_changes -> main
2 Months Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
2 Months Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering
2 Months Ago
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2 Months Ago
scientist_boats_improvements_3 -> naval_update
2 Months Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
2 Months Ago
Enable pauseUntilLooted in powerplant S2P
2 Months Ago
Rust Birthday Balloons - Updated textures, gibs, rewrote names and descriptions, reran manifest, added testing gibs material
2 Months Ago
updated prefab scale and added positonal offset
2 Months Ago
Implement fuse for cannon firing
2 Months Ago
boombox anim updates
2 Months Ago
Pull towards the centre the further out the boats are in the deepsea
2 Months Ago
audio files import and floating walkway audio set up
2 Months Ago
Updated model for tactical gloves
2 Months Ago
merge from Minifridge_IndustrialAdapter
2 Months Ago
Jacket snow repose
2 Months Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
2 Months Ago
merge from naval_update
2 Months Ago
Merge from parent
2 Months Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
2 Months Ago
prefab update
2 Months Ago
prefab update
2 Months Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
2 Months Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
2 Months Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
2 Months Ago
building planner texture update with new graphics
2 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
2 Months Ago
naval_update -> scientist_boat_ai_improvements_3
2 Months Ago
turret_head_animations -> naval_update
2 Months Ago
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2 Months Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
2 Months Ago
Merge: from main
2 Months Ago
Adjust rhib scientists HP