124,937 Commits over 4,171 Days - 1.25cph!

49 Days Ago
add the rest of that last commit
49 Days Ago
mip map all store images, rename everything for consistency
49 Days Ago
▇█▆▌▌▆ ▄▇▅█▄▆▄▅█▉▉.▍▄▊▇▆█ ▋▋█▍▋▋▉▇, ▇▋▍█▉▍ ▆▉█ ▉▋█▉▇█▊▊▉ ▉▆▇ ▊▋▌ ▅▍▉▅█▆▆▊▊▅
49 Days Ago
compile fix
49 Days Ago
new_menu -> main
49 Days Ago
new_menu -> main
49 Days Ago
Reformat the buttons as prefabs and add them there instead
49 Days Ago
setup bolt rifle 3p anims,entity and and new override controller
49 Days Ago
Setting up 3p HMLMG anims, entity and override controller
49 Days Ago
Use old heavies on ch47 until new heavies are more ready
49 Days Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
49 Days Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
49 Days Ago
add media and generate maps
49 Days Ago
move waterlogged sample point to shared realm
49 Days Ago
Add sunburn new media
49 Days Ago
Add new instruments media
49 Days Ago
merge from shelves_whitelist
49 Days Ago
Setting up 3p SMG anims, entity and override controller
49 Days Ago
Put a nice soft mask on the notifications window Fix more scroll bar issues
49 Days Ago
Stop Notifications window allowing another notification to be added thats exactly the same as one in the list Use on released rather than on pressed when clicking on notifications Fixed weird scrolling behaviour in notifications panel
49 Days Ago
add text to options + quit buttons
49 Days Ago
Clean: DemoBuildingsViewer - complete remaining TODOs - moved all InvalidBuildingId to Benchmark.Building - consolidated some of Benchmark.Building's initialization logic - fixed wrong comment Tests: compiles in editor
49 Days Ago
Merge: from main
49 Days Ago
Update: DemoBuildingsViewer - support exporting user placed building blocks Requires them to have the BuildingBlockMetadata component Tests: exported base with an extra wall, checked json - had expected values
49 Days Ago
Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back
49 Days Ago
Truncate server names to 64 characters instead (steam limit)
49 Days Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
49 Days Ago
Fix shockbyte close and open buttons only being able to be pressed once
49 Days Ago
Tooltips can now modify their attachment position (left, right, top, bottom) Tooltips can now push or pull that position relative to a fixed pixel offset or a percentage offset
49 Days Ago
merge from reported_players_server_command
49 Days Ago
Update: DemoBuildingsViewer - can now export scene - BuildingBlockMetadata now caches ParentEntityId and PrefabId This enables the workflow of manually modifying bases in editor before export Tests: diffed the Export merged and Export scene outputs (mostly the same, different sorting and slightly differeing floats by tiny epsilon), imported base from export scene - it's the same
49 Days Ago
old info icon
49 Days Ago
Update loading screen styling
49 Days Ago
Fixed bootstrap warning icon mip maps settings
49 Days Ago
Disabled mip chains on steam avatars, they look horrible at lowest mip maps setting (8x8)
49 Days Ago
Fixed steam inventory crafting modal nre
49 Days Ago
Only attempt to find and switch parent triggers for hull boocks
49 Days Ago
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata - Also fixed building marker deduplication only spawning 1 marker Allows to implement export of a scene (with manual edits), rather than demo protobuf. Tests: used the tool, gizmos confirmed link up with building markers
50 Days Ago
thompson holster, backpack position abd bounds setup
50 Days Ago
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
50 Days Ago
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor
50 Days Ago
clean up header on workshop
50 Days Ago
flexbox new ui tooltip
50 Days Ago
Add tooltips to play page prefabs for extra info
50 Days Ago
setting up 3p minigun anims,entity and and override controller.
50 Days Ago
50 Days Ago
Merge from parent
50 Days Ago
Merge from main