158,215 Commits over 4,566 Days - 1.44cph!

41 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
41 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
41 Days Ago
Merge from marketplace_power
41 Days Ago
Flag fix, tests now pass
41 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
41 Days Ago
merge from hqm_ore
41 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
41 Days Ago
Merge from main
Rin
41 Days Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
41 Days Ago
merge from heavy_helmet_crafting
41 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
41 Days Ago
Merge from render_pipeline_testing
41 Days Ago
41 Days Ago
Merge from main
41 Days Ago
Added support for Deferred+ lighting on Core type materials
41 Days Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
41 Days Ago
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41 Days Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
41 Days Ago
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Rin
41 Days Ago
merge from main
41 Days Ago
merge from main
41 Days Ago
merge from automated_testing
41 Days Ago
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41 Days Ago
merge from texture optimisations
41 Days Ago
Fixed the test list CI ordering issues
41 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
41 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
41 Days Ago
merge from gibs_fix
41 Days Ago
Scale blockout and prefab setup
41 Days Ago
merge from main
41 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
41 Days Ago
Gib improvements
41 Days Ago
Codegen, test list
41 Days Ago
41 Days Ago
merge from main
41 Days Ago
Merge from render_pipeline_testing
41 Days Ago
Gib setup
41 Days Ago
Merge from main
41 Days Ago
merge from main
41 Days Ago
Setup threshold toggles
41 Days Ago
Remove the client colliders, not needed
41 Days Ago
merge from submarine_looting_fix
41 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
41 Days Ago
WIP code
41 Days Ago
merge from main
41 Days Ago
Merge from main
41 Days Ago
merge from livestockanimals
41 Days Ago
Merge From Main
41 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
41 Days Ago
Merge from attackheli_armour_damage