147,274 Commits over 4,444 Days - 1.38cph!

42 Days Ago
server_browser_update_2 -> main
42 Days Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
42 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
42 Days Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
42 Days Ago
Some cleanup. Convar some hardcoded vlaues
42 Days Ago
Merge from main
42 Days Ago
Dont disable the country selection button
42 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
42 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
42 Days Ago
krieg chainsword better charm positon
42 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
42 Days Ago
merge from mortar_prototype
42 Days Ago
Fix compile error
42 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
42 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
42 Days Ago
Fix a bunch of the country select settings
42 Days Ago
merge mortar_prototype to main
42 Days Ago
merge aim blending for mortar to mortar_prototype
42 Days Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
42 Days Ago
industrial garage door - merged sub objects on skin model
42 Days Ago
merge from mortar_prototype
42 Days Ago
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42 Days Ago
Merge from main
42 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
42 Days Ago
Commiting a bunch of shelved wip
42 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
42 Days Ago
Forgot to refresh the test list
42 Days Ago
merge from automated_testing
42 Days Ago
More work on kitchen lino for penthouse apartment
42 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
42 Days Ago
merge from automated_testing
42 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
42 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
42 Days Ago
removed dummy from hierachy and re exported fbx
42 Days Ago
vendingmachine_updateammocount_nre -> main
42 Days Ago
Properly fix the bug
42 Days Ago
merge from main
42 Days Ago
Update animator to include blend trees
42 Days Ago
merge from main
42 Days Ago
Fixed tutorial completed commands not running quietly
42 Days Ago
Fix update ammo count nre
42 Days Ago
merge from automated_testing
42 Days Ago
merge from automated_testing/raiding
42 Days Ago
Another raiding test and some inspector tweaks
42 Days Ago
Updating ballistic armour and bdu set skinning
42 Days Ago
main -> server_browser_update_2
42 Days Ago
Finally fixed the flaky raiding tests
42 Days Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
42 Days Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
42 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1