137,952 Commits over 4,474 Days - 1.28cph!

40 Days Ago
Update manifest
40 Days Ago
plywood painted tile fix
40 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
40 Days Ago
Merge from main
40 Days Ago
Set parent history projectile validation default to true
40 Days Ago
merge from wiretool_cave_fix
40 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
40 Days Ago
hanging tarp polycount reduction
40 Days Ago
merge from crew_cut_setup
40 Days Ago
Merge from main
40 Days Ago
split the rail off the holo sight to a separate mesh
40 Days Ago
Merge: from main
40 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
40 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
40 Days Ago
manifest
40 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
40 Days Ago
Fixed torch attack animations not working on non local players
40 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
40 Days Ago
merge from main
40 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
40 Days Ago
naming convention tweaks
40 Days Ago
Fix scientists appearing on roofs
40 Days Ago
merge from tied_back_hair_setup
41 Days Ago
Ponytail Mat updates and cap
41 Days Ago
Add free fuel servervar for easier testing. Codegen.
41 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
41 Days Ago
Merge from main
41 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
41 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
41 Days Ago
Merge: from main
41 Days Ago
little mesh cull pass on wip playground art
41 Days Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
41 Days Ago
apartment_complex_b_large interior props shadow casters optim
41 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
41 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
41 Days Ago
bdu protection pass
41 Days Ago
added m16a2 icon
41 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
41 Days Ago
Ballista and 50cal animation updates
41 Days Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
41 Days Ago
Added hair Dyes
41 Days Ago
m16 3 round burst fire only
41 Days Ago
merge from shelves_fixes
41 Days Ago
Moved conditional meshes to it's own folder
41 Days Ago
Small fixes ponytail/bun
41 Days Ago
Fixed the depth bias for directional shadows on RRP
41 Days Ago
m16 and bdu loot
41 Days Ago
merged 2 objects for LOD0
41 Days Ago
Added hairstyles to the hair pool
41 Days Ago
Ponytail/Bun conditionals setup