223,769 Commits over 3,684 Days - 2.53cph!

46 Days Ago
func_tanklaser sound fix PropSelect:AddModel throws error on invalid input Added more portal entities to the spawn menu Updated effects library Fixed effects changing their entity table if accessed too soon. Added the "trace" debug console command Added NPCData.SnapToNormal Make npc_security_camera duplicatable
46 Days Ago
merge from main
46 Days Ago
Fixed npc_security_camera not duplicating
46 Days Ago
Fixed npc_security_camera not duplicating
46 Days Ago
Fixed npc_security_camera not duplicating
46 Days Ago
merge from binoculars_nre_fix
46 Days Ago
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46 Days Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent
46 Days Ago
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46 Days Ago
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46 Days Ago
Fixed queued renderer leaking render target refcounts Restore the debug print regarding CSoundPatch crash Gravity gun inflictor is the gravity gun, not the player Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
46 Days Ago
Update patrol heli map tooltip name + other slight changes for consistency
46 Days Ago
Fix asset references trying to resolve before those references were added to the assetsystem, which would cause failed uploads No amount of reverting was fixing this, so I think this has existed for a long time... Fixes sbox-issues/issues/4914 sbox-issues/issues/5013
46 Days Ago
Added global.debuglanguage convar to debug localization
46 Days Ago
slicked_back_balding lods
46 Days Ago
Leotard Model + Hair Adjustments
46 Days Ago
blunder buster blockout
46 Days Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
46 Days Ago
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46 Days Ago
normalise condition fill amount
46 Days Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
46 Days Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
46 Days Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
46 Days Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
46 Days Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
46 Days Ago
MeshEditor: More robust u and v axis face calculation, only set texture axis if the face can calculate a valid normal
46 Days Ago
Fix build
46 Days Ago
Add unrecognised reference paths to asset inspector Remove legacy path from CMapAssetType::CalculateDependencies
46 Days Ago
Move light culling renderer to scenesystem and remove GetPtrValue hacks from it, we'll call it from lightbinner to pass results from light culling, layers still exist on renderingpipeline for ordering
46 Days Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
46 Days Ago
backup moved moonpool crane to props folder
46 Days Ago
Dynamically show tool world models based on TC content
46 Days Ago
WIP logic for loading scientists back in. New related states, AI design updates.
46 Days Ago
ActionGraph.ValidationIndex
46 Days Ago
46 Days Ago
Initial proof of concept for scoping gamepad inputs - Push input scope if a GameObject has an InputScope component, which pushes the active input context - Don't use Controller.First anywhere other than UI - Poll every gamepad input and store an InputContext per controller, instead of just the first one Todo: - Fallback to first controller if we don't define any input scopes at all - Let the keyboard and mouse easily be the "non-scoped" input, so we can have two player games with just one gamepad
46 Days Ago
Fix schema generation
46 Days Ago
player update. spear and pitchfork holster position edits
46 Days Ago
Tweak painting to pixmaps to avoid invalid pen crash
46 Days Ago
Delete block tool scene object if creation gets cancelled
46 Days Ago
Support heightfield in CPhysicsShape::GetTriangulation
46 Days Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
46 Days Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
46 Days Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
46 Days Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
46 Days Ago
merge from nightlight_water_fix
46 Days Ago
merge from tutorial_bag_improvements
46 Days Ago
merge from tutorial_island/keys_fix
46 Days Ago
merge from burst_indicator_fix
46 Days Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe