137,938 Commits over 4,474 Days - 1.28cph!

39 Days Ago
manifest
39 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
39 Days Ago
Fixed torch attack animations not working on non local players
39 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
39 Days Ago
merge from main
39 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
39 Days Ago
naming convention tweaks
39 Days Ago
Fix scientists appearing on roofs
39 Days Ago
merge from tied_back_hair_setup
39 Days Ago
Ponytail Mat updates and cap
39 Days Ago
Add free fuel servervar for easier testing. Codegen.
39 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
39 Days Ago
Merge from main
39 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
39 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
39 Days Ago
Merge: from main
39 Days Ago
little mesh cull pass on wip playground art
39 Days Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
39 Days Ago
apartment_complex_b_large interior props shadow casters optim
39 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
39 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
39 Days Ago
bdu protection pass
40 Days Ago
added m16a2 icon
40 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
40 Days Ago
Ballista and 50cal animation updates
40 Days Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
40 Days Ago
Added hair Dyes
40 Days Ago
m16 3 round burst fire only
40 Days Ago
merge from shelves_fixes
40 Days Ago
Moved conditional meshes to it's own folder
40 Days Ago
Small fixes ponytail/bun
40 Days Ago
Fixed the depth bias for directional shadows on RRP
40 Days Ago
m16 and bdu loot
40 Days Ago
merged 2 objects for LOD0
40 Days Ago
Added hairstyles to the hair pool
40 Days Ago
Ponytail/Bun conditionals setup
40 Days Ago
Ponytail/Bun setup
40 Days Ago
merge from hackweek_map_incomplete_dl_fix
40 Days Ago
merge from nvidia_reflex_support_check_fix
40 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
40 Days Ago
Loot spawn gen: bdu pants m16
40 Days Ago
Fixed torch using the industrial torch attack sound
40 Days Ago
fixed supply drop ballistic era
40 Days Ago
merge from wiretool_cave_fix
40 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
40 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
40 Days Ago
Merge from main
40 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
40 Days Ago
Merge from main
40 Days Ago
Merge from PlayerRigUpdate2