155,722 Commits over 4,536 Days - 1.43cph!

43 Days Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
43 Days Ago
merge from powergrid
43 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
43 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
43 Days Ago
Fixed broken LOD on red recycler power indicator
43 Days Ago
merge from PlayerMaintainedMonuments
43 Days Ago
merge from airfield_maintainable_features
43 Days Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
43 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
43 Days Ago
More WIP
43 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
43 Days Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
43 Days Ago
Lots more tweaks
43 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
43 Days Ago
texture updates to wooden crate 1 rezised and optimized
43 Days Ago
dartboard and pool table unlock
43 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
43 Days Ago
arrow_late_loading_fix -> main
43 Days Ago
corrected comment
43 Days Ago
43 Days Ago
enforce mesh renderer is enabled in sculpting gui always
43 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
43 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
43 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
43 Days Ago
Remove debug 15s refresh times lol
43 Days Ago
43 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
43 Days Ago
lod distances tweaks same as TC
43 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
43 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
43 Days Ago
updated temp icon
43 Days Ago
main -> game_room_dlc
43 Days Ago
game_room_dlc -> new_pool_ui
43 Days Ago
Max trail length convar
43 Days Ago
changed name to rock sculpture, added colision and lods
43 Days Ago
do x and z while I'm at it
43 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
43 Days Ago
Debug log satellite Y position for my sanity
43 Days Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
43 Days Ago
Take the longest route across terrain possible
43 Days Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
43 Days Ago
rock sculpture COL
43 Days Ago
Rock Sculpting Pedestal - gibs
43 Days Ago
Experimenting with a super duper long trail
43 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
43 Days Ago
Trail fade
43 Days Ago
merge from PlayerMaintainedMonuments
43 Days Ago
trail fix
43 Days Ago
Perspective fix
43 Days Ago
Clean: Add general explanation on the pool implementation - remove TODOs - buildfix for non-editor builds - bugfix of setting the wrong epoch for a slot for stale cells Tests: ran unit and perf tests