156,091 Commits over 4,536 Days - 1.43cph!

46 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
46 Days Ago
Add deploy animation when first getting on the pooltable
46 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
46 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
46 Days Ago
Chinook terminal volume changes
46 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
46 Days Ago
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46 Days Ago
LS Office area lighting facelift WIP.
46 Days Ago
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46 Days Ago
fix sockets of dartboard for better placement
46 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
46 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
46 Days Ago
46 Days Ago
fix NRE that was breaking demos
46 Days Ago
missed materials
46 Days Ago
Halloween garland LODs and mani update
46 Days Ago
Animation polish pass on pool table
46 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
46 Days Ago
more reset state cleanup
46 Days Ago
Adding glass bullet feed script and updating animations
46 Days Ago
Merge from /powerplant_activation_sounds
46 Days Ago
Merge from /PlayerMaintainedMonuments
46 Days Ago
Audio file tweaks and voice count changes
46 Days Ago
merge from game_room_dlc
46 Days Ago
merge from main
46 Days Ago
Merge from PlayerMaintainedMonuments
46 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
46 Days Ago
Added generator VFX to the powerplant.
46 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
46 Days Ago
missing mats
46 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
46 Days Ago
merge from PlayerMaintainedMonuments
46 Days Ago
Fix pool cue placement again
46 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
46 Days Ago
more pooling state resetting
46 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
46 Days Ago
jukebox - minor micro polish on game model
46 Days Ago
Model, entity, and textures for halloween garland (WIP)
46 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
46 Days Ago
Fix sound positions
47 Days Ago
Ensure cue follows hand prop position + rotation given in animations
47 Days Ago
Fix timesince and car audio not being reset properly
47 Days Ago
Adding initial events for power grid state, fuses, and garages.
47 Days Ago
Improve sound loop stop
47 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
47 Days Ago
Merge from terrain_renderer
47 Days Ago
merge from terrain_parallax_fix
47 Days Ago
Merge from main
47 Days Ago
Merge from PlayerMaintainedMonuments