137,397 Commits over 4,474 Days - 1.28cph!

42 Days Ago
Merge from main
42 Days Ago
edited 3p jump anims
42 Days Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
42 Days Ago
Fix broken meta file for blue noise 64px, 38
42 Days Ago
Merge from main
42 Days Ago
Merge from main
42 Days Ago
Merge from ioeditor_fix
42 Days Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
42 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
42 Days Ago
merge from main
42 Days Ago
fixed auto turret gibs not inherting skinned material
42 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
42 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
42 Days Ago
merge from industrial_dlc
42 Days Ago
merge from main
42 Days Ago
merge from /unity_6.3.15/ddraw_text_color_fix
42 Days Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
42 Days Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
42 Days Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
42 Days Ago
Fix compile error (UnityToolbarExtender)
42 Days Ago
merge from main
42 Days Ago
exposed pipes art and prefab
42 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
42 Days Ago
Post merge fixes
42 Days Ago
Re-run disable Bake on Scene Load for the cave
42 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
42 Days Ago
merge from heli_crate_train_wagon_fix
42 Days Ago
merge from industrial_torch_weaponrack_setup
42 Days Ago
merge from bowless_crossbow
42 Days Ago
merge from excavator_light_fix
42 Days Ago
merge from industrial_dlc
42 Days Ago
merge from main
42 Days Ago
Merge from indirect_instancing (main)
42 Days Ago
Merge from main
42 Days Ago
merge from main
42 Days Ago
merge from main 152363
42 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
42 Days Ago
main -> mountable_rollback
42 Days Ago
Re-enable wind on hemp collectable
42 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
42 Days Ago
Fix elevator radial menu not using correct buttons
42 Days Ago
Ridable horse
42 Days Ago
update apartment_complex_monument/prototype
42 Days Ago
math.sign => math.Sign, && => and
42 Days Ago
m16a2 textures update
42 Days Ago
math.sign => math.Sign, && => and
42 Days Ago
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools Fix Linux SRCDS compile error Fixed Lua state corruption Minor cleanups + whitespace cleanups Make loading screen dialog have static height again * Simpler, fixes a few issues, potentially helps that one guy who would "Style around the box" on their loading screen. Minor cleanups Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting