147,719 Commits over 4,444 Days - 1.39cph!

41 Days Ago
Fix mortar first person arms disappearing sometimes
41 Days Ago
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41 Days Ago
Merge from main
41 Days Ago
Fix typo
41 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
41 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
41 Days Ago
Fix HE color in mortar UI
41 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
41 Days Ago
Fix duplicate internal IDs on the new mortar animations
41 Days Ago
Fix hidden items showing up in the vending machine search
41 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
41 Days Ago
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41 Days Ago
update export with fix's to IK positions
41 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
41 Days Ago
empty_country_fix -> main
41 Days Ago
merge from main -> apartment_complex_monument
41 Days Ago
Fix countries not being shown in the drop down country selection window
42 Days Ago
merge from rfreceiver_modding_fix
42 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
42 Days Ago
merge from steaminventory_newitem
42 Days Ago
merge from main
42 Days Ago
mortar projectile flight sound implementation
42 Days Ago
Fix shop name input being at a weird position when opening the dialog window
42 Days Ago
Ensure 'remove all' popup closes if you disconenct
42 Days Ago
Support UI popup with empty string titles
42 Days Ago
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit
42 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
42 Days Ago
Fix broken open transition
42 Days Ago
Add debug output to VPC warning
42 Days Ago
empty_country_list_fix -> main
42 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
42 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
42 Days Ago
Fix MacOS not rebuilding VPC
42 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
42 Days Ago
Merge some changes from main * VPC change, minor VPC script changes * Fixed tier1, tier0 exclude VPCs causing warnings during project gen
42 Days Ago
merge from efficiency_desc
42 Days Ago
Efficiency upgrade description change, on the right branch this time
42 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
42 Days Ago
Subtract new navmesh
42 Days Ago
Readd god rock & anvil rock to craggy
42 Days Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
42 Days Ago
Codegen
42 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
42 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
42 Days Ago
Reapply Antihack.cs #if SERVER changes
42 Days Ago
merge from main -> fix_foundation_clipping_rocks
42 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
42 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
42 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
42 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.