130,648 Commits over 4,232 Days - 1.29cph!

55 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
55 Days Ago
player-controlled drones targetable by SAMs
55 Days Ago
Setup for other monument types
55 Days Ago
Reverted changes to skydome's TOD_sky night settings
55 Days Ago
Merge from main
55 Days Ago
missing change
55 Days Ago
moved drop input response so it's reliable
55 Days Ago
Merge from underwater_lab_windows_fix
55 Days Ago
Merge from main
55 Days Ago
Merge from render_pipeline_testing
55 Days Ago
Updated Spinning Radar Prop Textures
55 Days Ago
Merge from main
55 Days Ago
Applied Boat block type to remaining boat blocks
55 Days Ago
Small oilrig no longer spawns in T0
56 Days Ago
merge from main
56 Days Ago
merge from monument_shuffle
56 Days Ago
merge from monument_shuffle
56 Days Ago
merge from stringpool_warnings_investigation
56 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
56 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
56 Days Ago
merge from drone_storage_slot
56 Days Ago
don't let market drones brick the server with bad entityref access
56 Days Ago
S2P radtown_small_3 Minior spawn location changes
56 Days Ago
merge from main
56 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
56 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
56 Days Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
56 Days Ago
merge from meta_shift
56 Days Ago
tweaked shote_crate filters
56 Days Ago
merge from /meta_shift/monument_loot_shuffle
56 Days Ago
merge from main
56 Days Ago
merge from fix_vitals_sorting
56 Days Ago
merge from vehicle_damage_stat_display
56 Days Ago
merge from marker_teleport
56 Days Ago
merge from bear_meat_20
56 Days Ago
merge from sleeping_bag_shadows
56 Days Ago
merge from optimize_flashlights
56 Days Ago
merge from codelockedhackablecrate_modded_prefabs
56 Days Ago
merge from Wildlife_Cull_JungleAnimals
56 Days Ago
merge from decay_scale_ui_fix
56 Days Ago
Merge from boat_building
56 Days Ago
Merge from parent
56 Days Ago
Merge from main
56 Days Ago
Terrain material improvements.
56 Days Ago
Prefab scaling changes vs desert variant.
56 Days Ago
Tree related decal stuff
56 Days Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
56 Days Ago
Compile fixes
56 Days Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well