161,425 Commits over 4,597 Days - 1.46cph!

51 Days Ago
pefab explosive setup on some weapons
51 Days Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
51 Days Ago
Glyph/bind resolution cleanup
51 Days Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
51 Days Ago
merge from hazmat_trophy_fixes
51 Days Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
51 Days Ago
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51 Days Ago
Updated Beef Prefabs to have world models linked
51 Days Ago
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51 Days Ago
Refactor duplicate stick suppression calls
51 Days Ago
Added new frog textures and materials. applied them to the frog_rig.fbx
51 Days Ago
Polish to small randomised room L + wires and decals added
51 Days Ago
merge from render_pipeline_testing
51 Days Ago
server_browser_filter_fix -> main
51 Days Ago
Remove dead phrases and input axes
51 Days Ago
Reapply sheep mark attacker hostile
51 Days Ago
Fix beef spoil item not assigned
51 Days Ago
Squirrel anim updates
51 Days Ago
Couple of performance improvements.
51 Days Ago
Fix black paintballs in third person in RRP
51 Days Ago
Workaround to preserve previous heli-specific input cancelling
51 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
51 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
51 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
51 Days Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
51 Days Ago
Squirrel animation content updates
51 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
51 Days Ago
Merge from bindrefactor
51 Days Ago
Refactor two separate bind registration locations into one.
51 Days Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
51 Days Ago
Upgrade SMAA in-place to SMAA T2x
51 Days Ago
Fixed battering ram flaky tests
51 Days Ago
spacing/line fixes
51 Days Ago
Disable debug overlay by default
51 Days Ago
Merge from main
51 Days Ago
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
51 Days Ago
Updating frog rig
51 Days Ago
update ik jobs to use safe playables
51 Days Ago
Work on randomised room L so far (WIP and ongoing)
51 Days Ago
Merge from main
51 Days Ago
merge from automated_testing
51 Days Ago
merge from main
51 Days Ago
merge from main
51 Days Ago
merge from main
51 Days Ago
Merge from /skins
51 Days Ago
Merge from main
51 Days Ago
Possible StopMontage NRE fix
51 Days Ago
Merge from market_terminal_power_fix
51 Days Ago
Change the text on the market terminal to say No Power if the terminal is unpowered (can still be accessed to browse shops, it's just a visual change)
51 Days Ago
Merge from asset_exclusion_tests