202,571 Commits over 4,171 Days - 2.02cph!

3 Years Ago
Layout changes Made the seen/friendly/enemy buttons a toggle so it shows what the current state is (and prevents clicking on the same state)
3 Years Ago
A small fix on marketplace terminal
3 Years Ago
Made changes on marketpalce terminal
3 Years Ago
Merge from main
3 Years Ago
Road tunnels progress
3 Years Ago
Store desync of timeSinceLastTick in combatlog
3 Years Ago
Finally fixed all edge cases with mask generation
3 Years Ago
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3 Years Ago
skin approval
3 Years Ago
Road tunnel dressing WIP
3 Years Ago
source update
3 Years Ago
Baked the spline extruded road tunnels down into standard unity meshes.
3 Years Ago
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
3 Years Ago
vacuum tube anim setup to handle wagons of various heights
3 Years Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
3 Years Ago
Disabled road grass decor (look very out of place / not grounded at all, particularly with the new road specular)
3 Years Ago
fixed some material ID mismatch on lightpost_a
3 Years Ago
art drop cliffs, concrete_f_single
3 Years Ago
switched layers on the damaged brick wall set material
3 Years Ago
merge from main
3 Years Ago
source update
3 Years Ago
Tweaked concrete_f_single set for damian
3 Years Ago
Fixed diving tank worldmodel not having LODs setup properly Added Tools/Optimizer/Convert LODGroup to RendererLod Added Tools/Prefabs/Replacer to replace a bunch of prefabs while keeping their position Removed most LodGroup components from fishing villages (results in visible meshes from a distance when usiong binoculars/scopes)
3 Years Ago
Cull speaker meshes on compound music stage Don't use the aggresiveShadowLod convar on renderers with only 2 states Cull CCTV static arm mesh Cull some small pieces of the marketplace workbench prop
3 Years Ago
Added marketplace terminal
3 Years Ago
3 Years Ago
Reapply train tunnel changes
3 Years Ago
Merge from trainyard_update
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
3 Years Ago
Fallback to steam if json serverlist goes stale
3 Years Ago
Don't add an ocean margin on the nexus map images
3 Years Ago
Ensure Tasks run on main thread & fix concurrency issues
3 Years Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
3 Years Ago
merge from hapis_oil_nudge
3 Years Ago
Arctic base environment volume tweaks
3 Years Ago
Made indicator light on the light switch more intense
3 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
3 Years Ago
Slightly toned down clear weather cloud brightness
3 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
3 Years Ago
Temperate cliff colliders - more accuracy
3 Years Ago
Adjusted max shadow distance relative to shadow cascade setting
3 Years Ago
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3 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
3 Years Ago
optimised 3p cardgame anim
3 Years Ago
art drop
3 Years Ago
anim setup wip
3 Years Ago
Unsaved