143,917 Commits over 4,413 Days - 1.36cph!

3 Months Ago
merged from buoyancy_sleeping_brick_fix
3 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
3 Months Ago
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3 Months Ago
renamed component_storage_boxes folder
3 Months Ago
created pack sitem
3 Months Ago
Meds Box - updated gibs and corpse mesh
3 Months Ago
comps box updated textures and icon
3 Months Ago
merge from divesite_spawn_optim
3 Months Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
3 Months Ago
merge from divesite_spawn_optim
3 Months Ago
merge from indirect_instancing
3 Months Ago
rebase on main
3 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
3 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
3 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
3 Months Ago
Include magnet crane and door animations in server build
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Fix biome layer getting removed somehow from material
3 Months Ago
Merge from fix_console_log_startup
3 Months Ago
Merge from parachute_hotbar
3 Months Ago
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3 Months Ago
Merge from boat_aim_sway
3 Months Ago
Merge from growable_menu_changes
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Preserve the RMB behaviour when cloning plants
3 Months Ago
Merge from main
3 Months Ago
double_voicechat_fix -> main
3 Months Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
3 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
3 Months Ago
Merge from pm_equip_tool
3 Months Ago
merge from naval_update/io_boats
3 Months Ago
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3 Months Ago
Change foliage_instancing to shader feature
3 Months Ago
Continue to apply boat based sway while firing
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
3 Months Ago
Fix bug that could sometimes cause player voice duplication
3 Months Ago
Cleanup and minor changes
3 Months Ago
Fixed string lights mixing up local and world, its all local now
3 Months Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
3 Months Ago
merge from main
3 Months Ago
Merge from fix_steam_nickname_bag
3 Months Ago
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