249,457 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
2 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
2 Months Ago
Clothing Updates
2 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
2 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
2 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
2 Months Ago
Added description to RPS gesture
2 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
2 Months Ago
Clothing Updates
2 Months Ago
Parent merge
2 Months Ago
Apply mask when loading a pose from file
2 Months Ago
Fixed fingers not updating due to curve namings
2 Months Ago
Humans: brand-new data sets for hitboxes, physics joints, and physics shapes + improved WalkFast_E + added WalkFast_W https://files.facepunch.com/maxlebled/1b3111b1/2024-10-31%2001-49-11.mp4
2 Months Ago
merge from qol_bag_unclaim_convar -> main
2 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
2 Months Ago
Merge fix
2 Months Ago
Better client prediction for the ballista controls (still wip)
2 Months Ago
merge from fix_npc_death_icon -> main
2 Months Ago
Fix climbing - jumpoff
2 Months Ago
Unsaved
2 Months Ago
Merge from main
2 Months Ago
Merge from gesturepack
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
2 Months Ago
Platform sounds
2 Months Ago
Cleanup
2 Months Ago
Media greybox scene: zero'd origins
2 Months Ago
Merge from Halloween24
2 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
2 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
2 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
2 Months Ago
Merge from vm_names_ugc
2 Months Ago
Dev cam mat
2 Months Ago
Fix server admin panel NRE
2 Months Ago
Merge from main
2 Months Ago
Fix [Placeholder] attribute not actually setting PlaceholderText
2 Months Ago
siege_weapons/visual_towing -> siege_weapons
2 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
2 Months Ago
merge from fix_map_focus_light -> main
2 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main -> fix_map_focus_light
2 Months Ago
merge from qol_io_arrows -> main
2 Months Ago
Fix compile errors on CLIENT and SERVER
2 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
2 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
2 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
2 Months Ago
Update ragdoll bone objects in editor