198,698 Commits over 4,140 Days - 2.00cph!

3 Months Ago
boomerang_condition_fix -> jungle_update
3 Months Ago
Ensure boomerang is losing condition
3 Months Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
3 Months Ago
jungle_update -> boomerang
3 Months Ago
Merge some VPC changes
3 Months Ago
WM prefab and UVsets
3 Months Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
3 Months Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
3 Months Ago
merge from main
3 Months Ago
Adding view model camera animation files for pistol set
3 Months Ago
Viewmodel camera animation set up for all pistols
3 Months Ago
Fix new animals sinking below tunnel entrance grate visually
3 Months Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
3 Months Ago
Updating wood armour gloves prefabs
3 Months Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
3 Months Ago
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3 Months Ago
Increase duration of inacpacitate dart vision debuff
3 Months Ago
Fixed viewmodel reference on prefab
3 Months Ago
merge from jungle_update
3 Months Ago
cherrypicking 119469
3 Months Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
3 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
3 Months Ago
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3 Months Ago
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3 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
3 Months Ago
Updating coconut armour viewmodel skinning
3 Months Ago
Changed branch physics surface to wood
3 Months Ago
Bunch of cleanup/refactor after changes.
3 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
3 Months Ago
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3 Months Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
3 Months Ago
renaming of files for dlc gesture
3 Months Ago
jungle ruins s2p to refresh collider changes
3 Months Ago
Merge from jungle_update (fix animals sliding and a NRE)
3 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
3 Months Ago
Fix being able to kite croc around foundation
3 Months Ago
Fix NRE in tiger and croc corpse dragging
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from snakes
3 Months Ago
Merge from jungle_update
3 Months Ago
Compile fix
3 Months Ago
Set correct material collider to fix impact sounds.
3 Months Ago
merge from laserdetector_ai
3 Months Ago
Laser detector now detects horses (and anything on the AI layer)
3 Months Ago
merge from lootdestroy_corpse_fix
3 Months Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
3 Months Ago
Remove unused variable
3 Months Ago
Remove debug logs
3 Months Ago
Bump reposition chance
3 Months Ago
Timings, hit effect.