129,095 Commits over 4,201 Days - 1.28cph!

3 Months Ago
Fixed the missing texts on store heroes (regression from the store)
3 Months Ago
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
3 Months Ago
Add a message to the companion page to ensure you've signed into the app if its not installed (hopefully that encourages people to relog if having issues)
3 Months Ago
Added retro material to the helmet
3 Months Ago
Update: reimplement how occlusion treats overrides - this is a reimplementation of 118512 Allows to further simplify OcclusionLineOfSight code - enables removal of OcclusionPlayerFound/Lost Tests: on craggy with 2 players, ran behind the hill, disappeared, turned on occlusion override - player appeared
3 Months Ago
Updated pilot hazmat holster offsets
3 Months Ago
merge from new_menu2
3 Months Ago
LODs and collision for food market display
3 Months Ago
Updated featuring header style Black box and pistol in general store categories
3 Months Ago
Updated pilot pack cover assets
3 Months Ago
merge from pilotpack_storepage
3 Months Ago
Fixed featured items ordering
3 Months Ago
merge overflowing weapon stats fix
3 Months Ago
Fix for overflowing weapon stat values
3 Months Ago
setup t1 smg anims, entity and override controller
3 Months Ago
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
3 Months Ago
new_menu2 -> main
3 Months Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
3 Months Ago
Missed files
3 Months Ago
Texture fix for Pilothazmat Backpack
3 Months Ago
PilotHazmat backpack textures updated
3 Months Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
3 Months Ago
updated cinematic backpack textures
3 Months Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
3 Months Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
3 Months Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
3 Months Ago
Reset active item when disconnecting from the server.
3 Months Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
3 Months Ago
renamed flight recorder box to black box again
3 Months Ago
Update some tooltips to the new menui2 ones
3 Months Ago
▄▌▋ ▄▊ ▍▉▍ █▅▌▊▍ ▆▄▉ ▅▆▊▊▅▆
3 Months Ago
Pilot pack store page
3 Months Ago
Replaced blockout food display counter
3 Months Ago
call init on vhacd Paramters props to get legit default values
3 Months Ago
pilot pack sitem description
3 Months Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
3 Months Ago
new_menu2 -> main
3 Months Ago
Proposed fix for notifications
3 Months Ago
Remove logs for main
3 Months Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
3 Months Ago
new_menu2 -> main
3 Months Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
3 Months Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
3 Months Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
3 Months Ago
Cherrypicked 127704
3 Months Ago
restore m_EnterPlayModeOptions
3 Months Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
3 Months Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
3 Months Ago
Adding extra bone to pilot hazmat mask tube
3 Months Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam