192,970 Commits over 4,049 Days - 1.99cph!

3 Months Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
3 Months Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
3 Months Ago
merge from entity_scale -> hackweek_modding_improvements
3 Months Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
3 Months Ago
Faster and cleaner AND switch tests
Rin
3 Months Ago
Floor netting item setup gameplay proof of concept
3 Months Ago
Door controller server tests
3 Months Ago
Fixed some old failing tests New test utils, code cleanup
3 Months Ago
merge from main
3 Months Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
3 Months Ago
Add a send message option in the chat message context menu
3 Months Ago
merge from main
3 Months Ago
Missing files
3 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
3 Months Ago
▌▅▌▍▇▌▌▄▆▉▆▌▌ ▅▅▆▍▌▆ ▇▋▋ ▍▆▍▌█▌█▅▇ ▇▇▍▊ ▇▉▍▇▌█▌ ▊▌▇▌▍.▇▊▌ ▄▅ ▊█▋▄▆▊▄ ▉█▍▉ ▅▆▌▉▍█▌ ▋▄▉▇ ▍▍ ▄▅▍ ▄▌▄▆▊▄▆▊▌▅ ▉▅▌ ▍▋██▆▉▊ █▇▄▌▋ ▄▄▊▆▉ ▌▄▅▊▍▊▇▋▍▄▍ ▆▊ ▋▌▋▌▅▋▍█▊▉█▉▋▌▆█▉▄▉█▇▇▉
3 Months Ago
Merge from main.
3 Months Ago
Some basic handling for full containers, this will need more work
3 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
3 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
3 Months Ago
Merge from main
3 Months Ago
Misc prefab setup, guide meshes, icon
3 Months Ago
Merge from main
3 Months Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
3 Months Ago
█▉▋ ▉▅▍▊▄▆▊ █▇▌▌ ▍▆▆▍▌ ▅▊▋▆▊█▉ ▋▍ ▄▆█▅▍▉▄ ▊▆▄▉ ▋▅▇▉ ▄▌▋▉
3 Months Ago
█▍▇▅▆▅
3 Months Ago
▇▇▍ ▋▇█▌▄▋▆█▆ ▄▋▅▋ ▉█▊▊▅▌▉ ▆▄▍▆█.▍▄▍ ▄▇ █▊█▍▆▌▉ ▄▆▆▉ ▋▆▅▄▊▅▋ ▅▅▇▋ ▉▋ ▊▊▇ ▅▇▄▋▆█▍▊▄▊ ▋▆▉ ▅▉▌▊▍▉▋ ▌▆▋▋▆ ▌▍▍▊▅ ▋▇▉▉▇▊▆█▇▇▇ █▍ ▍▇█▉▍▌▍▍▋▅▍▉▍▉▆█▇█▄▄▍▍█
3 Months Ago
Reserialized tech trees to fix "total cost" not working
3 Months Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
3 Months Ago
Tweaked static ballista deploy volumes and dismount pos
3 Months Ago
Hammer: Merged some under the hood changed from CS:GO Also fixed ray-traced preview crashing Menu: Do not include notifications library Minor cleanups Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs
3 Months Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
3 Months Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
3 Months Ago
▉▍█▉▉▆▅█▌▊█▉▋ ▍▊▇▆▅▆ ▌▅▅▄▄▉▇▇▅▌▍ █▅▆ ▄█▌▉▄▇▄▉ ▅▊▌▌▄▄ ▌▆▅▍ ▇▆▇▋▇▌▇▍ ▆▍ ▍▊▍▆▇▆▋█▌
3 Months Ago
Static ballista mount/dismount sounds
3 Months Ago
█▇▄ ▄▊▉▆█▊▍▍▍█▍ ▆▅▇ ▍▆▄▌▊▋▇▇ ▄▊▍▆▇▋ ▉█▍▋ ▋▌▋▍▌▄▉█ ▊▌ ▇▇▋▄▍▋█▋▍
3 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main/horse2_fixes/handling
3 Months Ago
Fixed hitbox system
3 Months Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
3 Months Ago
Tweaked turn speed when holding ctrl Tweaked head movements
3 Months Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
3 Months Ago
crocodile turns and sprint anims edited
3 Months Ago
▊▍▉▌▍█▉▍ ▋█▌.▆▄▄▋▋▄▊▌ ▆▌ ▍▅▄▌▇▋▊▅▆▅▊ █▊▉▄█ ██ ▇█▇▍▍▌▄▆▉▉ ▍▄▋▌▌▇ (▊▋█▄▉▊▌▌▉▆▆ ▌█▉ ▊▇ ▉▆█ ▋█▄▆▅▋ ▅▆▄ ▅▆█▋▉▆▌▇▍█▍▊ ▊▉▇▋▊▆ ▋▍ ▌▊█▉▇▅▌▊▉▆▆, ▇█▋ ▊▇▋█▆▆▋ ▇▇▅▇ ▌▅▍▋█▉▉▇▆) - ▆▉▌▍ ██▇▆▋ ▋▆ ▉▅▌▌▄▍▅▄▉▆ ▉▇▆▆ ▉▄▍ ▍▄▊▊▄▆▉▅▉ ▌▄ ▌▌▉ ▉▉▌▋▊ ▆▄▊▉ █▉▌▄ ▋▆▉▋▌▇█▆▊▄▉█▍, ▆▋▉▅▄▅▊ ▊▍▋█ █▍ ▋▍▆▉▆▅ ▆▆▌▌▍▅▆██ ▆▌▉▆▇▋ ▄ ▆▅▇▇▇▅ ▇▋▉▄▆▍▊█▄▅.▌█▆▋█▍▉▍▌▋ - ▆█▄▆ ▅▄ ▆▊▊ ▅▅▌ ▌▄▌▄▇▍▌▆ ▋▍▅▋ ▋▌ ▄▍▊▇▉▇▉▊ ▍▌▊ ▇▌▆ ▋▍▌▍▍▍▉.▆▌▇▉▊▅▉▍▆▆▇▉▇▄▆▄▇▉, ▌▆▆▅ ▍▇ ▄▄▊▉▋▅▆▌▋ ▆▌ ▅▇▋▍
3 Months Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
3 Months Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
3 Months Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
3 Months Ago
Updated default spine offset as derived from idle animation