191,106 Commits over 4,049 Days - 1.97cph!

3 Months Ago
- Added siege tower prefab info - Removed colliders in model
3 Months Ago
Ensured siege tower constuctable has new sounds
3 Months Ago
Reduced siege tower guide scale again
3 Months Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
3 Months Ago
primitive -> Aux2
3 Months Ago
Minicrossbow compile fix
3 Months Ago
3 Months Ago
Prevent siege tower middle door from being open on spawn
3 Months Ago
merge from lunar_new_year_2025
3 Months Ago
network++ restore save back to 263 - typo
3 Months Ago
merge from primitive
3 Months Ago
Cull siege towers door way later
3 Months Ago
network++
3 Months Ago
Increased siege tower constructable prevent building
3 Months Ago
Fixed incorrect entity extents
3 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
3 Months Ago
Disable horse collision debug and logs
3 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
3 Months Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
3 Months Ago
cherrypicking lunar_new_year_2025 changes
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
merge from lunar_new_year_2025 (contains protocol update)
3 Months Ago
LNY wall divider additional volumes to prevent deployable clipping
3 Months Ago
Improved horse collision damage detection, balancing
3 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
3 Months Ago
Protocol++
3 Months Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
3 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
3 Months Ago
Improve line covers
3 Months Ago
merge from primitive
3 Months Ago
Compile fixes
3 Months Ago
Fixed hip motion jittering when pressing ctrl
3 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
3 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
3 Months Ago
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3 Months Ago
Ram exhaust prefab WIP.
3 Months Ago
Ram lighting & instruments.
3 Months Ago
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3 Months Ago
Ram lighting tweak.
3 Months Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
3 Months Ago
med assault rifle world model and lods will need some some refinements but good enough for now
3 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
3 Months Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
3 Months Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
3 Months Ago
Fix compile error
3 Months Ago
Add line cover component
3 Months Ago
Fixed new horses not claimable at ranches
3 Months Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge