248,733 Commits over 3,959 Days - 2.62cph!

3 Months Ago
work on main menu, fixing some vmdls, logo update, knewave font
3 Months Ago
Bump up log level of native warnings
3 Months Ago
Feedback and polish on catapult and textures
3 Months Ago
Print more user friendly error when we try and fail to load vpk of an uncompiled map, don't piss out searchpath debug anymore Show inspector hint when an assigned map is uncompiled https://files.facepunch.com/solw/2024/October/09_19-20-JumpyOropendola.png
3 Months Ago
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3 Months Ago
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3 Months Ago
Bump `cvarlist` buffers from 128 to 1024 Use the #classname for Sandbox editors and Bouncy BALL Localize stuff added by game_hl2.lua (Partially Community Contribution) Fixed a crash to do with teleporting constrained entities Removed unused variables in Problems panels Pull Requests * Use localization strings for GMod-specific keyboard settings * TTT: Updated Turkish localization * Use 4 number overload of surface.SetDrawColor in base game for performance Tooltips for vehicles in spawnmenu akin to those for SWEPs, SENTs Resistance turrets only set the 2 valid skins (was trying to use 4) Localize NPC and Vehicle spawnmenu tab entries Added Resistance Turrets to spawnmenu if Episode 2 is mounted Adjust "Prison Guard" localization strings Also remove unintentional changes Fixed wrong translation string used in recent changes (oopsie) Fixed a few more potential crashing issues Fix a lag issue to do with spamming certain packets to the server from client
3 Months Ago
Merged ghostanim.mdl and blackout.mdl Instead of doing a hack for Episode 1, just merge all these models from all the half-life 2 games, and including portal 1 Episodic Poison Zombie model with fixed animation events Advisor episodic model hack The models are too different to be merged, so we swap the ep2 one in, on spawn Episodic combine_intmonitor props with extra skin gmad.exe allows .vtx files again Try writing current git branch to garrysmod.ver Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup Jalopy model with adjusted correct suspension travel
3 Months Ago
▍▋▄▇▉ ▅▋▄ ▆▍▋ || ▌▋▉▊▉▉▅▆ ▋▆▍▆▍▄▆ ▉▉▊▌▌▌▍▋▊▋ ▅▊▆▄▋, ▉▇ ▌█▆▊▅ ▄▄▄▆ ▄▅▅▄ ▉▅▇ ▇▉▅█▇▅ (▍▌▍▌▌█ ▍▌▅▄ ▊▉██▌▉ ▇▉▉▌▉▋ ▌▉▉▆▍▇▍█▉ ▅▄▊ ▉▇▋▆▅▊). ▅█▍▅ █▉▅▋█ ▋▆▊ ▌█▉▅▄ ▇▇▊█▉▌▊ █ & ▉
3 Months Ago
func_smokevolume removes particles when dormant Always enable loading screen for the `map` concommand Mount floating .GMA files before fetching info about subscriptions So they load in time if launching the game with +map Don't try to enable loading screen on linux srcds (compile fix) Restore some more HL2-specific gamerules behaviors sk_plr_health_drop_time sk_plr_grenade_drop_time sv_robust_explosions Entities that block radius damage, don't block it on themselves Do not hide servers with OOB data, clamp the data Do not hide the server from master server if sv_lan is 1 This causes LAN servers to be invisible to the LAN tab in the server browser, which is a regression. Mention `hide_server` convar in sv_lan's description. Fixed a Linux crash with sv_showlagcompensation (hopefully, most likely) Fixed Entity:ManipulateBoneJiggle type `2` non functioning Mention valid sample rates in "Invalid sample rate X for sound Y" warning Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions Only drop physics gun held props from Lua Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
3 Months Ago
DDraw arrows in & out of IO ports when looking with a wire tool
3 Months Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
3 Months Ago
Configure a direction for every IO port for every deployable IO entity
3 Months Ago
Mount folder addons before Workshop system
3 Months Ago
tweaks
3 Months Ago
Clean up cloud browser nodes Installed filter
3 Months Ago
Use LFS for .vpk's, migrate existing vpks to LFS
3 Months Ago
refinery updates
3 Months Ago
Move server package list to networked StringTable, sync to clients/late joiners when host mounts packages, resolves Facepunch/sbox-issues#6529 Obsolete unused MountAsnc, IsMounted params Catch ServerPackage download exceptions and flag download as errored
3 Months Ago
Refine sv_max_userinfo_rate further Hopefully this fixes issues on map load "Start Disabled" spawnflag for env_projectedtexture The "Enabled" spawnflag makes no sense as the entity is always enabled on creation across all SourceSDK2013 games according to the source code. Restore missing options in env_projectedtexture in Hammer Also rearranged useful options to the top, added browse texture button to the texture keyvalue env_projectedtexture Toggle input Added ProjectedTexture:Get/SetNoCull()
3 Months Ago
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3 Months Ago
Added interp_debug ConVar and simple representation using sphere gizmos (white is the current interpolated position, cyan is the target position) Added Show Interpolation Debug options to debugging menu and Game Debug context menus. Fixed toggle not working for Show Physics Debug in Debug menu (use ConsoleSystem.GetValueInt)
3 Months Ago
initial commit initial commit
3 Months Ago
transforms on improvised shield
3 Months Ago
unsaved track piece blend file, engine stuff
3 Months Ago
tiles
3 Months Ago
Cursors
3 Months Ago
Use new physics callbacks
3 Months Ago
Adjust menu camera
3 Months Ago
Update menu
3 Months Ago
bird rotation
3 Months Ago
Change input to jump only
3 Months Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
3 Months Ago
CoinUI now animates up/down when pickup up/taking more than 1 coin at once Added "NPC" Mixer
3 Months Ago
additional camera shot
3 Months Ago
Intro camera for stage 1
3 Months Ago
Added `give_coins` and `give_item` commands
3 Months Ago
move spawn
3 Months Ago
Adding and removing from HashSetEx is thread safe Move Physics step to AFTER FixedUpdate instead of before. Add Collider.GetVelocityAtPoint Change how RigidBodies update their positions from the Physicsbody Update keyframes more explicitly InterpolationSystem uses HashSetEx Clean up how transforms are updated from bodies Revert rigidbody positions updates to be non threaded, I don't feel comfortable Add IScenePhysicsEvents Add Summary to FixedUpdate
3 Months Ago
Camera intro
3 Months Ago
Map updates Merge branch 'main' of sbox-piecrumb
3 Months Ago
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3 Months Ago
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue Added Level Panel that displays Level information
3 Months Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
3 Months Ago
divesite_despawn_fix -> main
3 Months Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
3 Months Ago
test fix
3 Months Ago
Refresh shape contacts before and after changing tags, fixes shape collision rules not updating when proxy bounds are overlapping
3 Months Ago
Cloud browser sidebar
3 Months Ago
Fix RangeSprite position on MinigameFish Added Medium & Large Backpacks Updated PlayerInventoryPanel Added Auto-Miner, mines nearby Tiles slowly https://files.facepunch.com/CarsonKompon/2024/October/09_09-23-BluePossum.mp4