userBill Bcancel

13,129 Commits over 2,800 Days - 0.20cph!

4 Years Ago
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
4 Years Ago
Remove unnecessary line
4 Years Ago
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
4 Years Ago
Add explanatory comments to the ModularCarUpdate RPC input data
4 Years Ago
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
4 Years Ago
▅▅▊▊▅ ▌▄██▊▌▅ ▋▊▍▄▆▌█ █▋▅▊▇▇▊▄ ▌▌▍▍▊▄▅█▅ ▍▉▄▌ ▆▌▌▅ ▄▌▌▇▌ ██▉▆▋▍▍▉▆ ▇▉ ▋▅▊▉ ▊▅ ▄▊▅▋▄ ▊▋▉▅, ▌▆▉▆▉▌▊▍▇██ ▇▇▆█ ▊▋ ▆▉▅ ▄▆▆█▍ ▋▆ ▆▅▇▋▋▋▉ ▄▋▍▍▋▋ ▄▅▆ ▄▆▌▊▇▊▄ ▇▇▅█▄▊▍▄▇. ▋▉█▌ ▍▋▊▊▌ ▅▋ ▊▋ █ ▌▄▍▍▆▅ ▅▄ ▌▉▅▄ ▇▊▆█▇▋▍ ▊▍▅▊ ▇▆▇▊▅▌▆▍ ▇▊▍ ▇█▅▊▋, ▍▆ ▋▋▍▊▍▇▄▇▇▋ ▄▋▄▉▊ █▉▊▍█▍ ▅▊ ▊.▋. ██▆▌▇ ▋▍▍▇▆ █▋▊ ▇▍▊▋▉, █▌▉ ▉▇▊▄ ▉▍▌ █▇▉▅▆ ▌█ ▍▋▉▄▄ ▄▋▊ ▆▆▋ ▍▇▍▌▅ ▊▅▋▆▍▄▉▋▋ ▋▄ ▉▄▊ ▆█▋▌. ▄▌▆▉▇ ▋▋'▌ ▅█ ▇▊▊▍▊▅ ▍▍ █▊▉▌▆▋▆▇▄▆ ▊▉ ▍▆▅█▍▍ ▍▅▌ ▄█▄▍▅█▅ ▄▅▍▍▋ ▇▄ ▄▇▅ ▊█▇▄▋▉ ▆▉ █▄█ ▅▍▊▆ ▌▅█▆█▍▅ ▆▄▆'▌ ▆▋▌▊▆▄▅ ▋▇█▋, ▋▆▌▌ ▇▊█▋▌▅ ▇▊▍▆▉▌▌▅ █▅▆▋▌ ▇▉▋▌▌▇▄▅▆ ▋▄▇▅█▊▊█ ▌▇ ▇▊▍ ▄▌▇▊▆▆▊ ▍▇▉ ▄▇ ▉▇▉▌▉▇▌. ▄▄▍▍▍ ▇█▆▉▍▆▍▇ ▆▇█▍ █▅▅▋▉▇█▉▆▌ ▌▆▄▊ ▇▍█▊▌ ▅▍█▇ ▋▄▄ ▍▄▉▊▅, ▅▌▊ ██'▆ ▅█▋▉ ▇▊▉▉▍█ ▇▍ ▍▌▊▉▇.
4 Years Ago
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4 Years Ago
▄▍▌▌▇▇▆ █▍▅▌▄▍▉ ▅▉▉▇▇▌▆ ▅▍▍▍ ▄▊█▋▊ █▉█▄▄▄▊▌ ▇▊ ▅▋▉▊. ▍▆█▇█▌ ▍▋▇▍▅▌▄ ▌▌▆▋ ▌▋▆▋▆ ▉▍ █▄▌▋▍ ▋▊█ ▉▆▍▊▉▇▍▌-▋▋ ▆▉▍▅▄▌▄▄▌ ▇▄ ▆▍▋ ▋▉▌█▄▆ ▋▊ ▆▊▆▋ - ▌▅▊▇▍▍▉▍▄▍ ▄▆▄▄ ▋▌▌ ▇█▇▇ ▆▍ ▄█▉ ▋█▍▉▇▆.
4 Years Ago
'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
4 Years Ago
Storage mass adjust experiment
4 Years Ago
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.
4 Years Ago
▇▆▅▄ ▍▊▄▇ ▌▌▇▆▅▄▇ ▇██▇▆▇▍ █▅▊█▄▉▆ ▅▅▄▋▅▆▌ ▇█▋▉ ▇▆ ▆▇▍ ▅▇▅▆▅▇ ▇▉▌▆▇▌▄▇█▊▉. ▄▋ ▋▆▉▍ ▋█▍▄▋ ▋▌▅▋ ▅▅▉▅▌'▆ ▅▋▋█▌▌▌ ▄▇▅▆▍▌.
4 Years Ago
Cheating a little with colliders to give us more ground clearance
4 Years Ago
Increase water tank input/output rate
4 Years Ago
Merge from Main -> Vehicles, get the latest fluid I/O code
4 Years Ago
Tanker fluid work
4 Years Ago
Wire tool now ignores prevent building volume on modular cars. New IgnoreWireCheck tag.
4 Years Ago
Vehicle storage container handling work. Expand IItemContainerEntity interface.
4 Years Ago
More efficient position check
4 Years Ago
Change update to FixedUpdate
4 Years Ago
Break vehicle tanker IO connections if the vehicle moves
4 Years Ago
IOEntity liquid basics for fuel tanker module. Still need to handle movement.
4 Years Ago
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
4 Years Ago
▄▋█▌▄▋▉ ▅▍▉▋▄▊▍▉
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Engine item refresh
4 Years Ago
Anti-roll reduced to 15%
4 Years Ago
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
4 Years Ago
▍▄█▅█▄▄ ▄▋▅▌▄▆▍▉▅▋▍ ▅▊▍▆█ ▇▊█▉▅ ▋▄▇▉▋▇ `█▅▌█▇▅▅` █▅▌▋█▍▋ ▆▋ █▍▊█ █▋ ▊▅▉▄█ ▍▇▊▋▇▆ ▍█ ▇▇▆ ▊▄██▅▉▉ ▅▉▌▍▍▊▇▌▇ ▌▋█▊▍ ▇▊▅▄█▄ █▆ ▍▆▌█.
4 Years Ago
Subtract bumper collider change
4 Years Ago
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
4 Years Ago
Make conditional setting more efficient, only set if things have changed from last time
4 Years Ago
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals
4 Years Ago
Revert wheels to 100% size, lower axle height further instead.
4 Years Ago
Lowered axles 4cm to stop larger wheels hitting the frame at full compression
4 Years Ago
15% increase in wheel size
4 Years Ago
▅▅▍█▆ ▍▅▍▅▇█-▅▊▇▍ █▍▊▄█▉▄ ▆▄▍▆▉▌▅ "▆▉▍█▇▆▋" ▆▇ ▍▌▆▋█▄▊▌▇ ▉▊█ █▌ ▍▉▌ ▄▍▌▉▍▇▇ ▋▌▌█ ▊▆ ▅▅▆ ▊▊▅▅▌. ▉▆█▅▌ ▄▆▋▌ ▊▍▌▉▅▌▇ ▋▄█ ▍▍▊▆▆ ▅▅█ █▆▋▅▋ █▄▉▋█▇ ▄▇▅▄▄ ▅█▌▋ ▍▇ ▍▌▉▋▅.
4 Years Ago
Fix chassis visuals (suspension etc) not updating if a vehicle is on a non-activated lift, the lift is then activated, and only a rotation is needed to magnet-snap the vehicle into position.
4 Years Ago
Turn off additional vehicle lift functions if the lift has no power
4 Years Ago
Sync kinematic state to client and don't show push option if vehicle is on a lift (even if it's not being edited)
4 Years Ago
Vehicle module repair highlight effect no longer looks horrendous.
4 Years Ago
▉▉▋▍ █▆█▌▍▋▆ ▌▋▋▋
4 Years Ago
Call SetParent before Spawn on SpawnStorageEntity (save on network data)
4 Years Ago
Reduce MIN_PERFORMANCE_FRACTION to 0.15
4 Years Ago
Increase engine low performance threshold to 45%
4 Years Ago
Minor edits to engine item spawns
4 Years Ago
Don't spawn items in engines unless they're spawned by the game. Was also spawning items when users added them to vehicles.
4 Years Ago
Remove missing prefabs from Craggy
4 Years Ago
Engine part world model changes
4 Years Ago
Remove unused code in VehicleTerrainHandler