userBill Bcancel

13,129 Commits over 2,800 Days - 0.20cph!

4 Years Ago
Vehicle preset experiment
4 Years Ago
Add spawnable script to vehicles
4 Years Ago
Preset spawns now use the correct defined slots, instead of just stacking modules after each other
4 Years Ago
Improved validity checking for vehicle presets
4 Years Ago
Added some random presets without a full complement of modules in sockets
4 Years Ago
Spawning random preset vehicles now functional. Manifest update.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Reduce 2-module chassis steer angle.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Give the small engine a little more power
4 Years Ago
Preset config UI edit to handle multi-selection
4 Years Ago
Defined 16 preset vehicles
4 Years Ago
Vehicle physics testing edits
4 Years Ago
New ScriptableObject and custom editor allows predefining a modular car (chassis + modules)
4 Years Ago
Revert random modular spawn changes. Truly random vehicles, even if enforced as containing the right modules to be driveable, are often a poor configuration anyway. Keep random spawn as truly random instead, and we'll use a manually curated list for map spawns.
4 Years Ago
Code needs cleanup, but all random-gen vehicles are now enforced as driveable.
4 Years Ago
Reduce steering assist on modular vehicles from 50% to 25%
4 Years Ago
Fix double engine module on test map vehicle
4 Years Ago
Adjust lift obstruction sensor
4 Years Ago
Vehicle lift now aborts descent and retries later, instead of mercilessly crushing anything below it
4 Years Ago
Always hide repair button, never just disable interaction - clearer to the user, matches recycle button
4 Years Ago
Fixed vehicle lift lowering on chassis recycle
4 Years Ago
Fix non-driveable warning not showing up in the UI
4 Years Ago
Fixing vehicle lift bugs
4 Years Ago
Better vehicle snap system, handles multiple occupants
4 Years Ago
Faster rotation snap
4 Years Ago
Prevent vehicle "dragging" behind lift changes due to the kinematic snap zone
4 Years Ago
Quick test of behaviour on a rotating platform
4 Years Ago
Fix distance calculation, adjust trigger area
4 Years Ago
Base vehicle position on distance instead of collider contains. Remove LiftAreaTrigger on client
4 Years Ago
Simplified the vehicle lift state system to only what the new lift interaction needs. Protocol++
4 Years Ago
Fix driveable state set
4 Years Ago
Move vehicle snap to its own script, make a smaller snap area
4 Years Ago
No need to warn about multiple occupants. Adjust snap speed.
4 Years Ago
Vehicles move smoothly to correct position on the lift
4 Years Ago
Slow down the lift
4 Years Ago
Vehicle lift control changes
4 Years Ago
Inital work on converting vehicle lift to simpler system
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
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4 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
4 Years Ago
Rename "contents" garage UI title to "output"
4 Years Ago
Hide garage output when empty + fix client compile
4 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
4 Years Ago
Garage UI work again
4 Years Ago
More garage UI work